Getting killed in an online game because of latency issues.
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Getting killed in an online game because of latency issues.
I'm just glad Blue Shift made it onto the PC instead of being Dreamcast exclusive like it was originally meant to be. Why the fuck didn't they even include a second analog stick on the controller, I mean come on it literally had less buttons than the Saturn 3D controller.Old console games that have inverted y axis controls with no way to uninvert them really steam my beans. It’s especially insulting with the PS2 port of Half Life since the control menu let’s you change literally everything about the control scheme EXCEPT FOR UNINVERTING THE Y AXIS.
Can we throw a few areas in DS2 at launch before patches and changes got put in. That area before you fight The Rotten first time through is complete bullshit. Non stop poison traps, you either have to know that there are hidden areas in the wall to hide in, or know to throw yourself off the ledge into the void at a specific point because there are ledges there. The boss itself is a joke, but getting to the boss first time blind is bull,The Frigid Outskirts in Dark Souls 2. Everything about that zone pisses me off, from the lack of visibility to the constantly respawning enemies to the cheap gank squad boss fight.
Yeah, I lost count of the amount of times I ended up thinking "FFS Andariel, just drop a fucking Stone of Jordan".RNG that seems capable of reading your mind. I swear, every Diablo style action RPG has the same RNG that makes sure you never get the gear you are wanting. It gets much worse if the game has a crafting system like Path of Exile's.
My guess is they forgot the game hadCan we throw a few areas in DS2 at launch before patches and changes got put in. That area before you fight The Rotten first time through is complete bullshit. Non stop poison traps, you either have to know that there are hidden areas in the wall to hide in, or know to throw yourself off the ledge into the void at a specific point because there are ledges there. The boss itself is a joke, but getting to the boss first time blind is bull,
The water area after the Mirror Knight at launch. What fucking clown decided to give the spellcasters that level of tracking on their shots? Using a shield to block shots? It deals damage through the shield, try to roll/avoid, the area is water filled, so you are slow as hell and the spell tracking means good luck dodging shots. That had to be one of the most infuriating parts of that game at launch.
The Dragon Shrine at launch. Someone forgot to make the giant two handed mace fuckers have any recovery animations or stop, as well as up their swing speed, so once you got caught blocking, that was it, you were done. Watch anyone who played through this at launch, standard was to kite and hit with spells/fireballs rather than engage in any kind of melee.
Of course, post patch, they made those parts better, but at launch and playing blind...fuck off.
I go onto youtube to check on the Shrine of Amana, and it turns out that section was so shit and got patched so fast that a lot of playthroughs at the time go "yeah, this used to be catastrophic, but they patched it quick". Fuck me for blitzing through the game with my strength build.My guess is they forgot the game hadPS1 shovelware-tier controlsa unique gameplay style, and designed those enemies as if it was any other 3D game.
Yeah, I lost count of the amount of times I ended up thinking "FFS Andariel, just drop a fucking Stone of Jordan".
I go onto youtube to check on the Shrine of Amana, and it turns out that section was so shit and got patched so fast that a lot of playthroughs at the time go "yeah, this used to be catastrophic, but they patched it quick". Fuck me for blitzing through the game with my strength build.
Random stat growth in RPGs, especially if it's not only random number of points but also random distribution over skills.
At least if you play a tabletop you have a DM to compensate for getting fucked by RNG in a level up. In a game where the various missions have no regard to your stats, you either take a chance you made a character unplayable for the next dozen hours or save scum.
Yeah, that's a franchise-wide problem. You think Persona is bad about that? Try entries like Digital Devil Saga or Shin Megami Tensei: Nocturne.Something that would piss me off when playing through P5 and why I just took a break from it was enemies having insta kill skills. I'd have encounters with a group of angels and if I didn't kill them first turn there was a chance they'd TPK me with Hama. Seemed to always have 100% accuracy when I couldn't ever get Mudo or Hama to land myself.
Similar is games that give you a bunch of ways to debuff the enemy but they're never useful since bosses are always immune while enemies that it would work against are so weak you don't need to use them. Also, if games claim to allow multiple different builds "all up to the player" yet in practice there's only 1-2 builds that you can use if you don't want to get stomped late game. It's like you can spec between Mag or Phys but most bosses have Phys Null/Repel or most bosses are Mag immune. What's the point of letting me pick how to build my character if basically any build besides one is going to make the game insanely hard if not impossible?
The Difficulty in P5 is also bullshit.Something that would piss me off when playing through P5 and why I just took a break from it was enemies having insta kill skills. I'd have encounters with a group of angels and if I didn't kill them first turn there was a chance they'd TPK me with Hama. Seemed to always have 100% accuracy when I couldn't ever get Mudo or Hama to land myself.
Similar is games that give you a bunch of ways to debuff the enemy but they're never useful since bosses are always immune while enemies that it would work against are so weak you don't need to use them. Also, if games claim to allow multiple different builds "all up to the player" yet in practice there's only 1-2 builds that you can use if you don't want to get stomped late game. It's like you can spec between Mag or Phys but most bosses have Phys Null/Repel or most bosses are Mag immune. What's the point of letting me pick how to build my character if basically any build besides one is going to make the game insanely hard if not impossible?