Biggest bullshit in a video game

I hate QTEs in general. I'm getting old and my reflexes, which were never that great in the first place, are not what they used to be :(

I love Resident Evil 4, i've beaten the game a dozen times by now, but... the older i get the more i find myself dying on the QTEs sequences.

Remember running away from a giant boulder right before you meet Luis Sera?, i used to beat that setpiece no problem when i was young, but last time i played RE4, around a year ago., i think i died at least half a dozen times, i just couldn't press "A" fast enough. Not to mention the knife fight with Krauser or his boss battle, they get harder each time y replay the game.

It is kind of disheartening to be honest (:_(
 
I love Resident Evil 4, i've beaten the game a dozen times by now, but... the older i get the more i find myself dying on the QTEs sequences.

Remember running away from a giant boulder right before you meet Luis Sera?, i used to beat that setpiece no problem when i was young, but last time i played RE4, around a year ago., i think i died at least half a dozen times, i just couldn't press "A" fast enough. Not to mention the knife fight with Krauser or his boss battle, they get harder each time y replay the game.

It is kind of disheartening to be honest (:_(
If you played the PC version at a framerate higher than the console version, the QTEs get harder, as its one of the things tied to framerate. At least I think that's RE4, could be some other incompetent port.
 
minor nitpick, you can pick up cigarettes from a vending machine in duke nukem forever but only carry them around. but there's no way to actually smoke. oh but chugging a beer and then mixing that steroid pills? that's perfectly fine. There's only one instance in the game you make duke smoke...I admit it was kinda cool using the gold pistol while watching a stogie smolder away in duke's maw.


similarly you can pick up packs, cartons even lit cigarettes and smokables in the 3D fallout games but without mods there's no way to actually smoke. I mean these games are already rated M anyway, what's the point in making it so nobody actually smokes but still have smokables all over the place anyway?
 
similarly you can pick up packs, cartons even lit cigarettes and smokables in the 3D fallout games but without mods there's no way to actually smoke. I mean these games are already rated M anyway, what's the point in making it so nobody actually smokes but still have smokables all over the place anyway?

Come to think of it, there aren't any lighters or matches in Fallout 3 onwards that I can remember. Hm.

Anyway, I always thought of the cigarettes you find as a kind of currency themselves, since cigarettes would be up there with stuff like bullets, medical supplies, and other psychoactive drugs in terms of becoming very valuable in an apocalypse. Collecting cartons are also a great way to earn caps in the early game.
 
Come to think of it, there aren't any lighters or matches in Fallout 3 onwards that I can remember. Hm.
I could have sworn that there were lighters in F3 but according to the wiki there's not. Theres is a single one in New Vegas as a quest item. I must have mixed those games up with Fallout 4, they exist there.
 
I've been playing Assassin's Creed odyssey, and while it's a perfectly fine game and enjoyable - plus i love history - the entire thing is very derivative of Witcher 3 and Shadow of Mordor games. Even the soundtrack is reminiscent of Witcher 3.

And there's the mercenary system, which is copied wholesale of the Nemesis system from Shadow of Mordor but more broken and irritating Let me tell you the tale of Talos Stone fist, the first mercenary and his broken AI.

So Talos spawns and he hovers around and follows you at a distance, homing in when you do anything interesting. It became extremely annoying to do quests as he was higher level and would kill me, and he would hover around quest areas making them annoying to do.

I go to the nearby island of Ithaca - the ancient home of the greatest Greek mortal hero, Odysseus/Ullysses.

Talos doesn't know how to combat this. I can see from the eagle mechanic he is just hovering around the edge of the last island and doesn't know how to cross. I explore Ithaca; there isn't much there, but it's cool to see Odysseus' palace ruins i guess.

So as i return to the main island, something clicks in Talos' dumb as shit AI and he begins running over and swimming to Ithaca. This allows me to begin filling him with arrows shoreside. At this point the AI breaks completely and he just sits like a moron in the water and i just cheesw him off.

