Biggest bullshit in a video game

Septerra Core is an old Western take on the JRPG. The battle system and maps are really cool and you to think outside of the box in some battles. But what's horse shit is in the beginning of the game where you're in hour in. You have to travel across some pipes and bridges which isn't so bad. The enemy encounters can be seen but not avoided the area is to narrow. There's only one enemy that sucks and it's this tick spider thing with super tough armor making you only to attack with one hit point. No matter how strong you are that's all you get and you have a heavy hitting robot dog on your side that shoots lasers. So it takes forever to get through that area but you only need to do it once. Still it's a road block in a fun but old game.
 
More of an eyebrow raising moment than rage inducing.

Xbox 360 comes out and games have achievements. Fun little way to do little challenges in game and challenge yourself while playing through your games again.

Play through Ghost Recon Advanced Warfighter. OK what are the rest of these achievements like. 'Get number 1 on solo ladder on multiplayer, get number 1 on team ladder on multiplayer' etc

Lol no
Ehh, those Achievements sound like actual achievements to me. Cheevo hunting is for losers anyway.
 
Yeah, any achievement that requires you to be online and play multiplayer is bullshit.

Also bullshit? Games soft-locking on you because you forgot to do one thing in one room, and because you advanced in the story, you can't go and do it because the game demands that you resume the story but you still can't because you forgot to do that one thing, and it punishes you if you try to go back in the room. Wait until night so you can sneak into the room? Nope, fuck you. Game automatically skips to day.
 
Also bullshit? Games soft-locking on you because you forgot to do one thing in one room, and because you advanced in the story, you can't go and do it because the game demands that you resume the story but you still can't because you forgot to do that one thing, and it punishes you if you try to go back in the room. Wait until night so you can sneak into the room? Nope, fuck you. Game automatically skips to day.
What game is this?
 
This bullshit.

I was lucky enough to get one after opening hundreds of (earned) loot crates, but there was no direct path to this weapon in Black Ops 4.

What made it bullish is by default it fired 2 round burst, but one of it's mods was "Impact Blast" which gave each bullet an explosive burst. If that wasn't enough you could then add rapid fire which made the gun fire faster.

So you could squeeze the trigger twice, fire four bullets, which were fucking explosive and obliterate anyone even if they were shooting you first.

S6-Stingray-Nerf-Treyarch-Black-Ops-4[1].jpg
 
What game is this?

Leisure Suit Larry 1: forget to pick up wrapping ribbon before you leave and you're stuck. No way to get back except reload an earlier save. And let's not forget about the money requirement!

Most Sierra games were complete bullshit in this regard. Kings Quest V was extra special with the mouse. You have a small time window to rescue a mouse. The event only happens once and it looks a lot like meaningless background stuff. If you don't you can't complete the game. Even then you have to walk into a certain game over with no way to know beforehand the mouse will save you and give you an item required to get past a blockade further on.

Adventure games are great in the bullshit department. So many good examples.

Gabriel Knights moustache puzzle is a classic. Gabriel has to create himself a fake moustache in the most convoluted way possible. And when he has it, he draws a moustache onto passport picture so it would look like him now he has a fake moustache. So basically he looks like the picture already without the whole hassle of getting a cat to run into masking tape to get black hairs he then glues together with syrup to make a fake moustache?
 
Code: Vein. You have to get all of these memory fragments before defeating certain bosses. Then, in the boss memory, you have to touch the ststue to return it to life. HOWEVER, if you are not just right in your positioning, you won't interact with the statue and just think that you have to leave the memory. There's also nothing in the game telling you about it either.
 
The .hack//G.U. trilogy has some of the worst examples of 'unwinnable' fights. Throughout the games part of the story is progressing through an arena and a lot of the times the final match is meant to be unwinnable because the story deems it so. Except if you've been doing all the side content and keeping your equipment up-to-date then the fights are usually all winnable. But even if you do win then a cutscene kicks in showing your party losing badly, forcing the MC to cheat. It's fucking infuriating.

