Biggest bullshit in a video game

RPGs with fetch quests. I get it, making shit fun is hard, especially in a big game. But do I really need to be everyone's fucking errand boy? You're supposed to be saving the world or whatever but oh, this dude forgot his hat, go get it.

Even as side quests that's just gay, but it's almost inexcusable in the main quest.
 
Fuck off, nigger. I do not have to “convince” you about my subjective experience with a game that I have no vested interest in shilling. I’m not wasting any more time responding to a literal autist who can’t understand that different people can have different opinions.
Yea but like, you still have the same retard logic a fromsoft drone has.

Me: These are flaws that make a bad game
You: Yes
Me: DarkSouls has all these flaws
You: Yes I agree and I encountered myself
Me: Therefore Darksouls is a bad game
You: No! Fromsoft cum tastes good! REEEE!

I'm baffled your only argument is "Nuh huh" and "DS good reee".

Borderlands took 3 whole games to actually get good gunplay and the UI is still dogshit 5 games in
Yes but it has a really bad and boring early game, and it was fitting for my example. The 'core' gameplay is 20ish levels in IIRC, when you get proper drops and get good skills.
 
Yea but like, you still have the same retard logic a fromsoft drone has.

Me: These are flaws that make a bad game
You: Yes
Me: DarkSouls has all these flaws
You: Yes I agree and I encountered myself
Me: Therefore Darksouls is a bad game
You: No! Fromsoft cum tastes good! REEEE!

I'm baffled your only argument is "Nuh huh" and "DS good reee".


Yes but it has a really bad and boring early game, and it was fitting for my example. The 'core' gameplay is 20ish levels in IIRC, when you get proper drops and get good skills.

Nigger you're the one reeing page after page because you're too retarded to grasp even the simplest of concepts. Maybe you should play another game, I hear the new Kirby is pretty nice and less likely to trigger autistic rage.
 
Me: These are flaws that make a bad game
I can only explain it in so many different ways that (1) your opinion is not objective reality, and that (2) a few specific examples of poor design does not mean that entire aspect of the game is flawed.

The gargoyles being a massive difficulty spike isn’t a flaw. You not liking it doesn’t make it poorly designed.

The way Sen’s Fortress is designed isn’t a flaw. You not liking it doesn’t make it poorly designed.

Capra Demon is a flaw. It and maybe 2-3 others of the game’s 26 bosses being kinda bullshit doesn’t mean that the boss design as a whole is flawed.

If you thought all the bosses were unfun and frustrating, it doesn’t mean the bosses are all poorly designed, it just means that the game just isn’t for you. You’re literally mistaking “I’m bad at this game” for “this game is bad”. This much is clear, as I have given a thorough analysis of why a shitter early-game boss encounter that you claim is “unfair” (e.g. unbeatable in your first attempt) is actually designed in a perfectly reasonable way, along with some examples of what an actually unfair version of that encounter might look like.

Really though, I don’t know why I’m even wasting my time because it’s clear that you can’t read, and that your only argument for why it’s a bad game is “I didn’t find it fun, therefore it is literally inconceivable to me that anyone else could possibly find it fun despite acknowledging its flaws and anyone who claims they did is a lying Fromsoft dicksucker”.
 
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Yes but it has a really bad and boring early game, and it was fitting for my example. The 'core' gameplay is 20ish levels in IIRC, when you get proper drops and get good skills.
haha no, the game feels like shit until you hit level 50 in borderlands 2 and thats assuming you actually picked a fun character like Krieg or Salvador and even then unless you know how to actually build the character all the enemies will eventually become bullet sponges that can wipe your health bar within 4-5 hits
 
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Nigger you're the one reeing page after page because you're too retarded to grasp even the simplest of concepts. Maybe you should play another game, I hear the new Kirby is pretty nice and less likely to trigger autistic rage.
Real talk, the Kirby games are just good, clean fun.

But this isn't the thread to be happy about stuff. Uh... quick what's some bullshit? Mimic Shock Prop Hunt Prey 2016 continues the overall retardation of Arkane Studio's previous outing Dishonored by making you an evil evil person for wanting to use the really fun powers. All of the magic psychic powers are based off of the genetic goop of the enemies, and if you select too many of them, the station's DNA scanners no longer consider you human. Presumably this also does the Dishonored thing and locks you into progressively worse and worse endings because you wanted to have a way to, say, break mind control on crew members instead of just shooting them in the head; I wouldn't know, I never bothered to finish the damn thing.
 
