Biggest bullshit in a video game

Pretty much anyone who takes multiplayer games online too seriously to the point victory is impossible in casual matches is something of an ordeal, I can appreciate some people do have fun this way but I'm unwilling to spend hours systematically figuring out how compete in way which is frankly boring and ultimatly pointless, I've done it in the past but drew absolutly no satifaction from victory, I'd rather just have fun.
Can’t say which game due to powerlevel, but I personally knew a guy who was in the top 5 players of a game, in fierce competition with the other faggots at that tier. He tried to beat a record on a board held by the top faggot worldwide and kept coming just slightly under him, and started crying out of sheer frustration. He wasn’t enjoying the game at all, he was just on the warpath to beat the alpha autist on this one board and he couldn’t do it, and started becoming a serious piece of shit as a person.

And eventually dropped it all, quit taking it seriously, moved on with his life, and got his shit together. I was very, very happy for him. The kind of mental distress he was going through was like some kind of hardcore drug addiction, which, I know sounds gay as shit, but people at top tiers of games are never in a healthy state of mind. Shit, just look at all the trannies on GDQ.
 
play spy he can go invisible and backstab the sniper
I mean, I do do that. It usually works unless he's hiding behind 30 teammates, which is my main issue. Not enough risk for all the reward on their part.

EDIT: Obviously not actually behind 30 teammates.
 
Last edited:
  • Like
Reactions: AmarettoPie
I mean, I do do that. It usually works unless he's hiding behind 30 teammates, which is my main issue. Not enough risk for all the reward on their part.
>30 teammates
try playing on a server with normal sized teams lol
 
After lurking for a long while, this thread pushed me to make an account, mostly because going to chans or reddit for actual discussion is a lost cause. I'll probably get MATI/Autistic ratings, and I didn't know whether to put it in the "Unpopular opinions" thread or here, since its both.

I absolutely loathe the TF2 Sniper. Going to Brazil servers to play a single match of TF2 is impossible because half the time the Snipers are hitting all their headshots and completely destroying your team (not hyperbole, literal teamwipes in most matches), which brings me to question whether there are aimbots playing constantly or not, because there's way too many good Snipers.
Apart from that, theres nothing more frustrating than playing against someone who can possibly instakill you without much effort apart from aiming/luck from long range, in a game where most classes are close-mid ranged and slow. I know theres ways to close the gaps, avoid shots and all, but theyre unreliable, and most maps huge sniper sightlines and it's far too easy to die without being close enough to deal damage. Instakill on a quickscope, and those 50 damage bodyshots allow them to delete a third of your damage for no skill at all. It's way too out of place and dominating, but I will say that I haven't encountered any of these "extremely skilled snipers" in US servers so far.
Snipers always congregate wherever there's a good vantage point and tend to stay in those places the entire game, and most of the snipers I've seen tend to be career snipers (very little playtime under any other class) who get good at their one role. Try either playing as a sniper and following the lead of others, or playing Pyro and spend a game spychecking around your team's snipers to get an idea for where they're aiming. Once you learn how snipers work for each map you're playing, you'll learn where to expect and how to avoid them.

Or, like others have said, git gud at being a spy. It's a lot of fun to backstab three unsuspecting snipers in a row.
 
  • Informative
Reactions: HIVidaBoheme
Destiny 2 Beyond Light is pure, unadulterated bullshit.

Destiny 2 got a fair few things right in the pool of "FPS MMO hybrid with a heavy story element." The worlds were informative, appropriately chock full of enemies that made sense to be there, and the entire game told the story. The campaigns were primers to the overall setting, and I really enjoyed that design aspect. Much like NieR Automata, everything had a story tidbit to it. Missions had this same approach, with the co-op stuff, called Strikes, often contributing to the larger story. What I'm trying to communicate is that all the side missions and stuff contribute to the story. The vast majority of the Destiny story is accessible through gameplay.

Here's where Beyond Light comes into play. Beyond Light introduces vaulting, where older content from previous expansions is removed from the game. Among other things, the world spaces of Titan, Mars, Mercury, and Io were removed. In addition, this vaulting removed all the games story up to the last two expansions: Forsaken and Shadowkeep.

The opening cutscene of Beyond Light references story campaigns that can no longer be played, characters that have disappeared, and removes most of the context of Beyond Light.

What's the actual point of picking up Destiny 2 at this stage when none of it will make sense?
 
Elite Dangerous:

Me getting reckless flying fines when some jackass in a Beluga cuts in front of me when leaving a Coriolis or Orbis spaceport.

Minecraft:

Having your first nether spawn be covered in basalt deltas and soul sand valleys. Good luck trying to find a nether fortress to actually progress, fucker.

Monster Hunter:

Joining an SOS flare to help some folks with a quest that I also need or want to clear only for some of the extra help to triple cart at the moment of victory. Literally happened tonight, went into a Teostra Master Rank SOS and some dude with the Buff Body layered set and a Fatalis SnS gets yeeted by a surprise supernova right when we have the thing cornered. He carted twice before this too. Quest failed, sucks to be you. At least I got a hardhorn out of it.

