Biggest bullshit in a video game

Alternatively, you have the MGSV situation where Konami decided way too fucking late to tard wrangle Kojima, and it fucking shows throughout the entire game.
The only thing Konami did wrong was fire him a few years too late. Even if that game had an ending, it's still the weakest and most inconsequential game in the entire series. He wanted to make an open world game because he liked GTAV. He said as much in interviews.

He used that budget to ingratiate himself with celebs.
 
Here is one that's very common - a shitty endgame while the beginning and middle have a lot of effort put into them. My guess it is done to appeal to reviewers who are unlikely to reach the game before making their review. But for the player you have a great experience ending underwhelmingly.
Darkest Dungeon is kind of like this. Otherwise a really excellent game, the final boss is the most anticlimactic thing ever. Also the ending is depressing but that's to be expected in a game like this. A major problem is that while almost all the bosses have some special gimmick you can exploit to beat them, you still have to plan even short missions carefully.

The final boss you can send in four random idiots with shitty gear and win.
 
Darkest Dungeon is kind of like this. Otherwise a really excellent game, the final boss is the most anticlimactic thing ever. Also the ending is depressing but that's to be expected in a game like this. A major problem is that while almost all the bosses have some special gimmick you can exploit to beat them, you still have to plan even short missions carefully.

The final boss you can send in four random idiots with shitty gear and win.
Didn’t the devs literally scour forums nerfing any potential strategy or cheese? I know they outright made some solid strategies worthless. Only other game that I knew that did that was FTL because the devs wanted the game to hard to the point where only like 2 strategies are viable, but RNG will fuck you over entirely.
 
He wanted to make an open world game because he liked GTAV. He said as much in interviews.
Why didn't he just make a GTA like game then? Lord knows GTA V could use competition.

I wish Kojima was alive during the 20th century with that philosophy.
 
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Didn’t the devs literally scour forums nerfing any potential strategy or cheese? I know they outright made some solid strategies worthless. Only other game that I knew that did that was FTL because the devs wanted the game to hard to the point where only like 2 strategies are viable, but RNG will fuck you over entirely.
They broke a lot of flat-out exploits and nerfed the stun/stall strategy, but that's still the dominant meta. I personally usually don't use that meta (it is a good fallback strategy if things seem like they are about to get ugly), but it's still the most popular. After a couple playthroughs you can trivialize the strategy.

I can win FTL about half the time if I'm being careful, which I'm usually not. The best players win well over 90% of their games, like darktwinge or Mike Hopley. One of his more impressive feats was hacking the game to literally remove the reactor entirely and then winning anyway.
 
I would expect that to be the sign of a development cycle where time and money ran short at the end. And sadly, it's very common these days.

It really shows if the gameplay takes a suddenly different turn. Deus Ex: Human Revolution, for example, changes substantially near the end.
But there shouldn't be any reason to make the game sequentially from start to end, no? As long as the script is already complete it should work.
 
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Why didn't he just make a GTA like game then? Lord knows GTA V could use competition.

I wish Kojima was alive during the 20th century with that philosophy.
Given he was so over his head with even the shitty wasterland simulators he's developed the last couple years, he's completely incapable of such a feat.
 
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But there shouldn't be any reason to make the game sequentially from start to end, no? As long as the script is already complete it should work.
It just wasn't a successful concept. I get the impression they wanted to avoid going through 200+ hours of gameplay on a first playthrough just to lose to some gimmick, but the actual result is like a cutscene but with gameplay.
 
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Something that's odd with MGSV and maybe it just come down to personal interpretation with the trailers, but it said stuff like "we're going to do anything to get revenge, go to hell itself and then even deeper" and Snake says he's already a demon. It shows Snake with his face covered in blood, and the shrapnel stuck in his skull resembles a devil horn. It showed fallen soldiers being burned and turned into diamonds. The game was advertised as Snake's journey to become a villain. You would think that the game would depart from the franchise's non-lethal formula and become increasingly gruesome and questionable as Snake tries to defeat Skullface.

Instead, nothing happens, it's same old same old, you are just as much rewarded (and better ranked) for not killing anyone. You still have the heroism stat like in the previous game. You do not do anything different to defeat Skullface. The darker edgier cutscenes from the trailers only happen after you've had your revenge, but then you don't really have any enemies or reasons to become villainous, aside from a forced plot being unnecessarily dumb. If you were hyped, your disappointment would be somewhere between false advertising and anticlimax.
 
This is probably an incredibly minor and petty nitpick, but one of the things I've noticed over the years when playing 2D games is how many of them use characters that are asymmetrical in design but don't take actually make sprites or animations for when they're facing another direction. Skullgirls was particularly bad with this as two of the characters have missing eyes and one of them has a parasite that comes out a specific part of her head where she was shot when she was alive.

I get sprite work and animation is a time consuming process, but at the same time, why even make such designs if you aren't gonna make take full advantage of them? With characters who magically switch their weapon hand in the blink of an eye, we can at least pretend that they're ambidextrous.
 