The thing is, it's like some people simply cannot make a connection between Darksouls and a bad game; it's like the synapses won't trigger or something. The argument isn't that it gets good, or that it's good after you get better, it's always "yea well gargoyles are bad, and capra is bad, and blighttown is annoying to deal with, and sen's fortress is shit, and sen's fortress' roof is a BS area, and etc etc, but Dark Souls is good, I swear". Like, I get it that nintendo difficulty feels good to overcome, but there's nothing to Dark Souls other than beating bullshit bosses and dealing with annoying level design. A good game would have one or two bad elements, but Dark Souls just keeps going and going with its bullshit and you never get to the good part, it's just more bullshit. There's nothing particularly good about it, either. The combat doesn't feel very satisfying, there's no unique mechanics or awesome combat... Sure it felt fresh when it first came out, but in retrospective there's no reason to replay it now, not just because the later releases completely outshine the original.
I feel like your stance would be stronger or at least more understandable if you played Dark Souls 2.
 
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haha no, the game feels like shit until you hit level 50 in borderlands 2 and thats assuming you actually picked a fun character like Krieg or Salvador and even then unless you know how to actually build the character all the enemies will eventually become bullet sponges that can wipe your health bar within 4-5 hits
While I partially disagree with the "game starts from level 50" sentence, I fully agree that the proper choice of class is absolutely necessary to have some fun instead of mind-numbingly cheesing everything because of general player character squishiness.

And, quite frankly (and ignoring Krieg's melee builds for the purpose of the argument), I don't see how the game can be enjoyable long term without having Salvador in the coop party due to ammo regen - or even worse, solo play. There's not that much ammo to go around in prolonged firefights. If I wanted to count every bullet I'd play some survival game, not a wacky, guns-purportedly-blazing shooter.
 
Speaking about bullshit in Dark Souls, why the fuck are you forced to run back to the boss every time you die like a retard with all the time in the world?
Seriously, for a game high on its design, this has got to be the stupidest fucking oversight of all. Some bosses you'll need to fight a dozen times until you get lucky on them. Just put a fucking teleport marker straight to the boss or some shit lol
 
Speaking about bullshit in Dark Souls, why the fuck are you forced to run back to the boss every time you die like a retard with all the time in the world?
Seriously, for a game high on its design, this has got to be the stupidest fucking oversight of all. Some bosses you'll need to fight a dozen times until you get lucky on them. Just put a fucking teleport marker straight to the boss or some shit lol
But that'd feel easier even though it has no actual bearing on the difficulty of the game, and then Souls fans would cry.
 
Speaking about bullshit in Dark Souls, why the fuck are you forced to run back to the boss every time you die like a retard with all the time in the world?
Seriously, for a game high on its design, this has got to be the stupidest fucking oversight of all. Some bosses you'll need to fight a dozen times until you get lucky on them. Just put a fucking teleport marker straight to the boss or some shit lol
It's to add a sort of penalty for failing the fight and get you to think about what you could do next time, since restarting the fight immediately just encourages you to run lemmings style into the boss room until you get lucky. Of course your milage may vary how effective or well designed it is.

Personally I think multi staged bosses worse, since you need to go through the tedium of fighting the first phase/s over and over just to glimpse whatever instant death bullshit the boss will throw at you next.
 
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It's to add a sort of penalty for failing the fight and get you to think about what you could do next time,
It's still stupid and you'd still get to think about what you did even if you would have a way to teleport straight to the boss after waking up at a bonfire.
restarting the fight immediately just encourages you to run lemmings style into the boss room until you get lucky. Of course your milage may vary how effective or well designed it is.
That's a naive way to design your game. Most players are going to rush through the bullshit either way instead of thinking too much into it. Some may not even be able or care to think about it too much and would rather risk luck and a teleport would save a lot of time.
If nothing else, forcing players to run to a boss is just an old school way of padding out playtime lol
Personally I think multi staged bosses worse, since you need to go through the tedium of fighting the first phase/s over and over just to glimpse whatever instant death bullshit the boss will throw at you next.
That's just bad boss design.
But that'd feel easier even though it has no actual bearing on the difficulty of the game, and then Souls fans would cry.
They'd cry either way. It's in their nature.
 
It's still stupid and you'd still get to think about what you did even if you would have a way to teleport straight to the boss after waking up at a bonfire.
Forcing players to run to a boss is just an old school way of padding out playtime
I agree with you there, Elden ring has improved from that by making two types of spawn points. Grace is the bonfire and the statues of marika which act as checkpoints for the area your in, it's always close by to the boss and you can always pick which one you want to spawn at
That's a naive way to design your game. Most players are going to rush through the bullshit either way instead of thinking too much into it. Some may not even be able or care to think about it too much and would rather risk luck and a teleport would save a lot of time.
That's the thing with dark souls, rushing through is the best strategy and makes the game easier, it's riskier at some spots by that's the choice you the player makes. As well if you're being chased just quit the game and then continue. When you've loaded back in all enemies reset to their default spawn point, if they're dead they'll spawn dead and ragdoll to the floor, very fun when you do it in crowded rooms
 
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Been playing Kingdom Hearts 3, and honestly, I feel like the fact that I had to use a guide to find the map in San Fransokyo was bullshit. I shouldn't have to do that... though I could just be stupid considering it wasn't far from spawn, and I was able to clear the world without the map just by following the markers.
 
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