Biggest bullshit in a video game

Oh man I just remembered the biggest bullshit.

the Player Bot AI in Brink

An objective based team shooter and Bethesda intentionally coded the player AI to not help complete the Objectives because they felt that it would play the game for the player. Meanwhile the enemy AI is literally 1000 IQ+ No Scope Pro Map teleports to get it's objectives done and you will die in 2-3 hits but you gotta empty a whole magazine to kill a computer enemy bot.

The whole ability skill tree is not recommended to be used and that you must intentionally de-level your character to level zero, because at the highest rank and level the enemy will camp your spawn location and every match lasts around 1-2 minutes because that's how fast the computer can get the Objectives done.
 
  • Agree
Reactions: Pissmaster
Having to pay for a repeat event in a game, even when it's my first time doing that event, pisses me off. Especially in Love Nikki. I get that they need the money, but maybe give new players a chance to get the suits?
 
The Water Temple in TLoZ: Ocarina of Time. Mainly because there's zero indicators as to how to get around in the dungeon to get certain small keys to complete certain objectives such as getting to the mini boss (Dark Link) and then eventually getting the boss key to take on the boss. You could have one small key left to get but, because of zero indicators as to where to go as I said, you could still be spending hours lowering and raising the water level to navigate around this behemoth of a dungeon before finally stumbling upon some corridor with it there and feeling stupid afterwards. That and also pausing and unpausing constantly for equipping/unequipping the Iron Boots was quite annoying. While it was more on the annoying side than difficult, it was still bullshit.

From what I've seen the 3DS remake of the game made significant changes to the dungeon to make it way less annoying and made the Iron Boots an item you no longer have to pause for. While I never got to play this version myself I have to believe many people also playing the game were quite relieved.
I completed the water temple with no excess raise/lowering. It seemed really straightforward to me when I did it, which made all the complaining about it just confusing to me.
 
Playing Assassin's Creed Origins, and mainly enjoying it cuz Ancient Egypt is the bomb.

But it has this awful fake difficulty mechanic where if you are too many levels below an enemy you do miniscule damage. I hate this shit, it ruins the immersion for me and is a cheap and lazy way to create difficulty.

I've not played Odyssey but i wouldn't be surprised if it does it too.

Also the modern day bullshit in Assassins Creed. I really fucking wished they never begun that shit in the first game. I don't care for this unlikeable Layla chick and im not going to read all her bullshit on her laptop about the fucking animus or make sense of the dull modern day story.

If they carried on the database for historical stuff in Origins i'd of gladly read that, but i've got to do some discovery tour of the game, which is really neat for education, but doesn't respect my time as much.
In the first one it was a neat novelty, in Black Flag it was kind of fun to virtually stretch your legs because piracy grinding can get samey after a while, other than that...

The worst thing is that it never amounted to anything, from the first game onward people believed Desmond would gain all his ancestors assassin skills and it would culminate with a game set in modern times with him as an assassin savant. Peoples idea of what that game would be can now be described as Tom Clancy's AssCreed: Arkham Something.
 
I completed the water temple with no excess raise/lowering. It seemed really straightforward to me when I did it, which made all the complaining about it just confusing to me.
Thing is, it's really not. As I said the game in general doesn't give you jack shit for indicators about where to go unlike all the other dungeons wherein there's at least a hint you're supposed to go somewhere. I remember spending days just searching for one small key because of it. In general it just wasn't a well designed dungeon. Then we wonder why it was basically overhauled for simplicity on the 3DS version.

Congrats on getting through it no problem though! That's amazing!
 
Saya no uta. A horror game visual novel. Now this game has been recommended to me many times and is on several recommendation images and lists. People said it was beginner friendly and babbys first vn. You know people were just giving it endless praise. So i torrented it and started playing it. Now, the introduction was amazing, but thats the only good part of the game. It just downspirals after that. Now for the bullshit. The most rage inducing moment in gaming history. The heroine gets raped by a fucking old man. And you're forced,literally forced to watch him rape her. Several minutes of rape. What the everliving fuck is wrong with the faggots that like the game? Why the fuck do they keep recommending this garbage? I felt betrayed. The game cucked me. You want to be cucked? Go ahead. But this game is utter garbage and the developer is a faggot. Deleted the torrent and never looked back.
 
Last edited:
Life is Strange: Before The Storm - Chloe discovers the junkyard we see in the first game and comes across the very same car that her dad was killed in years ago.

Complete with a large blood stain still sitting in the footwell, despite the vehicle being open to the elements. For several years.

Now, if it had been a different car of the same make that triggered her memory of her dad's death that would've been enough but no - the pool of dried blood, coupled with the huge dent in the driver's side (we see a flashback of him being struck by a train) tells us that it's the same vehicle.

I get that LiS is a game with supernatural elements but that is just beyond silly.
 
