Biggest bullshit in a video game

Naw, been doing story. It's time I do something else.
Great.

Basically, the Explorer challenges are just you finding maps, and treasure. You're supposed to start them by buying a map off a guy near Flatneck Station, and Horseshoe Overlook because the others aren't supposed to unlock until you complete that first map, but I'm pretty sure you can start with the secret one in the Obelisk by Owanjila lake. You are gonna need to buy that other one to unlock the others, though, but the map is only like $10-$20, and trust me, you're more than gonna make your money back.

Just a heads up, though. Sometimes the rock, or tree, or whatever you're supposed to inspect so you can get the treasure glitches, and the prompt to do so won't show up. I don't know what causes this, and resetting doesn't help. All you can do is just wait a few in-game days, and then try again.

Luckily, the Obelisk one doesn't seem to have this issue, and its locations are much easier to find in comparison to others. Not to mention there's a beautiful red Arabian you can catch yourself while over there, so.

Lastly, the final treasure for each map is three gold bars that you can sell for $500 a piece so you'll be making bank by the end of them all.
 
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Invisible walls where there it open space. I've been playing Greedfall lately and that game suffers badly with it, areas that would easily be walked through have the wall forcing you to go around to find the Correct Path ™️ to make matters worse it even has them around the environment though I suspect that they were lazy when designing the collision for things like bushes and what not.
 
Invisible walls where there it open space. I've been playing Greedfall lately and that game suffers badly with it, areas that would easily be walked through have the wall forcing you to go around to find the Correct Path ™️ to make matters worse it even has them around the environment though I suspect that they were lazy when designing the collision for things like bushes and what not.
dunno how much exploration greedfall has, but titanfall 2 has the same bullshit where otherwise accessible parts are blocked off, what's worse there's an achievement for finding secret shit so you'll run into it constantly when looking for them.
 
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The crossbowmen and mounted knigths from Valhalla are infuriating, because they can "push" you, if you engage crossbow men in melee for whatever reason, they barely flinch from the attacks and will give you the faggiest looking push, and yet Eivor is gonna be sent flying as if he had just been punched by Mike Tyson, giving them enough time to load a bolt and shoot you before running away, rinse and repeat. The Knights I call my horse and decided to engage on equal ground, then find out this game removed mounted combat, Eivor does not take out his weapons while on a horse, he can only kick, the knight will just ride up to you, push you so you fall and begin attacking you, but you cannot make them dismount no matter what skill you use or what you hit them with, they'll only fall when they are dead.
 
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This one may just be me, but I really do not like the way the Factory stage is designed in Resident Evil 8's Mercenaries mode.

For some background info, in this mode you have to kill as many enemies as possible as fast as possible to build up points in a combo and get to the goal within the allotted time while breaking any ability bubbles to help increase your speed/power (simplified for brevity's sake). There are 2-4 individual sections where you take a break to upgrade or buy/sell weapons and goods. The latter sections are normally more difficult than the previous because you're expected to have built up a strong arsenal by then and as such are usually accompanied with a boss fight. Once it's finished you are then ranked based on your score.

Most of this is thrown out of the window when dealing with the Factory stage however, because despite only being 2 sections they manage to be more infuriating than even the last stage in the mode which features the damn final boss.

To start you are expected to deal with not 1, not 2, but 3 bosses in the opening stage if you want to get the best ranks and 2 of them are fought at the same time and are very good at cornering you if you aren't careful, it's very likely you'll die right here or lose your combo because you took to long to kill them, the other boss is completely immune to attacks from the front and has to be shot at from behind but good look getting to it while the grunts are chasing after you. Once that's done you have to navigate probably the most confusing stage in the entire game as unlike other stages it is not very linear and every area looks the god damn same so you'll likely end up going to a place you've already been before and lose a good chunk of time.

What doesn't help is that many of the other enemies are damage sponges that cover up their weak spots until you shoot them enough times which wastes precious time and ammo, by the time you end up finishing the opening stage you likely won't have enough ammo left over to get a high enough score to pass the next stage.

And did I mention that you have to do this stage twice with the second variation being much more difficult as enemies can kill you in about 3 hits and your only weapon is the starting pistol that deals barely any damage? You CAN buy the magnum and grenade launcher if you want but you'll likely want to upgrade the pistol first otherwise you'll be doing jack shit to the common enemies and by the time it's upgraded enough you'll have insufficient funds to actually buy them until the opening stage is finished.

All of this just to unlock the ability to buy the soy saber from the in-game points shop that isn't even that impressive to begin with.

Fuck the Factory stage.
 
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Owlcat's Pathfinder games. I'm enjoying the story, but their definition of "difficulty" is...uh...let's just absurdly inflate all of an enemy's stats so you need to either have a very specific ability you may not have rolled with, or you just need to be obscenely lucky. Can't hit them, their armor rating is above what it's remotely possible for your GROG SMASH-focused characters to roll unless they get that lucky critical hit. Can't dispel their buffs, their effective caster level is so high you can't even meet it with a 20. Can't deal magic damage unless you took a specific ability to cheese elemental resistances; most enemies in Wrath are outright immune or highly resistant to three or more elements. Can't crowd control them, most difficult enemies are outright immune to it. Can't let them get a single hit on your beefy fighters; their attack roll bonuses are so hilariously high they're near guaranteed to hit you unless you have said fighter in amazing armor and cocooned in ten different protective spells, and they get like ten swings in a turn, and their strength scores are also absurdly high so they'll probably come close to one shotting you. Can't hit them with debuffs; their resistances are so high they'd need to roll a 1 to fail any of them. Can't resist their debuffs, their effective caster level is so high you'd need a 20 to block almost anything they use. This is Core difficulty, not Unfair. It's like it was designed with the most autistic guide-reading minmaxers in mind. And even then, the difficulty itself isn't fun. Once upon a time, I played a little old CRPG called Baldur's Gate. Dragons were terrifying. Not only were they fast and strong, but they were also adept mages with rapid-fire nasty spellcasting surprises. You could anticipate their moves and counter them, but those fights were rough. An Owlcat dragon? It just has bullshit high stats, uses a breath attack three times, then proceeds to melee whack things for the rest of the encounter. It's a game of getting lucky enough to overcome its bullshit high stat block with enough damage before you run out of patsy summons to distract its kicking and punching.
 
