Biggest bullshit in a video game

I hate when game companies shut down servers in games. At least let us host our own servers. I miss many of these old games. Many of them are multiplayer only.
In that case, axing game servers could even affect game preservation. See Lawbreakers and Battleborn. Without those servers, they're basically unplayable.
 
You know paint the town red?

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The game where you're a voxel guy, and beat the voxels out of random people till you expose their skulls/bones?

Well they decided that, instead of making many more scenarios/settings (ie Pub, Prison, whatever whatever) they would instead focus on a new mode. A ROGUELITE ZOMBIE mode where you travel from boring cave to boring cave, beating generic zombies and ugly mobs into submission.

I'm legit pissed. Granted, the Steam Community Workshop provides 1000s of 1000s of these settings for you to fight in, but the roguelite zombie mode is still shit and doesn't deserve to be part of Pain The Town Red.
Fun game, though a bit of the charm was lost when I found out that NPCs can't hurt each other and only deal visual damage.
 
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Armored Core Last Raven's final Zinaida fight is bullshit and a half. After you get done trashing a robot much larger than your mech, she shows up for a rematch. Her mech is visibly smoking, with sparks flying out. "Okay, this is the victory lap, no biggie." No, it is not. Her mech will fly like a dragonfly on crack and her aim with her hand-mounted railgun (a first for the series) is near-impeccable. She's one of the few bosses I know of where the playerbase had to get together to make a setup specifically for defeating her. It's a final "fuck you" in a game that's littered with them.

It's why I laugh every time someone complains about From's games being hard. They've always been tough, chief.
 
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Armored Core Last Raven's final Zinaida fight is bullshit and a half. After you get done trashing a robot much larger than your mech, she shows up for a rematch. Her mech is visibly smoking, with sparks flying out. "Okay, this is the victory lap, no biggie." No, it is not. Her mech will fly like a dragonfly on crack and her aim with her hand-mounted railgun (a first for the series) is near-impeccable. She's one of the few bosses I know of where the playerbase had to get together to make a setup specifically for defeating her. It's a final "fuck you" in a game that's littered with them.

It's why I laugh every time someone complains about From's games being hard. They've always been tough, chief.
I can't remember which AC game it was, but I remember playing one where there was an enemy unit that just used flamethrowers and kept instant killing be by overheating me. No matter how careful I was, child me could not land enough hits to kill them before being cooked alive.
 
Gotta say: Friday the 13th.

That was a shit-fire through and through.

First, was some janky shit they pulled during their Kickstarter. They had the "Friends & Family Pack" where you'd pay $100 and get Steam codes for the game for you and three family/friends. Right at the Closed Beta they turned around and changed the fucking thing so now you ONLY GOT KEYS FOR THE BETA. That's right. At first they weren't even going to give the people who backed it the keys for the final game, and a lot of people caught on to the fuckery.

Then, it was released buggy as fuck. Which was bad enough, but then it turned out that the Jason player could jump out and fuck everyone if they didn't get their kills fast enough. To top it off, Jason could jabber at everyone over the voice. Nice.

The updates were janky, the bug-fixes weren't very good.

And the hackers weren't helping.

But then came "eThot Surprise!"

What happened here, was a streamer was playing and he noticed that Jason was walking along between two players. The two players, who turned out to be Twitch Thots, told the guy to let their friend kill him or they'd report him for random shit. (IIRC it was sexual harassment) Well, the guy rightfully told them to go fuck themselves, and working with Jason like that was supposed to have been a bannable or suspending offense. The Twitch Thots claimed they knew the Devs, and the guy blew it off.

Then he suddenly got suspended. Turns out, the Devs were horny for the two Thots.

The guy posts the video, which clearly and plainly shows what happened. The Devs double-down.

Right at the same time, it suddenly comes out that instead of working on the F13 Game, they're taking the money and developing a new game rather than keeping up with what they were supposed to. Then the DLC.

Then, out of the blue, the lawsuit happens.

Now, where's the in-game bullshit, you ask?

Well, the in-game bullshit is recently it went around they're going to shut down the servers.

They still haven't enabled players to make a private server yet.

So, fuck you for buying the game, fuck you for kickstarting the game.

All everyone learned was not to trust Kickstarter games.
 
Fun game, though a bit of the charm was lost when I found out that NPCs can't hurt each other and only deal visual damage.
Yea, it makes sense design wise. Don't want the player to hide in a corner and come out when there's only 2 or 3 NPCs left with inches of health.

What bothers me is that, instead of expanding on the core gameplay, they just worked on a shitty roguelite mode.

I hate when game companies shut down servers in games. At least let us host our own servers. I miss many of these old games. Many of them are multiplayer only.
It's the planned obsolescence of the 'games as a service' model.
 
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Gotta say: Friday the 13th.

That was a shit-fire through and through.

First, was some janky shit they pulled during their Kickstarter. They had the "Friends & Family Pack" where you'd pay $100 and get Steam codes for the game for you and three family/friends. Right at the Closed Beta they turned around and changed the fucking thing so now you ONLY GOT KEYS FOR THE BETA. That's right. At first they weren't even going to give the people who backed it the keys for the final game, and a lot of people caught on to the fuckery.

Then, it was released buggy as fuck. Which was bad enough, but then it turned out that the Jason player could jump out and fuck everyone if they didn't get their kills fast enough. To top it off, Jason could jabber at everyone over the voice. Nice.