Gold Rathian is a stingy bitch with her drops and I really dislike fighting the extremely spastic monsters in Master Rank. Rajang, Savage Pickle, and Ruiner come to mind as very spastic. Savage Jho has wombo combo'd me more times than I'm comfortable admitting. Same with Ruiner, but I can adapt and overcome with him. Fuck both Rajang and Furious Rajang. I have yet to bother with Raging Brach and am wondering if I should even try considering how horseshit I heard that fight was way back when (MH3U?).
I hope Stamina Thief works on Gold Rathian, because using my longsword main build was doable but not fun. When did Capcom cut her Rath Gleam with methamphetamine?
 
  • Feels
Reactions: ADN_VIII
I mean, I do do that. It usually works unless he's hiding behind 30 teammates, which is my main issue. Not enough risk for all the reward on their part.

EDIT: Obviously not actually behind 30 teammates.
well what are you doing, running up to him with your dick out? go invisible and around the thirty players
 
  • Like
Reactions: AmarettoPie
Pretty much anyone who takes multiplayer games online too seriously to the point victory is impossible in casual matches is something of an ordeal, I can appreciate some people do have fun this way but I'm unwilling to spend hours systematically figuring out how compete in way which is frankly boring and ultimatly pointless, I've done it in the past but drew absolutly no satifaction from victory, I'd rather just have fun.
Rising Thunder seemed to have a good community. The player base was small so the match-making frequently paired me up with a diamond ranked player who destroyed me in the first round. Second round was them acting like a practice bot letting me try different things against a high level player while they blocked and showed what's a bad idea by punching me and things like that. After that we might be 1-1 in rounds and then they would trounce me in the third. That was actually nice.
After lurking for a long while, this thread pushed me to make an account, mostly because going to chans or reddit for actual discussion is a lost cause. I'll probably get MATI/Autistic ratings, and I didn't know whether to put it in the "Unpopular opinions" thread or here, since its both.

I absolutely loathe the TF2 Sniper. Going to Brazil servers to play a single match of TF2 is impossible because half the time the Snipers are hitting all their headshots and completely destroying your team (not hyperbole, literal teamwipes in most matches), which brings me to question whether there are aimbots playing constantly or not, because there's way too many good Snipers.
Apart from that, theres nothing more frustrating than playing against someone who can possibly instakill you without much effort apart from aiming/luck from long range, in a game where most classes are close-mid ranged and slow. I know theres ways to close the gaps, avoid shots and all, but theyre unreliable, and most maps huge sniper sightlines and it's far too easy to die without being close enough to deal damage. Instakill on a quickscope, and those 50 damage bodyshots allow them to delete a third of your damage for no skill at all. It's way too out of place and dominating, but I will say that I haven't encountered any of these "extremely skilled snipers" in US servers so far.
Quake Wars had a good sniper, it wasn't a "boom, headshot" class it was more "boom, please vacate the area" class. The role was finding a (temporarily) good spot and harassing the other team, forcing them to be mobile when they want to be stationary so the rest of the team could pick them off. It wasn't a one hit kill either, it was two hit kill. Being a sniper didn't seem popular in that game but I was often at that the top of the leaderboards after the match ended, likely because I'm only good at games with Quake in the name and I also sniped a lot of kills from teammates.
 
In Skyrim, the Alt key binds to "sprint" by default. In Fallout 4, the Alt key is "throw grenade".

I played some Fallout 4 Survival Mode after having played Skyrim for a few days. I cleared the Corvega Assembly Plant (probably the hardest early dungeon in Survival Mode) and was feeling really pleased with myself. Got some great loot drops too. So I set my sights for home and hit "sprint" to get back quicker (no fast travel in Survival Mode).

Of course I didn't hit "sprint". I threw a molotov cocktail at my feet and incinerated myself, losing about 2 hours of progress and loot.

It just works.
 
Destiny 2 Beyond Light is pure, unadulterated bullshit.

Destiny 2 got a fair few things right in the pool of "FPS MMO hybrid with a heavy story element." The worlds were informative, appropriately chock full of enemies that made sense to be there, and the entire game told the story. The campaigns were primers to the overall setting, and I really enjoyed that design aspect. Much like NieR Automata, everything had a story tidbit to it. Missions had this same approach, with the co-op stuff, called Strikes, often contributing to the larger story. What I'm trying to communicate is that all the side missions and stuff contribute to the story. The vast majority of the Destiny story is accessible through gameplay.

Here's where Beyond Light comes into play. Beyond Light introduces vaulting, where older content from previous expansions is removed from the game. Among other things, the world spaces of Titan, Mars, Mercury, and Io were removed. In addition, this vaulting removed all the games story up to the last two expansions: Forsaken and Shadowkeep.

