Biggest bullshit in a video game

Really? From my experience, most of those trees crumble apart whenever I drive into them (unless they're the really thick trees).

In fact, I was pleasantly surprised by how little of a hindrance going offroad is in those games, makes them more fun.
It's hard to tell which trees are destructive, at least with my experience. So I've lose lines and races through that. Especially with The Eliminator.

That's battle royale for racing.
 
I really like going offroad in Forza 5, doing airs, bouncing like a retard as fast as I can. It's fun and it gives a lot of points. You get more if you break stuff. But then a tree that's slightly too thick is completely indestructible and will break your combo. This is a game where you can rip out utility poles by going 20mph. Fuck the big trees.

Also agreed on the sharks in Bloodborne dlc. Fuck them.
 
It's hard to tell which trees are destructive, at least with my experience. So I've lose lines and races through that. Especially with The Eliminator.

That's battle royale for racing.

In Horizon 4 it was easy, to me, to tell what obstacles I could plow on through or had to avoid. I won a lot of Eliminators by doing some hypercar-through-the-woods bullshit. 5's physics, though, were so opaque that I had to drop it. No consistency for what trees could be drove through, no telling if there was a random desert rock that would stop you dead.
 
Wall Demon is not beatable either. Not because the attacks are hard, but because there's 2 archers you literally cannot know about until you see them.

Also Blight Town dart blowers. And the whole Ren's Fortress or whatever. And the part after... And many more I don't remember.

Also death is a heavy penalty. It forces you to reset (and lose some of your grind).
The fuck? Taurus Demon is very straightforward (his attacks hit hard for the gear you have at that stage but he is very bad at actually landing them), and it’s not like the archers will one-shot you - you’re supposed to take an arrow to the back, then realize that you can just… climb up the ladder (where the Taurus Demon can’t hurt you) and kill them first before dealing with the demon. In fact I’m pretty sure the entire reason they exist is to lure you up to the tower, and set you up to do a plunge attack on the demon.

Blight Town dart blowers are annoying but they’re also one of the few normal-sized human enemies that don’t respawn when you die, so you only have to deal with them once.

The only thing that’s bullshit about Sen’s Fortress is the hidden bonfire. The fortress itself is actually REALLY easy to traverse after you’ve done it a few times and know where all the traps and enemies are. If you’re very observant you can easily avoid all the traps on your first run - the paths with the swinging axes have gouged-out areas where the axes swing that show where you don’t want to be, and the arrow traps/pressure plates aren’t exactly invisible. The main hazard on the rooftop (the firebomb giant) is, again, a one-time thing so once you’ve dealt with him the first time around it makes every subsequent attempt much easier.

Death also isn’t really a penalty because (1) you should never be walking around with multiple level-up’s worth of souls anyway, and (2) the game is paced in such a way that you never really need to actively grind, because if you’re stuck on a main-story boss you can just go explore one of the many side areas and level up that way. Just playing through the game normally (with plenty of deaths and probably 100k+ lost souls), I actually ended up just a tad higher than the recommended level by the time I got to O&S.

Like, I consider myself about an average gamer, and recently started DS1 mostly blind, only looking stuff up if I got stuck, and honestly I thought the difficulty was kinda over-exaggerated. Like it’s not an easy game by any stretch of the imagination, but I was expecting every boss to be insanely difficult (especially after spending like 5 hours on the gargoyles) when in reality most of them (up through O&S, haven’t played further than that yet) I beat in 4-5 attempts, with some of them like Pinwheel, Gaping Dragon and Moonlight Butterfly being ridiculously easy.
 
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Almost self-awareness.

Almost.
No but really, 99%* of the traps are actually telegraphed, you just need to pay attention to the environment. The pressure plates are blatantly obvious and you're made aware of them the instant you walk in. The smoothed out and crushed stairs indicate that something is off with the stairs, and watching that first snakeman eat shit after the first fog wall clues you in that the area has boulder traps. There's an elevator that leads straight into a spike crusher, and the clue is that the elevator platform is absolutely slathered in blood, so you should be cautious about riding it.

*The 1% is the mimic. Until this point in the game, you've had no indication that mimics exist, or even that chests could be dangerous, so you don't think to check if the chest breathes.
 
Almost self-awareness.