If you were hyped, your disappointment would be somewhere between false advertising and anticlimax.
For anyone that had actually been with the series since MGS or before, it was way worse than a simple anti climax. I'd argue it should have been insulting for people who even started with MGS3.

I always like to remind retarded Kojima fanboys who claim it's MY fault I was hyped for a "Fall of Big Boss" story that Konami allowed Kojima to make the final trailer for the game, and it ended up being nothing but scenes from all the previous games bookended with this



And somehow I wasn't supposed to be insulted when it was a shitty copy/paste of MGS2 with some mary sue that had nothing to do with any of the other games and had absolutely no character because Kojima thought I'd appreciate that I was the real Big Boss all along.
 
This is probably an incredibly minor and petty nitpick, but one of the things I've noticed over the years when playing 2D games is how many of them use characters that are asymmetrical in design but don't take actually make sprites or animations for when they're facing another direction. Skullgirls was particularly bad with this as two of the characters have missing eyes and one of them has a parasite that comes out a specific part of her head where she was shot when she was alive.

I get sprite work and animation is a time consuming process, but at the same time, why even make such designs if you aren't gonna make take full advantage of them? With characters who magically switch their weapon hand in the blink of an eye, we can at least pretend that they're ambidextrous.
Aside from time and cost one reason I can see for that is the player knowing the hitboxes and reach no matter which way a character is facing. Remember that they're catering to fighting game players.
 
Preordering/buying a game at full price only for it to be discounted greatly a matter of weeks or months later. The most egregious example in my memory was L4D2, which really soured me on preordering as a whole, with some rare exceptions. I guess as a general concept preordering is irrelevant nowadays anyhow, but modern games pricing still bothers me to the point that I'll pirate most games unless it's from a dev like New Blood.

I hated the trend in the mid-late 10s of buying a physical copy of a PC game and the disc just having a steam or proprietary games storefront installer on them which required you to download all the files anyhow. When Doom 2016 came out I purposefully tracked down a physical copy (in a brick and mortar store, no less) because my internet was garbage, only to discover that I still had to download the fucking game. I think the last game i bought that actually installed from the discs was GTA5, but it still required being online with the Rockstar launcher and downloading all of the updates. I'm under the impression that modern console games suffer the same malady insofar as so called "physical copies" tacking on large downloads, but I might be wrong since I haven't owned a console since the original Xbox.

Also I really fucking hate the Ubisoft gameplay loop, especially how it's implemented in recent Assassin's Creed titles. Everything Ubisoft has done in general this past decade makes me want to throw birthday cake, and it seems like they're only going to be doubling down when it comes to being enormous pieces of shit.
 
But there shouldn't be any reason to make the game sequentially from start to end, no? As long as the script is already complete it should work.
When the budget runs out, devs skimp on whatever parts of the game they haven't finished yet. A good example is FF15: solid start, strong ending, but everything between the first and last chapters feels like an afterthought that you just kind of meander through.
 
When the budget runs out, devs skimp on whatever parts of the game they haven't finished yet. A good example is FF15: solid start, strong ending, but everything between the first and last chapters feels like an afterthought that you just kind of meander through.
I wouldn't call ff15 ending strong. The last part is nice but is extremely under utilized despite having road trip in Armageddon several times more interesting than road trip in fantasy land. It's more like that the Devs spent all their budget on cutscenes and the initial open world.
 
I hated the trend in the mid-late 10s of buying a physical copy of a PC game and the disc just having a steam or proprietary games storefront installer on them which required you to download all the files anyhow. When Doom 2016 came out I purposefully tracked down a physical copy (in a brick and mortar store, no less) because my internet was garbage, only to discover that I still had to download the fucking game. I think the last game i bought that actually installed from the discs was GTA5, but it still required being online with the Rockstar launcher and downloading all of the updates. I'm under the impression that modern console games suffer the same malady insofar as so called "physical copies" tacking on large downloads, but I might be wrong since I haven't owned a console since the original Xbox.
I've messed around a bit with taking my consoles offline and installing the game discs to see what's actually on them. You still tend to get the 1.0 version of your game, and it does tend to be playable without patches, for better or worse. Oddities like Tony Hawk 5 where the disc only had I think the first level are still the exception. Incidentally, one of the games I tried was Doom 2016 on Xbox One, and it does install a playable copy of the game from disc.

Some games don't even have any updates to download at all, though those are usually definitive editions or compilations. Mega Man X Legacy Collection on Xbox One, I think, is the only game I have on there that doesn't have any updates at all. Everything ships on the discs. Rare Replay, however, does install everything except the N64 games that are roms, not 360 versions. So, that gives you a physical copy of everything on there, except Killer Instinct Gold, Blast Corps, Jet Force Gemini, and Conker's Bad Fur Day. Go figure.

I don't know about PS5 or Series X games, though. I don't own a single one yet.
 
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