Biggest bullshit in a video game

I wouldn't call ff15 ending strong. The last part is nice but is extremely under utilized despite having road trip in Armageddon several times more interesting than road trip in fantasy land. It's more like that the Devs spent all their budget on cutscenes and the initial open world.
Maybe I just look back on the ending more fondly because it involved something actually happening for the first time in 40 hours of gameplay. But i think the point stands that the ending of the game at least has more impact than everything after the opening chapter
 
I know it's a bit stupid but I don't care. I was playing Happy Home Designer and I really want to put trees indoors. Like a tree in the middle of the floor and then I could hang vines and put mushrooms around the tree. I think it's stupid that you can have a dirt floor or a grass floor that uses the same sound effects for walking as dirt and grass outside, yet you can't plant a tree in there. The best you can do is the tree stump rug or the potted trees. There's also the wooden standees. But they are wood colored on the opposite side. :(
 
It's incredible how much heavy lifting the iframes do for the supposedly incredible hit boxes.
Playing DS lately, the clunky hitboxes started to bother me. Some enemies swing their sword and hit you behind. Some enemies swing their sword in front but can't hit you if you hug them. In some cases you can clip through the weapons and it won't hit you.

DS fans will defend this as 'next level game design'; it's not.
 
The fact that an eight-year-old video game now has a subscription service. And a half-assed port for consoles.
What's even more bullshit is that the fact they by creating a subscription service that is seemingly only useful to people who either are just getting into the game or just never play it seems to indicate that GTA Online is nowhere near the end.
 
The fact that an eight-year-old video game now has a subscription service. And a half-assed port for consoles.
GTA Plus shows that Rockstar is in desperate need of competition. I know that Watch Dogs is its own thing for better or worse and that Saints Row is too busy mutating into a "contemporary millennial power fantasy" (Volition's words, not mine), but some developer needs to stand up to Rockstar's bullshit to get them to actually try instead of coasting on a Xbox 360/PS3 game.
 
I know it's a bit stupid but I don't care. I was playing Happy Home Designer and I really want to put trees indoors. Like a tree in the middle of the floor and then I could hang vines and put mushrooms around the tree. I think it's stupid that you can have a dirt floor or a grass floor that uses the same sound effects for walking as dirt and grass outside, yet you can't plant a tree in there. The best you can do is the tree stump rug or the potted trees. There's also the wooden standees. But they are wood colored on the opposite side. :(
Happy Home Designer is a great game, but honestly a lot of stuff was missed, It always annoyed me that not all hats and accesories could be weared by the villagers
 
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GTA Plus shows that Rockstar is in desperate need of competition. I know that Watch Dogs is its own thing for better or worse and that Saints Row is too busy mutating into a "contemporary millennial power fantasy" (Volition's words, not mine), but some developer needs to stand up to Rockstar's bullshit to get them to actually try instead of coasting on a Xbox 360/PS3 game.
Another Mafia entry? But they're owned by 2K. I wish Disney would get off their asses and remake The Simpsons: Hit and Run.
 
simcity 2013 had a metric fuckton of gameplay problems that got overlooked cuz of the DRM and outages (which weren't nearly as bad as claimed, i was able to get on consistently by the end of the week it came out), like tiny city sizes, no ability to turn off disasters, completely-fucked-beyond-comprehension train station placement despite working perfectly in a late 2012 demo, having to manually demolish abandoned buildings (real fucking fun after the zombie apocalypse you couldn't turn off). at least i got mass effect 3
 
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simcity 2013 had a metric fuckton of gameplay problems that got overlooked cuz of the DRM and outages (which weren't nearly as bad as claimed, i was able to get on consistently by the end of the week it came out), like tiny city sizes, no ability to turn off disasters, completely-fucked-beyond-comprehension train station placement despite working perfectly in a late 2012 demo, having to manually demolish abandoned buildings (real fucking fun after the zombie apocalypse you couldn't turn off). at least i got mass effect 3
SimCity 2013 killed the whole franchise, it was horrible
 
The only thing Konami did wrong was fire him a few years too late. Even if that game had an ending, it's still the weakest and most inconsequential game in the entire series. He wanted to make an open world game because he liked GTAV. He said as much in interviews.

He used that budget to ingratiate himself with celebs.
Portable Ops and Survive are more imconsequential?
 