It's a fine enough game, certainly more interesting quests and things to do than Origins. But i've played it all before. Valhalla looks intriguing, i'll get it when it lowers in price.
 
I recently bought Kingdom Come Deliverance. I was really enjoying the game except for the combat. No matter what I kept having a ton of trouble against everything after the opening. So I go online and it's like "Well you need to do *all* of the Bernard training segments to unlock all your abilities. The game doesn't tell you this and doesn't actually require you to do these to continue the story, but whatever. I go back, do the things and unlock combos and riposte. I still get my shit wrecked. Then they tell me I just need to keep practicing to get the "rhythm" down. But no matter how many battles I get into these Terminator AI's seem to block almost everything I try to do.

Then someone comes out and is like "Oh, you ALSO need to level up to your sword skill to like level 10 before you're able to actually fight guys. You literally just have to fight the tutorial guy over and over with wooden swords until your stats are good enough."

What. The. Fuck? There is never a point in the story where they give you a chance to train, every quest immediately segways into the next giving everything a sense of urgency, and they don't really tell you that you need to level up so damn much before you're able to even get through the 3rd quest or so. The dev's completely fucked this up by being so focused on the "realism" of the setting while also having the storyline not account for any of this realism (don't even get me started on how all of the nobles just accept Henry into their circle even though he's a very disrespectful asshole of a peasant)

I really love the setting and other stuff about the game, but this kind of shit really pisses me off. Either make the game skill based, or make it stat based. Don't make it fucking both, and if you do at least make it fucking clear you're supposed to put this urgent quest on hold so you can train properly first.
 
I recently bought Kingdom Come Deliverance. I was really enjoying the game except for the combat. No matter what I kept having a ton of trouble against everything after the opening. So I go online and it's like "Well you need to do *all* of the Bernard training segments to unlock all your abilities. The game doesn't tell you this and doesn't actually require you to do these to continue the story, but whatever. I go back, do the things and unlock combos and riposte. I still get my shit wrecked. Then they tell me I just need to keep practicing to get the "rhythm" down. But no matter how many battles I get into these Terminator AI's seem to block almost everything I try to do.

Then someone comes out and is like "Oh, you ALSO need to level up to your sword skill to like level 10 before you're able to actually fight guys. You literally just have to fight the tutorial guy over and over with wooden swords until your stats are good enough."

What. The. Fuck? There is never a point in the story where they give you a chance to train, every quest immediately segways into the next giving everything a sense of urgency, and they don't really tell you that you need to level up so damn much before you're able to even get through the 3rd quest or so. The dev's completely fucked this up by being so focused on the "realism" of the setting while also having the storyline not account for any of this realism (don't even get me started on how all of the nobles just accept Henry into their circle even though he's a very disrespectful asshole of a peasant)

I really love the setting and other stuff about the game, but this kind of shit really pisses me off. Either make the game skill based, or make it stat based. Don't make it fucking both, and if you do at least make it fucking clear you're supposed to put this urgent quest on hold so you can train properly first.
I also discovered it way late into the game, but besides the training being a mechanic the devs should have had at least put as a sidequest (at least I remember it wasn't), I like it for being sort of realistic.

Regardless, you can definitely still play most of the game even without a high combat ability by ambushing enemies, kiting and other dirty fighting (which is completely logical when you are just a peasant with zero fighting experience). Grinding in the start is an option, but it removes a lot of complexities and reduces the impact when you do become an amazing swordsmen.

What I will complain about Kingdom Come is that it has some sidequests that are timed without informing you. Like the one with the survivors of the first village.
 
I recently bought Kingdom Come Deliverance. I was really enjoying the game except for the combat. No matter what I kept having a ton of trouble against everything after the opening. So I go online and it's like "Well you need to do *all* of the Bernard training segments to unlock all your abilities. The game doesn't tell you this and doesn't actually require you to do these to continue the story, but whatever. I go back, do the things and unlock combos and riposte. I still get my shit wrecked. Then they tell me I just need to keep practicing to get the "rhythm" down. But no matter how many battles I get into these Terminator AI's seem to block almost everything I try to do.