Yup, playing through G.U. for the first time and have this same kind of issue.

"Man, that was a great fight! You really made me push my limits!"

Me: I'm pretty sure you haven't landed a single hit on me. : /
 
Leisure Suit Larry 1: forget to pick up wrapping ribbon before you leave and you're stuck. No way to get back except reload an earlier save. And let's not forget about the money requirement!

Most Sierra games were complete bullshit in this regard. Kings Quest V was extra special with the mouse. You have a small time window to rescue a mouse. The event only happens once and it looks a lot like meaningless background stuff. If you don't you can't complete the game. Even then you have to walk into a certain game over with no way to know beforehand the mouse will save you and give you an item required to get past a blockade further on.

Adventure games are great in the bullshit department. So many good examples.

Gabriel Knights moustache puzzle is a classic. Gabriel has to create himself a fake moustache in the most convoluted way possible. And when he has it, he draws a moustache onto passport picture so it would look like him now he has a fake moustache. So basically he looks like the picture already without the whole hassle of getting a cat to run into masking tape to get black hairs he then glues together with syrup to make a fake moustache?
Adventure games in general were usually just nothing but a load of bullshit that involved doing things in ways that made no god damn sense.

The Hitchhiker's Guide to the Galaxy text Adventure..was basically nothing but constant bullshit.
 
  • Agree
Reactions: Francis E. Dec Esc.
Adventure games in general were usually just nothing but a load of bullshit that involved doing things in ways that made no god damn sense.

The Hitchhiker's Guide to the Galaxy text Adventure..was basically nothing but constant bullshit.
Why is this, exactly? Did anyone actually find this fun?
 
Weapons that do a bonus on certain stuff or requirements... except most of the time, the bonus is moot.
Such as:
1. 200% bonus damage to [X] enemies
-there are only two [X] enemies in the game, both minor and found in a single area respectively OR is only useful on optional enemies you've already killed by then
2. Item with 50% [X] resistance
-items that instantly heal [X] are plentiful and cheap/obtainable around chests or whatever
And so on.

There's also bonuses that are absurd like:
1. Deal [X]% additional damage on each shot you miss.
2. "Chance for additional projectile"... on a melee character/weapon.
3. +[X]% damage against [X] that are under a specific status effect as long as you are in some specific mode
It never ends.
 
Weapons that do a bonus on certain stuff or requirements... except most of the time, the bonus is moot.
Such as:
1. 200% bonus damage to [X] enemies
-there are only two [X] enemies in the game, both minor and found in a single area respectively OR is only useful on optional enemies you've already killed by then
2. Item with 50% [X] resistance
-items that instantly heal [X] are plentiful and cheap/obtainable around chests or whatever
And so on.

There's also bonuses that are absurd like:
1. Deal [X]% additional damage on each shot you miss.
2. "Chance for additional projectile"... on a melee character/weapon.
3. +[X]% damage against [X] that are under a specific status effect as long as you are in some specific mode
It never ends.
Even worse are the ones that give a bonus for one thing but a penalty for another, like "increase damage but lower health"
 
  • Like
Reactions: Vault Boy
Weapons that do a bonus on certain stuff or requirements... except most of the time, the bonus is moot.
Such as:
1. 200% bonus damage to [X] enemies
-there are only two [X] enemies in the game, both minor and found in a single area respectively OR is only useful on optional enemies you've already killed by then
2. Item with 50% [X] resistance
-items that instantly heal [X] are plentiful and cheap/obtainable around chests or whatever
And so on.

There's also bonuses that are absurd like:
1. Deal [X]% additional damage on each shot you miss.
2. "Chance for additional projectile"... on a melee character/weapon.
3. +[X]% damage against [X] that are under a specific status effect as long as you are in some specific mode
It never ends.
The only thing that makes that worse is when either the game words that so poorly that cant figure out that that's how it works, or the game is bugged and it doesnt actually work.