Last edited:
Life is Strange: Before The Storm - Chloe discovers the junkyard we see in the first game and comes across the very same car that her dad was killed in years ago.

Complete with a large blood stain still sitting in the footwell, despite the vehicle being open to the elements. For several years.

Now, if it had been a different car of the same make that triggered her memory of her dad's death that would've been enough but no - the pool of dried blood, coupled with the huge dent in the driver's side (we see a flashback of him being struck by a train) tells us that it's the same vehicle.

I get that LiS is a game with supernatural elements but that is just beyond silly.
imagine actually playing life is strange
 
When you pick game back up after months/years only to realize you completely forgot the controls and there's no way to review them.

It's happened to me recently with Red Dead Redemption 2, and it took me a couple of hours to figure out how everything worked again. There seriously needs to be some easy way to just look at the controls again, especially for a control scheme as complicated as RDR 2's.
 
When you pick game back up after months/years only to realize you completely forgot the controls and there's no way to review them.

It's happened to me recently with Red Dead Redemption 2, and it took me a couple of hours to figure out how everything worked again. There seriously needs to be some easy way to just look at the controls again, especially for a control scheme as complicated as RDR 2's.
Yea in those cases I usually go straight to the bindings and look at what is what. It would be nice for some standardized solution, like F1 showing a popup listing everything.
 
Roaming pokemon which always flee that shouldn't have been a thing.
I kept going back and forth between routes and checking the map only to get a hit/ball in and seeing that shit escape.
In gen 3's Fire Red/Leaf Green, the roaming pokemon Entei and Raikou would know roar. So if you went after them with a high level pokemon with shadow tag/mean look/etc, there was a 1/4 chance you'd get hit with roar. Well, thanks to an oversight, if you were forced to flee because of roar, Entei and Raikou would no longer appear on the map.
 
In gen 3's Fire Red/Leaf Green, the roaming pokemon Entei and Raikou would know roar. So if you went after them with a high level pokemon with shadow tag/mean look/etc, there was a 1/4 chance you'd get hit with roar. Well, thanks to an oversight, if you were forced to flee because of roar, Entei and Raikou would no longer appear on the map.
Fucking lucked out by not playing the remake then.
 
  • Like
Reactions: gmax alcremie
Life is Strange: Before The Storm - Chloe discovers the junkyard we see in the first game and comes across the very same car that her dad was killed in years ago.

Complete with a large blood stain still sitting in the footwell, despite the vehicle being open to the elements. For several years.

Now, if it had been a different car of the same make that triggered her memory of her dad's death that would've been enough but no - the pool of dried blood, coupled with the huge dent in the driver's side (we see a flashback of him being struck by a train) tells us that it's the same vehicle.

I get that LiS is a game with supernatural elements but that is just beyond silly.
You're questioning the logic of a game made by a bunch of French Canadians, if they were rational beings they wouldn't be french canadians.
 
You're questioning the logic of a game made by a bunch of French Canadians, if they were rational beings they wouldn't be french canadians.
Before the Storm was made by an American company that previously made this Neopets game.
neopets1.jpg
 
When you pick game back up after months/years only to realize you completely forgot the controls and there's no way to review them.

It's happened to me recently with Red Dead Redemption 2, and it took me a couple of hours to figure out how everything worked again. There seriously needs to be some easy way to just look at the controls again, especially for a control scheme as complicated as RDR 2's.
RDR2's control system is bullshit anyway. They've tried to squeeze a few too many functions onto that controller. I always found I'd accidentally shoot my gun when I didn't need to. That poor hotel owner in the first town must have been gut shot three times before I got the hang of it.
 
I completed the water temple with no excess raise/lowering. It seemed really straightforward to me when I did it, which made all the complaining about it just confusing to me.

The water temple is fine. The hate for it comes from all the switching between boots in the N64 version that required you to pause constantly.

That and the Water Temple doesn't have a haunting atmosphere to compare to the other temples, there's no mindfucking spookiness of the Forest temple, the heat and oppression of Fire, the despair and horror of the Shadow or the eastern ancient mystery of the Spirit.

Speaking of Zelda, was never a fan of the dungeons in Majora. They felt like such a chore. Great game though
 
RDR2's control system is bullshit anyway. They've tried to squeeze a few too many functions onto that controller. I always found I'd accidentally shoot my gun when I didn't need to. That poor hotel owner in the first town must have been gut shot three times before I got the hang of it.
I don't think I've seen a more unwieldy control scheme for just pulling out your gun. I've had the opposite problem where I need to pull my gun out, but I have to not only hold down L2, I then have to press R2 just to pull the gun out, and when I'm in the heat of the moment with O'Driscolls on my ass or getting mauled by a cougar, I forget that needless extra step so I end up getting killed wondering why Arthur didn't pull his gun out.

You can get used to it, but RDR 2's controls are really unintuitive.
 
  • Agree
Reactions: LazarusOwenhart
Back