Then someone comes out and is like "Oh, you ALSO need to level up to your sword skill to like level 10 before you're able to actually fight guys. You literally just have to fight the tutorial guy over and over with wooden swords until your stats are good enough."

What. The. Fuck? There is never a point in the story where they give you a chance to train, every quest immediately segways into the next giving everything a sense of urgency, and they don't really tell you that you need to level up so damn much before you're able to even get through the 3rd quest or so. The dev's completely fucked this up by being so focused on the "realism" of the setting while also having the storyline not account for any of this realism (don't even get me started on how all of the nobles just accept Henry into their circle even though he's a very disrespectful asshole of a peasant)

I really love the setting and other stuff about the game, but this kind of shit really pisses me off. Either make the game skill based, or make it stat based. Don't make it fucking both, and if you do at least make it fucking clear you're supposed to put this urgent quest on hold so you can train properly first.

I ended up biting the bullet on PC and edited my skills up as it was too much of a chore.

Good game though. Basically Oblivion 2.
 
I love Resident Evil 4, i've beaten the game a dozen times by now, but... the older i get the more i find myself dying on the QTEs sequences.

Remember running away from a giant boulder right before you meet Luis Sera?, i used to beat that setpiece no problem when i was young, but last time i played RE4, around a year ago., i think i died at least half a dozen times, i just couldn't press "A" fast enough. Not to mention the knife fight with Krauser or his boss battle, they get harder each time y replay the game.

It is kind of disheartening to be honest (:_(
Final Fantasy fans are in the same boat now that Square-Enix is making their Final Fantasy games some sort of action RPG. Us old geezers are too slow for that. They've abandoned their old fans.
 
I've been replaying Dark Forces and I completely forgot how annoying the puzzles are.

That timed jumping puzzle in the trash compactor is just pure evil.
Jumping puzzles in FPS are already bad enough and it's even worse when you don't have mouselook and can't save between jumps.
Then you require multiple precisely timed jumps on top of it that send you back all the way to beginning if you make the slightest mistake.
 
I love Resident Evil 4, i've beaten the game a dozen times by now, but... the older i get the more i find myself dying on the QTEs sequences.

Remember running away from a giant boulder right before you meet Luis Sera?, i used to beat that setpiece no problem when i was young, but last time i played RE4, around a year ago., i think i died at least half a dozen times, i just couldn't press "A" fast enough. Not to mention the knife fight with Krauser or his boss battle, they get harder each time y replay the game.

It is kind of disheartening to be honest (:_(
So everyone knows how the majority of Metal Gear Solid games have a torture sequence where you have to press the X button rapidly or Snake will die and you have to restart. The one in Peace Walker on the PS3 was such a bitch for me I ended up having to pull out an arcade stick and passing the sequence that way.

I cannot comprehend how players passed that segment while playing it on a PSP (the original platform for Peace Walker).
 
Been playing Project Wingman (indie Ace Combat on PC with VR support out of the box, pretty nice), and died more times in one mission than in my entire playthrough of Ace Combat 7. Shitloads of surface-to-air missiles sandwiched in between containers with no decent air-to-ground options is pain. Heard the missile warning more than the bgm.
 
I cannot comprehend how players passed that segment while playing it on a PSP (the original platform for Peace Walker).
I held the PSP vertically while I hammered away at the button hoping that I don't die.

I always hated those sections, not just in Peace Walker but in the series as a whole. My thumb feels like it's ready to fall off afterwards.
 
