Biggest bullshit in a video game

Well, what's the point then?

"We are going to, in every way imaginable, make this game massively more difficult to play but have absolutely no intention of sweetening the pot and making it worth trying."
Mostly as a new game+ mode I guess? Honestly I didn't mind it until the very end of the game where the final boss just became "Do this fight for 10 hours"
 
Kyohei Jingu from Yakuza Kiwami can go die in a fire. Can't say I'm a fan of having grenades thrown at me while fighting 2 knife wielding dudes straight out of Counter-Strike.
 
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Reactions: skeng
Well, what's the point then?

"We are going to, in every way imaginable, make this game massively more difficult to play but have absolutely no intention of sweetening the pot and making it worth trying."
I think they call this "nintendo hard"
 
The absence of a bayonet lug as one of the firearm mod slots in Cataclysm: Dark Days Ahead is kind of shitty. Want to attach that combat knife to your M1A? You need to craft a bottom mount (which, to be fair, requires very easily obtained materials and tools), and will also need the marksmanship skill at level 3 or above in order to actually install the bottom mount.
 
This forced account migration Microsoft just announced for Minecraft is cancer. I'm not gonna make a Microsoft account just for them to steal my data, or suspend it if I go too long without using it or say a word they don't like. I'll just pirate minecraft to keep playing it, and will tell anyone who plans on buying it to do the same.
Fuck Microsoft.
 
This forced account migration Microsoft just announced for Minecraft is cancer. I'm not gonna make a Microsoft account just for them to steal my data, or suspend it if I go too long without using it or say a word they don't like. I'll just pirate minecraft to keep playing it, and will tell anyone who plans on buying it to do the same.
Fuck Microsoft.
Wait what
 
One of the secret challenges in 'irritable level syndrome' (S-A-19-03) on N++ is to beat the level without toggling any of the mines lining it.

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I did actually manage to beat this challenge, although the number of attempts it took me in total was in the 1000s because of it.
 
Devil May Cry level 3 has the worst padding of all time.
>go to front of cathedral and read some text
>walk in the other direction across a long bridge and read more text
>walk back to the midpoint of the bridge and watch a quick cutscene
>walk in a straight line and fight some really easy enemies
>teleport up and continue walking back to the front of the cathedral
>fight massive difficulty spike boss


Whoever designed that should be shot.
 
The absence of a bayonet lug as one of the firearm mod slots in Cataclysm: Dark Days Ahead is kind of shitty. Want to attach that combat knife to your M1A? You need to craft a bottom mount (which, to be fair, requires very easily obtained materials and tools), and will also need the marksmanship skill at level 3 or above in order to actually install the bottom mount.
How to install bionics in earlier versions:
>find a safe location
>shoot up some painkillers
>perform surgery on yourself while high on painkillers to install the bionic implant
>hope that you don't fail horribly

How to install bionics in the current version:
>find an autodoc, which are present in certain types of abandoned labs and (supposedly) in hospitals
>bring an anesthesia kit
>sit on autodoc couch, then activate it
>choose a bionic implant to install

The new system is fucking annoying. Whenever I find/craft some bionics, I need to travel all the way to the nearest autodoc to do so. It wouldn't be such a pain in the ass if hospitals were more common, but I have seen exactly one hospital in my current playthrough, and it's in the middle of fucking nowhere.
 
You also forgot a couple of areas. The lead up to Sir Alone and dark lurker is terrible even in scholar. Also fuck the entirety of the undead crypt and the mages that would spawn in.
Though I have major issues with DS2 design, I do have to defend some of it here. The Abyss is meant to be a tough as nails optional area - hence why the enemy AI acts a bit more like human PVPers and they're kitted out so differently to the rest of the game. The undead crypt is also structured to be different - unlike many areas in the game, the crypt is centred around an observe-->rush-->smash/assassinate-->cleanup/control-->observe cycle. If you don't follow that cycle, you'll fail.
 
Devil May Cry level 3 has the worst padding of all time.
>go to front of cathedral and read some text
>walk in the other direction across a long bridge and read more text
>walk back to the midpoint of the bridge and watch a quick cutscene
>walk in a straight line and fight some really easy enemies
>teleport up and continue walking back to the front of the cathedral
>fight massive difficulty spike boss


Whoever designed that should be shot.
Don't forget needing to go back across the broken bridge if you want that blue orb piece, which is already tedious with DMC1's less than stellar platforming controls. Fall off three times and it warps you to the other side. Depending on how you do, you might end up doing the underwater bit 4 or 5 times.
 
Don't forget needing to go back across the broken bridge if you want that blue orb piece, which is already tedious with DMC1's less than stellar platforming controls. Fall off three times and it warps you to the other side. Depending on how you do, you might end up doing the underwater bit 4 or 5 times.
To be fair, you can save the game after getting the piece and don't have to get it again if you die.
 
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Legitimately didn't know that because I always reset the game after I die because I want to preserve my yellow orbs.
Doesn't matter, once you save the game you can reboot the PS2 and still have the orb.

What was really shit was that I didn't know "reset" meant "exit to main menu" until level 20 or so when I first played it, so I kept tediously waiting for me to die until I ran out of yellow orbs. 2001 and they couldn't do decent translation work.
 
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