Biggest bullshit in a video game

I'll be honest, I'm also dreading doing the data fights too, once I even get there. I at least have time to prepare, since I'll have to grind to level up each of the drive forms so I can use the skills you earn from leveling up. As for the Sephiroth fight, I'm saving that for last before I move on to Lingering Will.
I'd say kill Sephiroth before the data fights, most of them are harder than him. Lingering Will is 100% "do you know when you can safely block, reflect, or attack? No? THEN DIE"
 
But... clearly the developers *did* intend for players to engage with the game by using fast-travel to skip long tedious walks from point A to point B. That's why they explicitly designed and added such a feature.

Anecdotally, I can't think of any open-world game made in the last decade that doesn't have a liberal fast-travel ability. With the amount of back-tracking required, especially when you get into side-quests, collectibles, achievements, etc., they'd be virtually unplayable for anyone who doesn't have 200+ hours of leisure time to devote to a single game.
But how can you enjoy a game if you don't spend an hour in real time traveling to sell loot every time you reach your carrying capacity? It's even more fun when it's the same trip you've made 100 times previously!
 
But... clearly the developers *did* intend for players to engage with the game by using fast-travel to skip long tedious walks from point A to point B. That's why they explicitly designed and added such a feature.

Anecdotally, I can't think of any open-world game made in the last decade that doesn't have a liberal fast-travel ability. With the amount of back-tracking required, especially when you get into side-quests, collectibles, achievements, etc., they'd be virtually unplayable for anyone who doesn't have 200+ hours of leisure time to devote to a single game.
Yeah. Putting aside that I don't think 'sandbox games have a fast travel that makes things so damn CONVENIENT and HELPFUL' is a good fit for a thread that is otherwise about games cheating or fucking with you.

Being able to travel around the world on foot can be great, but it can also very easily lead to mounting frustration. Take Breath of the Wild - if you do 119 shrines, get right to where the final reward is, then realise too late that you missed a single shrine over near Eventide Island, that would just be pure suffering to get to and back without fast travel.

When it comes to games with big open worlds and only relatively slow travel, they can often overstay their welcome (cough cough SotC caves). Developers adding fast travel options means that if players are wandering the world, it's because they want to explore or they are just seeing this place for the first time. Not because they missed one Korok seed over in Zora's domain and the only way to get back is a 30 minute walk of shame.

Re: Sephiroth: yeah, remember he was in the base game. He's bullshit, but the Absents and Lingering Will are made to be EVEN HARDER.
 
Re: Sephiroth: yeah, remember he was in the base game. He's bullshit, but the Absents and Lingering Will are made to be EVEN HARDER.
Oh boy. That's gonna be fun. I'll have to resume hunting for Orichalcum+, then, so I can craft the Ultima Weapon. It's been a while since I've played, so I'll have to check the amount I have when I get the chance.
 
But how can you enjoy a game if you don't spend an hour in real time traveling to sell loot every time you reach your carrying capacity? It's even more fun when it's the same trip you've made 100 times previously!
Hello, fellow former Final Fantasy XI player!
 
Hello, fellow former Final Fantasy XI player!
No I've never actually played that lol. I've just tried to do no fast travel playthroughs on Skyrim and a couple of the Fallout Games. I usually make it three hours or so in when I say "Fuck this, why did I even try it again?"
 
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No I've never actually played that lol. I've just tried to do no fast travel playthroughs on Skyrim and a couple of the Fallout Games. I usually make it three hours or so in when I say "Fuck this, why did I even try it again?"
I remember when I was 12 playing Skyrim, I'd actually drag myself across the map when overburdened. I'd grab my laptop and watch a YouTube video while holding the analog stick and keeping an eye out for wolves and shit
 
I remember when I was 12 playing Skyrim, I'd actually drag myself across the map when overburdened. I'd grab my laptop and watch a YouTube video while holding the analog stick and keeping an eye out for wolves and shit
Bullshit in this thread: people making me feel old because I was 28 when Skyrim came out. :heart-empty:
 
I've seen this in multiple games and without a doubt one hit kill/death magic skills and abilities are bullshit. They not only have a low chance of hitting but also don't work on enemies that are of equal or greater level than you. So these skills end up being useless as the only enemies that it would be worth using on a immune to it, and weaker enemies tend to die so quickly that you may as well use a normal attack against them.