I recently bought Kingdom Come Deliverance. I was really enjoying the game except for the combat. No matter what I kept having a ton of trouble against everything after the opening. So I go online and it's like "Well you need to do *all* of the Bernard training segments to unlock all your abilities. The game doesn't tell you this and doesn't actually require you to do these to continue the story, but whatever. I go back, do the things and unlock combos and riposte. I still get my shit wrecked. Then they tell me I just need to keep practicing to get the "rhythm" down. But no matter how many battles I get into these Terminator AI's seem to block almost everything I try to do.

Then someone comes out and is like "Oh, you ALSO need to level up to your sword skill to like level 10 before you're able to actually fight guys. You literally just have to fight the tutorial guy over and over with wooden swords until your stats are good enough."

What. The. Fuck? There is never a point in the story where they give you a chance to train, every quest immediately segways into the next giving everything a sense of urgency, and they don't really tell you that you need to level up so damn much before you're able to even get through the 3rd quest or so. The dev's completely fucked this up by being so focused on the "realism" of the setting while also having the storyline not account for any of this realism (don't even get me started on how all of the nobles just accept Henry into their circle even though he's a very disrespectful asshole of a peasant)

I really love the setting and other stuff about the game, but this kind of shit really pisses me off. Either make the game skill based, or make it stat based. Don't make it fucking both, and if you do at least make it fucking clear you're supposed to put this urgent quest on hold so you can train properly first.
People do the Pacifist run and Virgin run together for a first playthrough for a reason.
 
I'm replaying Skyrim for that 100%, naturally restarted because I can't remember shit from eight years ago and wanted to play the PC version my friend gifted me instead of my old 360 copy. Anyway, my biggest gripe is the fucking pickpocket skill. That one skill makes it impossible to get to max level with a pure pacifist run. Not only that, but it takes way too long to level it, makes save-scumming basically necessary, and thugs come after you even if you're not caught (which would be fine if pickpocketing weren't a skill). If they just tied pickpocketing to sneak this problem wouldn't exist, hell it would be fine if they made it harder to level sneak because that one already increases extremely fast.
 
I'm replaying Skyrim for that 100%, naturally restarted because I can't remember shit from eight years ago and wanted to play the PC version my friend gifted me instead of my old 360 copy. Anyway, my biggest gripe is the fucking pickpocket skill. That one skill makes it impossible to get to max level with a pure pacifist run. Not only that, but it takes way too long to level it, makes save-scumming basically necessary, and thugs come after you even if you're not caught (which would be fine if pickpocketing weren't a skill). If they just tied pickpocketing to sneak this problem wouldn't exist, hell it would be fine if they made it harder to level sneak because that one already increases extremely fast.
Fast facts: pickpocket was tied to sneak in oblivion but you probably knew that. Same in morrowind but pickpocket chance maxes out at 85% chance and is checked for each item, and when you exit. Looting a single item tops at about 70% chance even with max skills/1000 luck.

Since im here, Morrowind wont let you talk to anybody if you have a disease even to start or complete quests. Or a single gold bounty. They all suddenly know everything about you and wont have anything to do with yoy.
 
Fast facts: pickpocket was tied to sneak in oblivion but you probably knew that. Same in morrowind but pickpocket chance maxes out at 85% chance and is checked for each item, and when you exit. Looting a single item tops at about 70% chance even with max skills/1000 luck.

Since im here, Morrowind wont let you talk to anybody if you have a disease even to start or complete quests. Or a single gold bounty. They all suddenly know everything about you and wont have anything to do with yoy.
Huh, only ES games I've played are Skyrim and Arena; three years ago I planned on playing all of them through Oblivion in order, but boredquit Arena halfway through and lost interest in playing the other games instead of skipping to Daggerfall like I should've. Are the light/heavy armor and possibly single/double-handed skills also combined in those earlier games? Separate armor skills is complete pointless cancer.

P.S.: I was wrong about the time it takes pickpocketing to level. I didn't notice the odds % in the corner so I didn't realize how high my odds of pickpocketing relatively valuable stuff was. After seeing how relatively high my odds of picking valuables was, I managed to go from level 18 to 28 sneaking around Whiterun in under 20 minutes.
 
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