The souls games are pretty bad about their descriptions. In dark souls 2, you can get a pyromancy catalyst that scales on how hollow you are. Ingame description would make you think it works better that a regular catalyst if you're fully hollow. It doesnt, it's still worse. Your better off just forgetting it exists.
 
  • Agree
Reactions: FuckedUp
There's also bonuses that are absurd like:
1. Deal [X]% additional damage on each shot you miss.
As gaige would say in Borderlands 2. "eh Accuracy is Overrated anyway. "

That one purely depends on the game and if they have builds for spamming said shots.
 
It makes me wonder, if any Kiwis are aimbotters I honestly wonder what the motivation behind the bots are. Seeing the world burn is valid, but if you're trying to get valve to fix their shit you might be barking up the wrong tree, the game is all but abandoned already.
The simplest reasoning I heard was from an interview with a warpack user in World of Tanks put simply they said "I only enjoy the game when I win so I do what I can to make sure that happens as often as possible even if it takes hacks".
Anyways that aside you and that other guy are right about the whole server deal and fuck Blizzard and it's bullshit matchmaking you'd think they'd take a lesson from their daddy Activision and have player lobbies that assign players appropriately before a match starts but nope and don't get me started on the fucking twinks and rerolls who can't make it obvious enough it's their second account by being a bronze while having skins only available for preorder four years ago. (rant over time for a drink)
 
  • Like
Reactions: kūhaku
The simplest reasoning I heard was from an interview with a warpack user in World of Tanks put simply they said "I only enjoy the game when I win so I do what I can to make sure that happens as often as possible even if it takes hacks".
Anyways that aside you and that other guy are right about the whole server deal and fuck Blizzard and it's bullshit matchmaking you'd think they'd take a lesson from their daddy Activision and have player lobbies that assign players appropriately before a match starts but nope and don't get me started on the fucking twinks and rerolls who can't make it obvious enough it's their second account by being a bronze while having skins only available for preorder four years ago. (rant over time for a drink)
The difference is that in TF2, these aren’t just one off hackers, it’s people creating large amounts of bots and just letting them out into the wild, the official valve servers. I doubt any of them are playing the actual accounts and when you get games with multiple bots in them, even ones on the opposite team it makes “wanting to win” unlikely. I see it mostly as someone who really wants to troll, and that much I completely commemorate because I just don’t have that amount of sheer motivation. But I am still very interesting in hearing the reasoning behind making the boten just so I can know for sure.

I can’t figure out why companies haven’t realized matchmaking is what makes people so awful and toxic. Overwatch has had it since the beginning so you would think they would have realized it by now.
 
  • Like
Reactions: Monsieur Guillotine
The difference is that in TF2, these aren’t just one off hackers, it’s people creating large amounts of bots and just letting them out into the wild, the official valve servers. I doubt any of them are playing the actual accounts and when you get games with multiple bots in them, even ones on the opposite team it makes “wanting to win” unlikely. I see it mostly as someone who really wants to troll, and that much I completely commemorate because I just don’t have that amount of sheer motivation. But I am still very interesting in hearing the reasoning behind making the boten just so I can know for sure.

I can’t figure out why companies haven’t realized matchmaking is what makes people so awful and toxic. Overwatch has had it since the beginning so you would think they would have realized it by now.
Ok I can get that, I'm not the most versed in the whole community for something such as TF2 but aren't most of the bots there for farming those crates and other shit? See I come from years of playing World of Tanks and most of the shit that makes the game shit comes from manipulation of the system with count-ins and politics. Hell there was a big scandal about count-ins a few years ago when they did a contest for some super rare tank where you had a checklist of things to do in a match and the last one was deflecting X amount of damage in a single battle and win so what people did was voice chat with eachother, play the game at the low population hours usually a few hours after 12am and press the battle button at the same time in hopes of being in the same match but on different sides so they'd throw the games.
 
Back