Indeed, I'm fucking looking at you, UnderRail. The only way to find out if a quest is at your level is to accept it and see if the first enemy melts you into goo before you can move. Worse, sometimes the first encounter will be deceptively easy (or can be cheesed), so you just end up stuck in a dungeon you can't survive. Hope you saved before you came in!

In fact UnderRail is full to the brim with aggravating bullshit. It loves to throw stunlocks at you, and because there's no party mechanic and it's always your character alone against a horde of mobs there's often nothing you can do. I like challenging games, but it seems the devs have confused "challenging and hardcore" with "aggravating and hostile to the player". There's no meaningful fast travel for most of the game and the whole (gigantic) map is split into very small areas with long loading screens (for some reason, the graphics are basic AF) so the endless backtracking you need to do becomes tedious trudging through empty areas you cleared out hours ago. And there's no map.

The combat interface seems almost designed to confuse you into making mistakes. Click the wrong pixel and you can accidentally heal an enemy or drop a grenade at your feet. And your character build has to be absolutely perfect from the start or later quests (even ones at your level) will rapidly become impossible, so new players going in blind will find their build is useless, but only after about 15-20 hours - there's one notorious dungeon 20 hours or so in on the main quest with a HUGE difficulty spike, the first half of which can be cheesed so you end up deep in the bowels of this place and totally outclassed. Time to restart, get a build off the wiki, and do all those linear early-game quests AGAIN.

I wanted to like UnderRail, I was a big fan of the early Fallouts, but this isn't hard, or even hardcore, this is just sadism towards the player that wastes dozens of hours of your time just to be a dick to you. Fuck this game.

Thing to understand about underrail is that you should heavily specialize in whatever combat role you want to be. Also, learning to control the crowds is vital, and each combat style usually has something to accomplish this.

Only thing that really pisses me off is crawlers. Fuck those things.
 
Has anyone brought up the Battle at Barius Hill from Final Fantasy Tactics?

Because if not then that is peak bullshit.
It's a huge spike in difficulty, but so is Riovanes.

But that's nothing compared to saving Cerya in Tactics Ogre, where you start at the bottom of a fort and she starts at the top surrounded by enemies naked and debuffed. You are basically just praying she dodges at least one attack and her AI moves towards you instead of hanging out in the hell zone. I have no idea why Japanese strategy RPGs just liked to give you a burning hatred for rescue missions.
 
Been playing through some old Sonic games and levels set in space usually have this gimmick where you switch between going upside down and they always feel like an absolute slog to get through.
 
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Been playing through some old Sonic games and levels set in space usually have this gimmick where you switch between going upside down and they always feel like an absolute slog to get through.
SA2? Because the level that does this has a trap or two where you can kill yourself if you pull the wrong switch and the final area stops holding your hand by having you walk through this collection of floating bricks while you're constantly changing the gravity.

It's more of an nuisance on account on how long it takes just to find the switch that you need to use that finishes the level.
 
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SA2? Because the level that does this has a trap or two where you can kill yourself if you pull the wrong switch and the final area stops holding your hand by having you walk through this collection of floating bricks while you're constantly changing the gravity.

It's more of an nuisance on account on how long it takes just to find the switch that you need to use that finishes the level.
Yip, sonic rush too, pretty sure the sonic advance games and the last stage of sonic & knuckles had it as well.

Sonic Mania may have had it but I might be getting mixed up with getting shrunk and having to change from the foreground to the background in levels. Gimmick levels and water levels are always a pain in the arse in sonic games.
 
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Honestly, I don't know why I even take part in "gaming" anymore. Everyone is a fucking moron or shill. It's not just the fact they're "just remasters", it's the fact they removed the originals and forcibly took down mods for this.
Remasters now are excuses for developers to double down on nostalgia for profit. There's no originality anymore. I can understand games being "remastered" that are at least a decade old. Even so, modernize them to make them work with the advantages we have today.
 
Remasters now are excuses for developers to double down on nostalgia for profit. There's no originality anymore. I can understand games being "remastered" that are at least a decade old. Even so, modernize them to make them work with the advantages we have today.
A lot of remasters these days are either watered down or unaltered upscales it'sreally rare to get a 1 to 1 upgrade which is fucking wild because back in the day You'd get ports within short spans of years not even framed as remasters that were complete overhauls like the dreamcast port of ps1 spiderman. Kinda sad, really.
 
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A lot of remasters these days are either watered down or unaltered upscales it'sreally rare to get a 1 to 1 upgrade which is fucking wild because back in the day You'd get ports within short spans of years not even framed as remasters that were complete overhauls like the dreamcast port of ps1 spiderman. Kinda sad, really.
Resident Evil did remasters well. Or would they be remakes? I cannot tell the difference.
 
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