- Joined
- Mar 29, 2014
Not an issue with games themselves, but controller drift.
Why is that even a thing nowadays?

Why is that even a thing nowadays?

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Assembly line franchises are full of prequels, and they are all equally crummy.What was Kojima even thinking?
Fixed.GAAS, nearly always a grind and rarely better for being a GAAS. still don't get what Platinum Games was smoking making Babylon's Fall into one. Games shouldn't be work
Whenever I bring this up, Kojima apologists handwave it as "Patriot Disinformation" (when in actuality, they just didn't pay attention to codecs, if they even played MGS, despite being superfans)It's not like those were obscure details you'd find in the depths of a wiki, it's all there in the games he himself made.
Tunic is a game that's so close to getting it right but making massive mistakes in a couple of areas. The mechanics don't fit a game of that style and mimicking Zelda more closely would have worked better for it. I like the foldout manual idea as you progress, but the actual layout of the manual in game is frustrating more than it is novel.TUNIC tries to be cute by writing everything in its own fictional language...except for area names. The UI, item descriptions, etc, are completely untranslated. Easter eggs and the secrets it hides in the collectibles are one thing, but it would be nice to know what these two dozen identical looking items actually goddamn do.
It serves absolutely no purpose other than being obtuse for the sake of being obtuse.
I don't remember saying that, more like seems he decided to have funHe's not as brilliant as people say...
This i always hated, also when everything is simplified for the sake of brevity and readability but they hide all the important context for it and there's no way to know in the UI.Games that don't give frame of reference for statistics. Code Vein is my example. My venom resistance stat is 109. What does 109 mean? Is the stat out of 100 and I have 9 extra points? Is it a mangled percentage, as in 10.9% resistance? Do I need to take more than 109 points of venom damage to get debuffed?
Settings menus that don't explain what each setting does. Most people probably don't know what ambient occlusion is, much less which method of doing it is appropriate. A one sentence blurb would be
I'm entirely convinced that the idea of QoL is an alien concept in most games and it's probably the worst thing to happens to the games industry in a while, at least since lootboxes. Especially in RPGs or Souls likes where stats have deeper meaning than just the numbers. Not having a means of explanation of what a stat does and how they fit together and instead relying on third party wikis or word of mouth from player to player is just intentionally being obtuse.This i always hated, also when everything is simplified for the sake of brevity and readability but they hide all the important context for it and there's no way to know in the UI.
What's the fucking point of abbreviating the text to say i get +20 damage when i still have to pause, pull up the fucking wiki and see if what you're giving a shitty flat +20 damage increase that's gonna get out scaled next floor, a 2 stat increase to my strength or a 20% increase to my overall damage, it's ok to shorten for brevity but don't shorten so much you end up telling fucking nothing or worse straight up lying
TUNIC tries to be cute by writing everything in its own fictional language...except for area names. The UI, item descriptions, etc, are completely untranslated. Easter eggs and the secrets it hides in the collectibles are one thing, but it would be nice to know what these two dozen identical looking items actually goddamn do.
It serves absolutely no purpose other than being obtuse for the sake of being obtuse.
The simple as fuck solution is having this be only in dungeons/plot (and it resets afterwards) so that you can't just use items to have infinite health.Mortal wounds in Judgment.
Essentially it's a mechanic where certain attacks will limit how much maximum health you have, these attacks are usually something like a gunshot, an interesting idea but is made irritation by the fact that the only way to remove them is by getting surgery or using a medkit, neither of which is cheap especially in the early game, you could be put into a position where your health is gimped on account of not having enough money to remove them and needing to use more health items due to the lowered amount but since you're using more health items, you need to buy more but since you can't afford surgery to just move it entirely you'll likely end up with no money and no way to recover health in a particularly bad spot.
They removed this mechanic in the sequel because of how much of an annoyance it was.
Don't forget about God's Right Hand if the motherfucker is targeting IchibanAnd in Like a Dragon, having a final boss at the end of a 30 minute dungeon. That is strong against everything except thunder magic (which only a single class has) was complete bullshit. First time I went against him was 30 minutes barely chipping his health. The second time was after grinding where he was still tough since he could 2 hit KO you.
Because if they did, you might be tempted to give somebody else a couple bucks for the original, instead of forking over 70$ to them.What is it whith companies when they make a remake they pretend the original does not exist anymore?
To be fair almost all e-shop had and have this issue and not just thr Switch and unlike the XBox One microsoft store (i saw someome i know go on there) you can search by priceThe switch e-shop being full of shovel ware and scam games. Can't they have a "garbage" genre I could filter out while I browse? Or at least a black list option so if I'm bored one evening I can watch a movie while filtering one by one every piece of trash littering the store? There's literally a fucking piano with 20 notes and the black ones don't work.