- Joined
- Nov 9, 2014
Anything involving a radio controlled vehicle in any GTA game.
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Why is this, exactly? Did anyone actually find this fun?
Alright, I guess it’s just one of those things where you needed to have grown up with the genre to properly appreciate it. I can’t really see myself enjoying this kind of gameplay at all. Are you supposed to just try every item everywhere to see if it works? I don’t even know how people would have figured this stuff out if not for trial and error.Hitchhikers Guide was a lot of fun. It was a sort of proto-Sierra game where it was expected the game was unfair. Really, really unfair in fact: at one point the game lies to you. You would be saving pretty much constantly so any misstep would reward you with a funny quip and then you'd reload.
At some point adventure games became graphic and started to receive game-lenghtening content just to make the price tag more palatable. Towers of Hanoi in Simon the Sorcerer were complete filler and the game would be better without them, same with casino in LSL1. And right before they died off, producers apparently started to put in complete crap to pad out the game even more. The infamous moustache puzzle is apparently one of those.
But the most common gamestopper has to be accidental. It's either adventure game logic taken slightly too far or an error in translation. Let me give examples.
In Monkey Island 3 you must get a gold tooth from an old pirates mouth. He only has 3 teeth, so you give him gum and pop the balloon when he starts blowing them. All is good so far, now you can pick up the tooth from floor. But how do you sneak it past the pirate?Adventure game logic! You breathe in helium, chew some gum yourself, stick the teeth into the gum and blow a helium ball which floats out the window...
Monkey Island 2: Behind a waterfall is a secret passage (because of course there is). But how do you get there? Above the waterfall is a valve which controls the waterfall. Error in translation! You go to a bar, entice a monkey pianist to follow the banana you have and use him as a literal monkey wrench on the valve. That was not very easy when you were 12 and didn't live in an English-speaking country. And even if you did, it better have been a place where the term was in common use.
Alright, I guess it’s just one of those things where you needed to have grown up with the genre to properly appreciate it. I can’t really see myself enjoying this kind of gameplay at all. Are you supposed to just try every item everywhere to see if it works? I don’t even know how people would have figured this stuff out if not for trial and error.
Alright, I guess it’s just one of those things where you needed to have grown up with the genre to properly appreciate it. I can’t really see myself enjoying this kind of gameplay at all. Are you supposed to just try every item everywhere to see if it works? I don’t even know how people would have figured this stuff out if not for trial and error.
Just shoot them anyway. As long as you're not in a majority friendly server, nothing will happen.In TF2 I really can't stand "friendlies" or how people lose their shit when you shoot them if they're being a "friendly". Trade servers,fine whatever,but on normal servers people can fuck off with the friendly stuff.
Just shoot them anyway. As long as you're not in a majority friendly server, nothing will happen.
Isnt Gaige's action skill, the giant robot thing basically useless once you hit true vault hunter and onwards, it just dies instantly and doesnt do anywhere close to enough damage to kill anything.It’s pretty much impossible to play melee Zer0 solo in Borderlands 2. He’s so incredibly squishy and doesn’t actually unlock useful skills until pretty late in the melee skill tree. Early-game, his action skill is really only useful for running away - it’s unusable in mob scenarios because you’ll just get swarmed by the rest of the mob after dispatching one or two guys, and it’s REALLY unusable against bosses because good luck getting close enough to activate the ability without dying, and getting away safely afterwards. BL2 is not exactly a difficult game, but melee Zer0 just makes the first half a total slog.
You can’t sell Zer0 as this badass ninja assassin but then make him impossible to play as a badass ninja assassin without playing the first half of the game as a boring ol’ sniper. The worst part is there’s a super easy solution to this that would make early-game melee at least somewhat viable: just give him HP steam through melee attacks as a level 1 perk. God knows he needs it way more than Maya, who’s already pretty overpowered even without that.
Another point is that enemies have so much health and health regeneration on True/Ultimate Vault Hunter Mode that melee damage won't scale as well unless you slag them first. Same goes for elemental damage, their health regeneration will outpace that damage if they're not slagged.It’s pretty much impossible to play melee Zer0 solo in Borderlands 2. He’s so incredibly squishy and doesn’t actually unlock useful skills until pretty late in the melee skill tree. Early-game, his action skill is really only useful for running away - it’s unusable in mob scenarios because you’ll just get swarmed by the rest of the mob after dispatching one or two guys, and it’s REALLY unusable against bosses because good luck getting close enough to activate the ability without dying, and getting away safely afterwards. BL2 is not exactly a difficult game, but melee Zer0 just makes the first half a total slog.
You can’t sell Zer0 as this badass ninja assassin but then make him impossible to play as a badass ninja assassin without playing the first half of the game as a boring ol’ sniper. The worst part is there’s a super easy solution to this that would make early-game melee at least somewhat viable: just give him HP steam through melee attacks as a level 1 perk. God knows he needs it way more than Maya, who’s already pretty overpowered even without that.
What I hated about Borderlands 2 is how every mission goes.It’s pretty much impossible to play melee Zer0 solo in Borderlands 2. He’s so incredibly squishy and doesn’t actually unlock useful skills until pretty late in the melee skill tree. Early-game, his action skill is really only useful for running away - it’s unusable in mob scenarios because you’ll just get swarmed by the rest of the mob after dispatching one or two guys, and it’s REALLY unusable against bosses because good luck getting close enough to activate the ability without dying, and getting away safely afterwards. BL2 is not exactly a difficult game, but melee Zer0 just makes the first half a total slog.
You can’t sell Zer0 as this badass ninja assassin but then make him impossible to play as a badass ninja assassin without playing the first half of the game as a boring ol’ sniper. The worst part is there’s a super easy solution to this that would make early-game melee at least somewhat viable: just give him HP steam through melee attacks as a level 1 perk. God knows he needs it way more than Maya, who’s already pretty overpowered even without that.
on the topic of bullshit quests, FUCK the timed delivery quests.What I hated about Borderlands 2 is how every mission goes.
>"Go to x"
>"Wait, x is blocked! You have to do y first"
>"Enemies sabotaged y, go talk to z"
>"z got kidnapped! Go to the enemy base he's held hostage"
Like holy shit, I have other things to do.
Meh, the controls were sorta clunky but it was pretty short and didn't require extreme precision. The final boss fucking sucked, though.The Hoverboard race in the original Ratchet and Clank.
Yeah, understandable. It's a fun game, but the controls can be weird at times. I was just never able to really get a handle on the controls when it came to the hoverboard race. On the topic of Playstation 2 games, though, I also hate clearing the dark plants mission in the Precursor Basin in the first Jak and Daxter. I love the game to bits, but man, I couldn't handle that specific part, mostly because the Zoomer was so floaty that it felt like I was piloting a bumper car. Didn't feel any better in the PS3 HD remaster, either.Meh, the controls were sorta clunky but it was pretty short and didn't require extreme precision. The final boss fucking sucked, though.