Biggest bullshit in a video game

Looney Tunes Sheep Raider - Level 3

You have to hide behind rocks and sneak up to lure a sheep. You are ALWAYS fucking seen by Sam, especially on the way back.

And I had to restart the level and do this shit AGAIN because I used an item too early and couldn't go back to get it.

Fuck. This. Level.

 
I got Xanadu Next in the Steam spring sale because it was cheap and will run on my potato. I love these kinds of games similar to Ys. I think Xanadu is actually older because it's part of the Dragon Slayer series. Anyway, it wasn't too hard at all until I got to Eaglet Mountain and the obligatory forest maze every RPG just has to have. But with new gear and skills I overcame it.

Then I get the lung stone and have to go under water to reach the lake ruins. You don't fight underwater so that's fine. But you sure do walk slow. Then you go up this long ass stair case until you come out of the water and reach a door. There's no save point so I wasn't expecting a boss. And as soon as I open the door Bam! A giant eyeball with a ring of spikes surrounding it appears. I die almost immediately. No elemental weaknesses and magic didn't even faze it. So I reload the last save which was thankfully in town right before I left the shore. If you choose to revive immediately you lose half your money. And I'm not doing that because I have stuff I want to buy.

Like I understand why they thought you didn't need a save point there. It's just under the lake and you reach it by going under water from the town itself which has two places to save. But you walk soooo slooow under water and it feels like it takes forever to get to the ruins. And I guess they wanted to surprise you with a boss you likely weren't ready for. You can circumvent the lack of a save point by using a black onyx to make a warp point back to town. But it's still a pain that there's no save point at the entrance to the ruins themselves. The only good place for me to grind right now is top part of Eaglet Mountain. Thankfully there's a guardian card that raises exp gain. Back to murdering griffons and ice salamanders with walls of fire. *sigh*
 
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The RNG of Shadow of War's Nemesis system can create orcs that become near invincible. By around level 60, a legendary orc can become immune to most status effects, get enraged by everything, AND have no weaknesses to balance it out. Combined with the level system and equipment stats, orc captains can become HP tanks too. Also, because you're only allowed one save file, you can't save scum so if an OP orc becomes overlord, you have to fight it in the throne room and thus, can't cheese it to death with hit and run tactics.

It's actually a case where RPG mechanics actually make a game worse and I'm thinking of uninstalling the game outright.
 
Old console games that have inverted y axis controls with no way to uninvert them really steam my beans. It’s especially insulting with the PS2 port of Half Life since the control menu let’s you change literally everything about the control scheme EXCEPT FOR UNINVERTING THE Y AXIS.
I'm sorry for replying to a 4 year old post but did you find the option to uninvert the aiming? Go into settings, press x, go over to advanced and it's in there. I finished it recently and now I just have to find someone willing to play decay with me ( you can play it alone but it's so tedious)
 
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On the last Unicorn Overlord mission, after finishing the first part of the mission that took 30 minutes you face the final boss and he uses a move that turns your allies against you. Now the game gives you the ability to dispel that immediately, except if you are already engaged in battle against those allies (which is caused by close proximity), which you will likely do since the game incentivizes making a death ball of close units so you'd always something against any incoming enemy. Suffice to say I had to Old Yeller half my party, and found out the game autosaved exactly at the moment the boss fast the spell, thankfully I had a save 10 minute prior, but then the game committed another sin of having a puzzle boss that you need to gear your party specifically for, and he also has massive regeneration (which as far as I'm aware isn't something you can disable) meaning you can't just throw people against him. After an hour I just switched from the hardest difficulty to normal because I couldn't be arsed to do the entire last stage again (and that boss is still bullshit that taken a ton of fights to bring down).
 
The RNG of Shadow of War's Nemesis system can create orcs that become near invincible. By around level 60, a legendary orc can become immune to most status effects, get enraged by everything, AND have no weaknesses to balance it out. Combined with the level system and equipment stats, orc captains can become HP tanks too. Also, because you're only allowed one save file, you can't save scum so if an OP orc becomes overlord, you have to fight it in the throne room and thus, can't cheese it to death with hit and run tactics.

It's actually a case where RPG mechanics actually make a game worse and I'm thinking of uninstalling the game outright.
Another problem with Shadow of War/Shadow of Mordor is that the combat is so piss-easy that you can blast through the entire thing without dying once, which ends up defeating the entire purpose of the game. One of the reasons I always thought the Nemesis system was a shit idea.
 
The RNG of Shadow of War's Nemesis system can create orcs that become near invincible. By around level 60, a legendary orc can become immune to most status effects, get enraged by everything, AND have no weaknesses to balance it out. Combined with the level system and equipment stats, orc captains can become HP tanks too. Also, because you're only allowed one save file, you can't save scum so if an OP orc becomes overlord, you have to fight it in the throne room and thus, can't cheese it to death with hit and run tactics.

