Biggest bullshit in a video game

Let me tell you about Turok for the Xbox360 and how it almost had an achievement for killing a creature, an enemy, a teammate, and yourself in a single match. Took a scolding from their audience to realize that's stupid as hell and they took out the teamkilling part. Still an awful achievement.

I've tried so many times to get into that game, but the jump mechanics are so fucked

Play the original arcade version or the Genesis port. Super Ghouls and Ghosts is great even though the jumps are even floatier.
 
The mushroom status in Earthbound. You can't heal it with any items or PK; the only way is to go all the way back to town and find the niche "healer" NPC. On the way back to town, your controls keep getting randomized, and you might accidentally kill your entire party.

Then, when it's finally gone, you walk back to the dungeon, get attacked by a random enemy, and watch as a mushroom runs in to join it at mach speed. Then it scatters spores and you get to repeat the process again. And again. And again.
There's a healer near the entrance of Peaceful Rest Valley but she's also a lot of not-fun to find.
 
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The Secret World has quests like that where you were supposed to use the real life internet to get info, but in that case they actually had an in game web browser, though it was still stupid.



I owned the game as a kid but still couldn't figure out by what the Colonel meant by "the back of the CD case" so I had to just slowly go through the Codec number by number till I found Meryl's.

If he had said "game case" it would have been clearer, but I would never have described a Playstation game case as a "CD case", CD meant music to me, so I had no fucking clue.
i recall the codec number was printed in blockbuster's description summary on the box.
 
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You know whats bullshit, its a staple in a lot of jrpg's too.
Fights you're forced to lose. Its fine on a fresh playthru where theres no way for you to be strong enough to actually beat these unwinnable fights.
Its complete horseshit though in jrpg's that have a newgame+ where your strong enough to curbstomp bosses your forced to lose and the game doesnt acknowledge it. I always found that frustrating.

The Disgaea games are one of the few instances where t game will ackowledge your victory, usually in the form of a bad ending.

Like in Disgaea 2 when you Fight Laharl on the tower, if you beat him, he gets mad and blows up the planet.

Or when you fight Etna in ithink it was chapter2, maybe 3, if you beat her, the game ends and you get the demon lord title.
 
You know whats bullshit, its a staple in a lot of jrpg's too.
Fights you're forced to lose. Its fine on a fresh playthru where theres no way for you to be strong enough to actually beat these unwinnable fights.
Its complete horseshit though in jrpg's that have a newgame+ where your strong enough to curbstomp bosses your forced to lose and the game doesnt acknowledge it. I always found that frustrating.

The Disgaea games are one of the few instances where t game will ackowledge your victory, usually in the form of a bad ending.

Like in Disgaea 2 when you Fight Laharl on the tower, if you beat him, he gets mad and blows up the planet.

Or when you fight Etna in ithink it was chapter2, maybe 3, if you beat her, the game ends and you get the demon lord title.
In LISA there are also bad endings for killing unwinable bosses like Demon X and Buzzo with later destroying the world on his defeat
 
You know whats bullshit, its a staple in a lot of jrpg's too.
Fights you're forced to lose. Its fine on a fresh playthru where theres no way for you to be strong enough to actually beat these unwinnable fights.
Its complete horseshit though in jrpg's that have a newgame+ where your strong enough to curbstomp bosses your forced to lose and the game doesnt acknowledge it. I always found that frustrating.

The Disgaea games are one of the few instances where t game will ackowledge your victory, usually in the form of a bad ending.

Like in Disgaea 2 when you Fight Laharl on the tower, if you beat him, he gets mad and blows up the planet.

Or when you fight Etna in ithink it was chapter2, maybe 3, if you beat her, the game ends and you get the demon lord title.
>in chrono trigger there's a fight you're meant to lose
>if you win you get a secret ending

God I love me some Chrono Triggers.
 
i recall the codec number was printed in blockbuster's description summary on the box.

Maybe that was why MGS didn't last long at video stores?

By the time I wanted to play MGS1 after 2 came out neither Blockbuster nor Hollywood video still had the game, all they had was VR missions, it took a trip to Disney World and a visit to the Virgin Records Mega Store in Downtown Disney in early 2002 to find me a copy of the game, which in hindsight was reallllllllly lucky, otherwise I'd probably have been SOL until Twin Snakes came out and I'm glad I played the original first.

I could see rental places being tired of customer complaints or something over that and thus not keeping the game for more than a few years.
 
I hate to bring up Earthbound again, but I've been playing it again recently, and I can't believe I overlooked an even worse affliction than "mushroom" status: Homesick.