Bonus points if a boss can cast them.
 
For classic 2.5D FPS titles(that I have actually played and remember still) the winners in the frustrating bullshit category are:
Doom 1 and 2: Chaingunners, Lost Souls, Revenants, Archeviles and last but certainly not least, Pain Elementals.
Duke Nukem 3D: Enforcers, Octobrains, Drones, Assault Commanders, those weird alien ripoff things from the 4th episode that can shrink you and are immune to being shrunk themselves and the Battlelord boss plus the various mini-Battlelords that show up after him.
Wolfenstein 3D: Those fucking mutants that are silent until they start shooting at you.
Dark Forces: Dianogas(those annoying motherfuckers that can hide underwater/sewage)Grans,(They throw grenade type weapons further then you and can do just enough damage to be a problem) Gammoreans,(mostly because of a certain level) and Trandoshans.(they have a stupidly powerful ranged attack that they basically cannot be stun locked out of, you need to close in to keep them from doing it and that is both sometimes unpractical and occasionally doesn't work at all, seriously fuck them)
 
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Leveled loot, especially if it's tied to a shitty level-scaling system.

Skyrim had this. You'd find a quest for a legendary relic but if you found the quest late and were therefore past the recommended level for it, that legendary relic would pale in comparison to a normal item you just crafted. I know you could level-up most items (although not all of them, irrc) via crafting but that still doesn't make up for awful equipment & loot design. Luckily there are mods like MorrowLoot.

Divinity II: Original Sin also does it. You could do some long quest chain, killing legions of enemies and a powerful boss, then get rewarded with the God Slayer Sword only for it to be rendered useless 5 levels later. The lead developer, Swen Vincke, did this on purpose, wanting people to have to constantly update their equipment, having some 'cute' name for it like 'loot fever' or something. I don't know if he just geninuely enjoys that sort of thing or was hoping it'd be a shitty skinner box, thinking it'd make the game more addicting to play.
 
Farming for weapons is also a pain in the ass, especially in something like Borderlands where they can be underleveled.

I can't tell you how many times I find some legendary item that's two levels below me, it just prolongs the tedious nonsense.
 
I remember being a good two-thirds through Witcher 3 and they decided to make a patch that "balanced" certain gear by making the required level higher than currently game, long story short all the fancy set armor I invested time and effort to find the recipes for was unequipped because I was two levels under it's requirement.
 
I remember being a good two-thirds through Witcher 3 and they decided to make a patch that "balanced" certain gear by making the required level higher than currently game, long story short all the fancy set armor I invested time and effort to find the recipes for was unequipped because I was two levels under it's requirement.
How do they do that in a single-player game? What the fuck? That's beyond patching out bugs, that's outright changing the gameplay
 
I remember being a good two-thirds through Witcher 3 and they decided to make a patch that "balanced" certain gear by making the required level higher than currently game, long story short all the fancy set armor I invested time and effort to find the recipes for was unequipped because I was two levels under it's requirement.
Shit, and I thought nerfing weapons in a single player game was pushing it.
 
How do they do that in a single-player game? What the fuck? That's beyond patching out bugs, that's outright changing the gameplay
Yeah I had to look back to see which one it was and it was patch 1.07 and I was using the feline gear, it went from 19 for the swords and 20 for the armor to 23 for both cause apparently WG isn't the only company ran by Eastern European blockheads who can make their game include "fair and balanced combat" and "dynamic gameplay".
 
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ahem
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Fuck Ghosts n' Goblins
 
Achievements like that should be illegal.

Let me tell you about Turok for the Xbox360 and how it almost had an achievement for killing a creature, an enemy, a teammate, and yourself in a single match. Took a scolding from their audience to realize that's stupid as hell and they took out the teamkilling part. Still an awful achievement.
ahem
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Fuck Ghosts n' Goblins
I've tried so many times to get into that game, but the jump mechanics are so fucked
 
The mushroom status in Earthbound. You can't heal it with any items or PK; the only way is to go all the way back to town and find the niche "healer" NPC. On the way back to town, your controls keep getting randomized, and you might accidentally kill your entire party.

Then, when it's finally gone, you walk back to the dungeon, get attacked by a random enemy, and watch as a mushroom runs in to join it at mach speed. Then it scatters spores and you get to repeat the process again. And again. And again.
 
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