It's actually a case where RPG mechanics actually make a game worse and I'm thinking of uninstalling the game outright.
So I was not the only one who encountered Orcs that were literally immune to any damage and would actively adapt like the borg on steroids?

Never did bother finishing that game because of that unplayable bullshit becoming so common. The characters they gave them were great and the forefront of the marketing, but this huge game design problem was not talked about enough back in the day.
 
So I was not the only one who encountered Orcs that were literally immune to any damage and would actively adapt like the borg on steroids?

Never did bother finishing that game because of that unplayable bullshit becoming so common. The characters they gave them were great and the forefront of the marketing, but this huge game design problem was not talked about enough back in the day.
It's a very grindy game, so super adapted HP tanks gets really boring after a while. Like, at level 30, orcs are fine, but it's when you're going into endgame that the Nemesis system goes nuts on normal, which is what I was playing on. It's like a worse situation than Legendary Halo 2. At least I can always choose not to play on Legendary.
 
Everyone in Horizon is RETARDED.

Aloy? Retarded and self-absorbed.
The various tribes? Retarded!
Ted Faro? Reeeeeeeeeetard!
Far Zenith? Ultra-double-plus downie mongoloids!

I've never seen a more unflattering depiction of humanity in anything, ever.
You think horizon is bad you should see how they wrote killzone. The lore was like a prototype titanfall but the retards kept trying to be space COD instead of leaning into their own ideas like respawn did.

They really should have killed off that retarded mulatto rico. They literally captured the helghast leader and instead of just punching him he just killed the unarmed guy who was literally counting on him doing that.

Their COD clone compulsions did eventually kill the series with shadow fall and they didn’t learn anything when they moved on to that even more retarded series.
It's a very grindy game, so super adapted HP tanks gets really boring after a while. Like, at level 30, orcs are fine, but it's when you're going into endgame that the Nemesis system goes nuts on normal, which is what I was playing on. It's like a worse situation than Legendary Halo 2. At least I can always choose not to play on Legendary.
Level 60 is unplayable. I am not joking when the orc chieftans were literally capable of being immune to all damage types.
 
Conquest of Elysium 5 would be totally unplayable without mods to turn off bullshit events like the entire map being taken over by self-replicating ants or flooded with Lovecraftian horrors by some insane fisherman you can't find in time before it's too late
 
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You think horizon is bad you should see how they wrote killzone. The lore was like a prototype titanfall but the retards kept trying to be space COD instead of leaning into their own ideas like respawn did.

They really should have killed off that retarded mulatto rico. They literally captured the helghast leader and instead of just punching him he just killed the unarmed guy who was literally counting on him doing that.

Their COD clone compulsions did eventually kill the series with shadow fall and they didn’t learn anything when they moved on to that even more retarded series.

Level 60 is unplayable. I am not joking when the orc chieftans were literally capable of being immune to all damage types.
Imagine if other devs made good use of this system, instead of it being locked and patented.
 
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Rune Words in Diablo 2.
NONE of this is explained in the game in the slightest.
How else were you going to pay for a game guide?

So the difficulty just went up and up until every enemy was shrugging off shotgun headshots
I knew about the dynamic difficulty
Dynamic difficulty can go suck a rotdog. Sometimes it doesn't even make a game more difficult, just obnoxiously longer than usual, like RE4.
 
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The 1st time I played through S.T.A.L.K.E.R. Lost Alpha I accidentally killed some sin guys near the beginning because they looked like bandits and I figured looting their stuff would be a better move than trying to negotiate with them. Later on when I finally got past the helicopter chase scene (which took forever because driving kinda sucks on the PC and the car kept flipping over) I was supposed to get knocked out as I entered the sin base in the mines, and then wake up to receive a mission from them. Because of our previous encounter however, they just killed me while I was asleep and the whole save was fucked because I couldn't proceed.
 
Cross-posting from the general thread but some of the biggest bullshit in a modern video game is Braid where to get all the stars for the "true ending" you have to stand on a cloud that takes an hour in real time where you need it to go, then you need to jump up. Oh, and alt-tabbing makes the game go twice as slow.
 
So I was not the only one who encountered Orcs that were literally immune to any damage and would actively adapt like the borg on steroids?

Never did bother finishing that game because of that unplayable bullshit becoming so common. The characters they gave them were great and the forefront of the marketing, but this huge game design problem was not talked about enough back in the day.
Adaptation only happens when they level up or very rarely when they survive a kill via non-decapitation. The game wholly breaks when you use stealth conversion in combination with the decapitation spell ability.
The sequel is better as it sprinkles immune orcs that can't be quick-killed amongst the general population, so you have to learn to adapt.
 
Had to lookup a guide online of which item, which runes and which way to socket them and nine times out of ten they really weren’t worth all the grind and effort to make them.
Pretty sure rune words were specifically made to make you go to the free online guide that Blizzard put on battle.net, which has an exhaustive list of all of them, with stats and everything you might want to know before you do anything.
 
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