The opening cutscene of Beyond Light references story campaigns that can no longer be played, characters that have disappeared, and removes most of the context of Beyond Light.

What's the actual point of picking up Destiny 2 at this stage when none of it will make sense?
I had that problem with Destiny 2's story from the other end, sort of: I picked it up some point after it went freemium, and had no goddamned clue what was going on. The prologue didn't make a damned lick of sense, none of the at-the-time current story interested me (because I had no fucking clue what was going on, who these chumps were, and why I needed to care), I couldn't find the old story to get started for the longest time (and was utterly done giving a shit when I got there, due to the first two points), and upon expressing the idea that maybe dumping all this on new players and expecting them to be pre-invested in the story is kind of a shit way of going about things, was told "lol go watch a recap on youtube".

I'm a fanfic-tier hack, and even I understand that demanding people go to supplementary materials for supposedly important information means that you have utterly fucking failed at prioritizing your goddamned information.
 
Destiny 2 Beyond Light is pure, unadulterated bullshit.

Destiny 2 got a fair few things right in the pool of "FPS MMO hybrid with a heavy story element." The worlds were informative, appropriately chock full of enemies that made sense to be there, and the entire game told the story. The campaigns were primers to the overall setting, and I really enjoyed that design aspect. Much like NieR Automata, everything had a story tidbit to it. Missions had this same approach, with the co-op stuff, called Strikes, often contributing to the larger story. What I'm trying to communicate is that all the side missions and stuff contribute to the story. The vast majority of the Destiny story is accessible through gameplay.

Here's where Beyond Light comes into play. Beyond Light introduces vaulting, where older content from previous expansions is removed from the game. Among other things, the world spaces of Titan, Mars, Mercury, and Io were removed. In addition, this vaulting removed all the games story up to the last two expansions: Forsaken and Shadowkeep.

The opening cutscene of Beyond Light references story campaigns that can no longer be played, characters that have disappeared, and removes most of the context of Beyond Light.

What's the actual point of picking up Destiny 2 at this stage when none of it will make sense?
So people who payed for previous DLC before it became F2P are just losing payed content? Holy fucking shit, Bungie
 
So people who payed for previous DLC before it became F2P are just losing payed content? Holy fucking shit, Bungie
Even the base game got screwed over, its campaign has been recently removed as well.

I thought Bungie was low for allowing Sony to extend a bit of one year exclusive content by another year at the last second for the first game, but actively removing 2's campaign and bits of the old expansions is something else. I don't get why some people want Halo to go back to them, even if 343 has been very hit or miss at least they haven't stooped to such bullshit.
 
Quake Wars had a good sniper, it wasn't a "boom, headshot" class it was more "boom, please vacate the area" class. The role was finding a (temporarily) good spot and harassing the other team, forcing them to be mobile when they want to be stationary so the rest of the team could pick them off. It wasn't a one hit kill either, it was two hit kill. Being a sniper didn't seem popular in that game but I was often at that the top of the leaderboards after the match ended, likely because I'm only good at games with Quake in the name and I also sniped a lot of kills from teammates.
I don't really care how I'm seen in this thread after some self reflection. I think it's bullshit and frustrating and that's what matters, just too low risk for high reward. There's a reason in comp TF2 it's seen as so powerful, so if someone disagrees, tough shit.

Moving on from that, I think that role (in Quake) is perfectly acceptable and balanced, actually. A line of sight area denial is the reason to use those. That's my ideal of a properly thought out, default Sniper class for games in general. For some faster TTK games with assault rifles and the like, OHKs should be allowed but requiring massive drawbacks. War Thunder is one of my favorite games for sniping honestly, because youre often forced to get to high risk situations, are at risk of getting countersniped by any tank, and you can easily get surprised by a sneaky enemy (usually me deciding to ZSD someone).
 
  • Like
Reactions: Smaug's Smokey Hole
Persona 4: Contrarian King used Rampage, everybody dies, Igor laments, controller gets flung in rage.

Literally the only way to beat him without grinding is to pray the RNG doesn't let him use Rampage.
 
Persona 4: Contrarian King used Rampage, everybody dies, Igor laments, controller gets flung in rage.

Literally the only way to beat him without grinding is to pray the RNG doesn't let him use Rampage.

Fuse slime, that persona has either reflect or null phys. Granted he'll still BFTO the rest of the party but you can heal/revive with the MC.
 
In Tales of Vesperia Yuri’s getting up off the floor animation is artificially lengthened by a one handed handstand that he does in the middle of it for literally no reason because something something anime protagonist I guess????
If he got up off the floor like a normal human being he might actually be able to not get stunlocked by Zagi but lolnope it’s gymnastics time
 
  • Winner
Reactions: Chief Areola
Using the direct hit in TF2 pubs. I'm a decent shot with it and since random crits become more common as you do more damage...yeah. Nothing like deleting a scout 4 times over in a single hit
 
  • Like
Reactions: Randy Lahey
Back