Almost.
….do you fucking EXPECT it to be a cakewalk the first time around? Because it’s not supposed to be. You’re not supposed to be able to just waltz in like a retard without paying attention to anything around you and expect to make it to the top. But your complaint that it is unfair because the only way to beat it is to gain knowledge through repetitive death loops is objectively untrue. Just gonna quote myself here because you clearly can’t read:
If you’re very observant you can easily avoid all the traps on your first run - the paths with the swinging axes have gouged-out areas where the axes swing that show where you don’t want to be, and the arrow traps/pressure plates aren’t exactly invisible.
Literally all the traps are telegraphed, and can be avoided if you pay attention. Keyword if you pay attention. There is no instance where you can step into a situation (aside from the mimic as mentioned above, which I forgot about - yeah, it’s kinda bullshit) that you literally cannot have ever known about beforehand. You also never have to fight any more than two snake-men at a time, so it’s not like you’re constantly getting mobbed by enemies.

The game literally gives you all the tools to clear Sen’s Fortress blind in one run (again, barring the mimic), if you’re observant and mechanically good at the game. You’re not expected to do so, but all the hints are there for you. If you didn’t notice that shit, or if you can’t hold your own against two snake-men in combat, that’s not the game’s fault. If you’re mad that the game didn’t hold your hand and just let you waltz through the dungeon without any situational awareness, then I dunno what to say.
 
Almost self-awareness.

Almost.
Dark Souls 1 is mostly fair, it's all the games that came later that stepped up the bullshit.

@Gar For Archer, those snake men are a bit much your first time through the game; though. I mean yeah; you can kill them, but they have high damage resistance and odds are you won't be figuring out what they're weak to(fire) on your own unless you either consult a guide or are in the habit of buffing your weapon before every fight.
 
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Dark Souls 1 is mostly fair, it's all the games that came later that stepped up the bullshit.

@Gar For Archer, those snake men are a bit much your first time through the game; though. I mean yeah; you can kill them, but they have high damage resistance and odds are you won't be figuring out what they're weak to(fire) on your own unless you either consult a guide or are in the habit of buffing your weapon before every fight.
Oh, don’t get me wrong, I died to them a ton. Also never learned that they were weak to fire, lol. Just that they’re weak to Zweihander pancakes. I do think elemental weaknesses/resistances is something that should be more clearly, I’ve been playing without paying attention to elements at all because there isn’t actually a way to tell what’s weak to what without trial and error or looking shit up, and there’s no easy way to trial and error because the only way to easily apply elemental effects are a relatively expensive consumable you have to go out of your way to buy.

But my overall point isn’t that it’s easy to deal with them in one go (of course it’s not), but that it is theoretically possible if you’re mechanically good at the game. It’s not like they have any bullshit undodgeable AOE’s, they’re “just” hard-hitting, tanky melee characters with long attack animations you can easily dance around with enough skill.
 
But my overall point isn’t that it’s easy to deal with them in one go (of course it’s not), but that it is theoretically possible if you’re mechanically good at the game. It’s not like they have any bullshit undodgeable AOE’s, they’re “just” hard-hitting, tanky melee characters with long attack animations you can easily dance around with enough skill.
'theoretically possible' yea. But impossible if you don't know they are tucked away behind the wall ready to strike you from behind and kill you.

You're just downplaying the difficulty for some reason.
 
'theoretically possible' yea. But impossible if you don't know they are tucked away behind the wall ready to strike you from behind and kill you.

You're just downplaying the difficulty for some reason.
No, I’m just saying the difficulty isn’t unfair, because while you are expected to die repeatedly and learn that way, the game actually DOES give you all the clues to avoid all of the (non-mimic) traps, and even if you don’t pick up on all of them (which you absolutely won’t), you’re going to notice at least some.
 
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Funny, I exclusively play Pyromancer in DS1 and I didn't know the snakes were weak to fire. In the rare instance I couldn't let the traps take them out I beat them with the classic backstab fishing technique.
 
No, I’m just saying the difficulty isn’t unfair, because while you are expected to die repeatedly and learn that way, the game actually DOES give you all the clues to avoid all of the (non-mimic) traps, and even if you don’t pick up on all of them (which you absolutely won’t), you’re going to notice at least some.
Kaizo approach: puts in horrible bullshit that you have no way of knowing it's coming, then laughs in your face when you get got and calls you a dribbling retard.
Soulsbourne approach: puts in horrible bullshit you probably won't notice, then shakes its head disapprovingly when you get got and hopes you pay more attention next time.
 
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