The updates were janky, the bug-fixes weren't very good.

And the hackers weren't helping.

But then came "eThot Surprise!"

What happened here, was a streamer was playing and he noticed that Jason was walking along between two players. The two players, who turned out to be Twitch Thots, told the guy to let their friend kill him or they'd report him for random shit. (IIRC it was sexual harassment) Well, the guy rightfully told them to go fuck themselves, and working with Jason like that was supposed to have been a bannable or suspending offense. The Twitch Thots claimed they knew the Devs, and the guy blew it off.

Then he suddenly got suspended. Turns out, the Devs were horny for the two Thots.

The guy posts the video, which clearly and plainly shows what happened. The Devs double-down.

Right at the same time, it suddenly comes out that instead of working on the F13 Game, they're taking the money and developing a new game rather than keeping up with what they were supposed to. Then the DLC.

Then, out of the blue, the lawsuit happens.

Now, where's the in-game bullshit, you ask?

Well, the in-game bullshit is recently it went around they're going to shut down the servers.

They still haven't enabled players to make a private server yet.

So, fuck you for buying the game, fuck you for kickstarting the game.

All everyone learned was not to trust Kickstarter games.

Didn't the devs recently announce that they are making a Texas Chainsaw Massacre game?

So, they'll palette-swap some character models from Ft13th and get paid all over again by the same people who want to jump on the latest multiplayer streaming shite-de-jour.
 
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I can't remember which AC game it was, but I remember playing one where there was an enemy unit that just used flamethrowers and kept instant killing be by overheating me. No matter how careful I was, child me could not land enough hits to kill them before being cooked alive.
That sounds like Silent Line. I remember that being one where your radiator choice suddenly mattered and message boards having numerous topics on how to deal with the heat mechanics.
 
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Anor Londo archers are hard if you take the slow approach, which everyone does first time. Once you don't do that, it's a piss take, no matter the build.

Addition: First time through as well you just came from Sen's Fortress, which did everything to encourage you to play through the area slowly, methodically, double checking everything for traps. Then in the next area they give you a scenario where going slow is going to get you killed hard, and instead you need to go fast, but not spaz out and fall off. Ergo, why it's so hard the first time through.
My first time is when I learned you could partial parry arrows and negate the knockback. These days I hit them with poison arrows then go take a shit..
 
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Can't believe they left that bullshit in the "Definitive" Edition, all this does is punish people for advancing the story.
R* had the "foresight" to disable them during a couple missions. I assume it was a last minute change. If you wanted to 100% GTA 3 with collectibles and activities, you had to do all that FIRST before progressing. Even so, don't lock me out of content for progressing through your game.
 
Fucking survival/crafting/fps/immersive simulator games just need to fucking die. My friends' IQs are starting to warm up finally and realize Call of Duty hasn't been good since the first Black Ops, but now every time a new stupid survival crafting game comes up they just jump on it like the community bike and play it for two days before realizing it takes at LEAST 120 hours to make any tangible progress. I don't buy the whole "easier to design and program" argument (yeah its a sandbox, but there's still mechanics going on), I think its all about player retention and the best way to retain players is to give them a checklist and an 8 hour walk. Fuck Bobby K, fuck Konami, fuck Epic games, if Ghostwire Tokyo or Stalker 2 suck I'm gonna cry, until next time...
Speaking of ghostwire....what the fuck happened to cause Ikumi to leave the game studio? Her presentation at E3 was one of the main reasons people were interested in the game.
 
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My first time is when I learned you could partial parry arrows and negate the knockback. These days I hit them with poison arrows then go take a shit..
I just unequip heavy gear, sprint up to the guy on the right and get him to fall off the ledge. Then go to the bonfire.
 
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In Kena: Bridge of Spirits, there's a boss called The Wood Knight. He's a Souls wannabe boss, down to the BS aggro ranges and unpredictable weapon powers, but what makes this boss particularly bad isn't the boss, it's the fact that there are five monkeys hiding in trees you have to kill before the boss fight. And if you fail the fight, guess what dummy? You have to do the monkeys all over again!
DS2 had a lot of areas which where just absolute trash to go through. This was definitely one the first time. That they made a boss in that area which was specifically designed to stop the two most common tactics (hiding behind a sturdy shield and circle strafing behind enemies when they attack) was the extra cherry on the shit sundae.
Iron Keep was one of the worst offenders though for its shit and contradictory level design. Like the game (along with DS1) tries to have this principle of "sometimes taking damage is necessary for good reward". But then there are collectibles far out into the molten lava so you have to get them super fast or else all your souls will be trapped in the lava. God, that game was an absolute trashfire of a rush job and it showed.
 
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Iron Keep was one of the worst offenders though for its shit and contradictory level design. Like the game (along with DS1) tries to have this principle of "sometimes taking damage is necessary for good reward". But then there are collectibles far out into the molten lava so you have to get them super fast or else all your souls will be trapped in the lava. God, that game was an absolute trashfire of a rush job and it showed.
I'm going to humblebrag and say that I had so little trouble with DS2 that I don't even remember most of the bosses or names of the areas. But to be fair, I often used a NPC summon so I could hang back and see how the boss works. I also used the club almost exclusively and that thing seemed seriously OP.

But one things stands out and it's the fucking lion men. After looking up what Iron Keep was I can say that area was no problem, I used it to farm souls because my club just destroyed knights. The fucking lion men though, I ran from them.
 
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