During the game's life cycle, it's constantly drawing straws, and if you get the short straw, Ness becomes homesick and that's it. What that means is that now there's a random chance in battle that Ness just sits there with his thumb up his ass and ignores your orders. Although there's no risk of harming party members, your controls don't get fucked, and both statuses require you to run back to town, the fact that the source of the affliction is 100% global RNG, and that it can happen at almost any point in the game is bullshit.
 
Cutscenes that moves your character out on the open after it finishes so the enemy/enemies can get free hits.
Arcade shooters with unavoidable damage so they can suck more coins out of you.
Games that require a resistance for beating an enemy... only for getting said resistance for said enemy is only useful against that enemy. Bonus: You get the resistance FROM beating said enemy. Looking at you, Monster Hunter. Bonus BONUS: Or the enemy only appears once, and that item you got is useless for the rest of the game.
AI that perfectly blocks or overrules your moves... all the time. Mortal Kombat is guilty of this.
Using stuff that you learned or have over the game, only for a boss to completely tank through like nothing happened and destroy you. It's not a fight that is meant to be lost, just the game sucks on telling you that you need to do something else or specific. Not as a puzzle, but randomly throwing a trial-and-error 'puzzle' at you.
Items or enemies that give permanent loss in your stats. Bonus: They can also decrease your HP.
 
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Cutscenes that moves your character out on the open after it finishes so the enemy/enemies can get free hits.
Arcade shooters with unavoidable damage so they can suck more coins out of you.
Games that require a resistance for beating an enemy... only for getting said resistance for said enemy is only useful against that enemy. Bonus: You get the resistance FROM beating said enemy. Looking at you, Monster Hunter. Bonus BONUS: Or the enemy only appears once, and that item you got is useless for the rest of the game.
AI that perfectly blocks or overrules your moves... all the time. Mortal Kombat is guilty of this.
Using stuff that you learned or have over the game, only for a boss to completely tank through like nothing happened and destroy you. It's not a fight that is meant to be lost, just the game sucks on telling you that you need to do something else or specific. Not as a puzzle, but randomly throwing a trial-and-error 'puzzle' at you.
Items or enemies that give permanent loss in your stats. Bonus: They can also decrease your HP.
How about enemies that attack during cutscenes. Devil May Cry is super guilty of this, the enemy will start an attack at the end of a cutscene and as soon as you have control of Dante your getting hit unless you knew ahead of time to dodge the split second the cutscene ends.
 
The .hack//G.U. trilogy has some of the worst examples of 'unwinnable' fights. Throughout the games part of the story is progressing through an arena and a lot of the times the final match is meant to be unwinnable because the story deems it so. Except if you've been doing all the side content and keeping your equipment up-to-date then the fights are usually all winnable. But even if you do win then a cutscene kicks in showing your party losing badly, forcing the MC to cheat. It's fucking infuriating.
 
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Xenoblade Chronicles 2. The game had a lot of shit I really, really did not like but what really annoyed the fuck out of me was the post-boss cutscenes. Like 50-60% of the bosses beat you in a cutscene after the fight, even if you hand their ass to them.

Also that the game dialed the "anime" meter up to like 287% with the waifu swords and shit.
 
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This level in World at War, especially on Veteran mode. Grenade spam from infinitely spawning enemies that can shoot you from the fucking moon and useless AI teammates.
 
Homeworld and games that do the same thing as Homeworld.

It wouldn't matter what kind of fleet you took into the next level, the AI would be given a comparable fleet. It got to the point I'd go into the next mission with as few ships as possible so that the AI would start with a lot less because if I took my fleet through the AI would have a big enough fleet to trigger attacking me right off the bat.

I hate that equalization shit. It's like punishing me for good fleet tactics and resource management.
 
Oh I have a good one.

In Final fantasy X-2 there is a boss in the bonus dungeon that ignores status protection and uses Stone.

"Oh you saw that boss sitting there, saw it's model..noticed it shared a model with the enemies that specifically ALWAYS CAST STONE and equipped accordingly? NO FUCK YOU!"
 
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This level in World at War, especially on Veteran mode. Grenade spam from infinitely spawning enemies that can shoot you from the fucking moon and useless AI teammates.
Holy shit, how did I forget about World at War? That game's just as broken on Veteran as Halo 2 is on Legendary.

Unlike Halo 2, there aren't any speed running tactics to help you out, so you're forced to deal with the bullshit unfiltered.
 
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