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Portable Ops and Survive are more imconsequential?
Survive is granted. But at least PoOps feels like a true sequel to Snake Eater. It just plays clunky as hell, it's the only fault I see with it. I think it's the last game of the series to have the traditional MGS theme.

PW is filled to the brim with japanesy bullshit with gay Kaz and Snake in the box. Snake lustings after Paz who looks underage. Singing robots. Boss AI. It's a fucking mess. Is it fun? Yeah, very much. But as a "story" it's second to TPP as the worst in the series.
 
Playing DS lately, the clunky hitboxes started to bother me. Some enemies swing their sword and hit you behind. Some enemies swing their sword in front but can't hit you if you hug them. In some cases you can clip through the weapons and it won't hit you.

DS fans will defend this as 'next level game design'; it's not.
I can't get into DS2 because of its janky feel. I don't know if it's necessarily the hitboxes, but something about it just feels... off.
Oh, if you ask any Souls fan about what they hate in the games or what's bullshit, they'll give you an extensive list. It's 100% "Yeah, the fucking sharkmen in Bloodborne are bullshit, but goddamn that DLC is a fucking 10/10".
Remember the ghosts in New Londo Ruins? The ones that impale you and that you can't damage without a ghost weapon or transient curses?

I was shouting so much I worried that my neighbors would call the cops on me.
 
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I can't get into DS2 because of its janky feel. I don't know if it's necessarily the hitboxes, but something about it just feels... off.
If you play DS1 to DS2 back to back, you feel it. I honestly have no idea what they did, but I think the new animations do not sync up 1 to 1 with the hitboxes or ADP. Not sure.
 
If you play DS1 to DS2 back to back, you feel it. I honestly have no idea what they did, but I think the new animations do not sync up 1 to 1 with the hitboxes or ADP. Not sure.
It's well known that DS2 was developed by a B-team while Bloodborne was being developed alongside it. Many things were cut from DS2. It has issues and is considered the worst of the series specifically for the hitboxes. And whoever is bitching about DS1, it's a fucking 12 year old game. Get a longer weapon if you want range. It was never perfect but it put 90% of previous RPGs on their fucking ass, at the time. Now everything is a DS clone, and it's all pretty shit.
 
After playing Thimbleweed Park because people recommended it - Fuck any overly "meta" video game that is more than two hours long. The idea of characters commenting on them being in a game is obnoxious and having a twist where the game basically say to me that the plot doesn't matter anymore because it's a game basically means I wasted my time paying attention. It's not sophisticated writing and it removes any attachment you had to the world.
 
After playing Thimbleweed Park because people recommended it - Fuck any overly "meta" video game that is more than two hours long. The idea of characters commenting on them being in a game is obnoxious and having a twist where the game basically say to me that the plot doesn't matter anymore because it's a game basically means I wasted my time paying attention. It's not sophisticated writing and it removes any attachment you had to the world.
If there's something i have learned about overly "meta" writing is that it's mostly used as a crutch to hide the writer's insecurities about their story

Bad news, fucko: Being aware of and pointing out your bad writing doesnt make it less bad
 
Preordering/buying a game at full price only for it to be discounted greatly a matter of weeks or months later.
I have pre-paid many games to have them show up in my mailbox/post office at release(or earlier sometimes) via post when living in towns where the only place selling games was the chainsaw store and their inventory was very limited.

Putting down €5 to ensure you have CoD on release at Gamestop is absolute bullshit. I will pay €5 if I don't have to go to Gamestop.
 
If there's something i have learned about overly "meta" writing is that it's mostly used as a crutch to hide the writer's insecurities about their story

Bad news, fucko: Being aware of and pointing out your bad writing doesnt make it less bad
The thing about the game is that it could have been good but just everything is a little off - the humour never delivers on the punchline (or the jokes would have been lam 20 years ago), the puzzles are either insultingly easy or ridiculously obscure, and the plot could have been an awesome adventure game version of Twin Peaks, but ends up feeling like the adventure game equivalent of the show Disenchanted.
 
Bad news, fucko: Being aware of and pointing out your bad writing doesnt make it less bad
There is a way to make it work, but it still requires good writing. You can absolutely break the 4th wall and comment on your writing, but it'd have to be a relatively short experience and be a Man vs Author/Narrator narrative.
 
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