Some huge bullshit in Nantucket
Game has permadeath, isn't exactly a roguelike in the sense that the geography of Earth doesn't change, but it's basically a roguelike because it's meant to be played in runs where things like whale migration routes and mating grounds change from game to game so you do have to explore for them and gradually discover.
Well, the game also has narrative quests.
Imagine doing a narrative quest and being flung into a fight, which you arbitrarily cannot retreat from, against a foe that you have no idea is going to appear and is impossibly overleveled relative to you.