I got rabies
kiwifarms.net
- Joined
- Oct 31, 2018
I think the problem with compression is that it doesn't improve the game so they probably don't give a shit.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
You think that's bad. If you have the latest CoD, be prepared to have 250GB of bloated stuff on your hard drive for Warzone. Even if you don't intend to play it.It's been said before and it's not exactly part of the actual gameplay but file sizes. Was downloading the Tomb Raider games after epic gave them away recently and thought shit these are massive, the latest one is 60 GB or something.
Thought let's install some other stuff while I'm at it. NBA 2K21 - 120 GB download. What the actual fuck? For a basketball game? Are they including high res textures for every single player's sweaty balls in the game install or something.
Raycevick did an interesting video on this. The problem is games will include multiple high-quality language tracks, uncompressed audio, gigantic modes, and higher quality textures. Essentially, games are stuffed with shit few people really care about (Raycevick himself points out that very few people will be able to run those fancy higher quality textures on certain games, and yet they're still forced into a 175 GB download) but they're forced onto everyone, final file size be damned.
It's a good watch and certainly explains why games are getting too big.
"Where games are developed fuels the complacency, games that are mostly developed in big cities by young people in tech hubs where everyone has fiber optic and download speed is never a concern"
"Plus there is still some idiots who mock a game being a small download size..."
>Last year see Hitman 2 on sale for less than 15 bucks, have played the first, cool, I'll buy.That sounds so fucking stupid that i fully believe it.
thank god for repacksRaycevick did an interesting video on this. The problem is games will include multiple high-quality language tracks, uncompressed audio, gigantic modes, and higher quality textures. Essentially, games are stuffed with shit few people really care about (Raycevick himself points out that very few people will be able to run those fancy higher quality textures on certain games, and yet they're still forced into a 175 GB download) but they're forced onto everyone, final file size be damned.
It's a good watch and certainly explains why games are getting too big.
Lightning Spear with a faith build in DS1 is super OP (it got nerfed in the sequels). It makes black/silver knights much easier to deal with.How to deal with Anor Londo archers 101:
Step 1. Run up the slope, slow down as needed to regen stamina
Step 2. Run up to the archer blocking your path
Step 3a. If he pulls out his sword, parry his attack and roll into him. Either you will roll through or you will push him off
Step 3b. If he continues firing arrows, roll through, kick him angled away from the way, and roll into him. Either you will roll through or you will push him off
Step 4. Bonfire
Yep, Arianna's storyline in Bloodborne is bullshit. It's not that big a deal because you only require three umbilical cords to get the Moon Presence at the end, but my last playthrough I blew it, thinking I wasn't gonna get the Moon Presence (I was doing an all bosses run).Lightning Spear with a faith build in DS1 is super OP (it got nerfed in the sequels). It makes black/silver knights much easier to deal with.
Bullshit tax: on the subject of Dark Souls, enemies that seem to have infinite stamina and can stunlock you into oblivion. Or the ones that can somehow hit you through a wall or stationary obstacle.
I also hate how you can blow a character's questline because you missed some autistically specific requirement, such as "you didn't talk to them the time they were hiding in a barrel down an alley."
Something nice about PS5 games is the file sizes are smaller least compared to the same games on the ps4/xbox.Raycevick did an interesting video on this. The problem is games will include multiple high-quality language tracks, uncompressed audio, gigantic modes, and higher quality textures. Essentially, games are stuffed with shit few people really care about (Raycevick himself points out that very few people will be able to run those fancy higher quality textures on certain games, and yet they're still forced into a 175 GB download) but they're forced onto everyone, final file size be damned.
It's a good watch and certainly explains why games are getting too big.
Because that's all they are. So if you hate that shit, it weeds you out of the pool of potential players within about 4 minutes, and if you don't, you will love every minute of them.Honestly the cheap difficulty tricks the Souls games get away with is astounding.
Dauntless is a free to play chinese ripoff of Monster Hunter and at one point they made a patch to reduce the filesize by a couple gigabytes. The game literally exist to sell cosmetics, they had no incentive to do that whatsoever, but they did it anyway. I realize big companies aren't my friends, but if they refuse to compress their big ass game, they're dicks.
I have Hitman 2 with all the DLC installed right now:>Last year see Hitman 2 on sale for less than 15 bucks, have played the first, cool, I'll buy.
>Takes like 2 days to download.
>Takes up half my console harddrive
>Half the shit is locked forever because you needed to be online and kill the target when it was live x years ago.
Fuck modern gaming. This is why I stick to Souldborne shit and open worlds.
Back in the day, there was a hard limit on file size, and game makers had to get creative to get around that shit. Nowadays, optimizing and reducing redundancy isn't required basically at all.I have Hitman 2 with all the DLC installed right now:
View attachment 2923459
at least Hitman 2's one of those games where you can uninstall levels piecemeal, and it does tie in all of Hitman 2016, so it's a bit of a stretch, but, still. 150gb, lmao.
2nd-5th place for my biggest games I currently have installed are:
Everything else is under 50gb.
- Payday 2, 76.13gb
- FarCry 5, 75.24gb
- XCOM 2, 74.96gb
- The Crew 2, 54.39gb
By the way, fun facts about how small and efficient games used to be:
View attachment 2923485
Super Mario Bros. is such a small game that it's actually about 10% smaller in filesize than @Secret Asshole's Secret Techniques to Storytelling (text only, excluding images, and only the first two posts in the thread):
View attachment 2923500
The "lol it's too hard to compress stuff" argument is such retarded horseshit. Ogg vorbis and FLAC are both free (open source and unencumbered) and are arguably easier to deal with than whatever native garbage the console SDKs foist onto developers. Not to mention it's faster at runtime since "load half as much and decompress on the fly" is a lot less I/O over a busy bus than "load it all uncompressed yolo."