Biggest bullshit in a video game

The original Red Faction.

Finish the entire game, and right before the final cutscene there's an infuriating "defuse the bomb in 30 seconds" minigame that you can't savescum. And it changes every time.

1615875028125.png


Enter the right sequence. If you get one wrong the whole row resets. Get all four and then another fucking row opens up..
1615875100650.png


When you finally guess both rows the final cutscene plays and it's end credits

Who thought ending an FPS with a dumbass minigame was a good idea. Fucking bogus.
 
Last edited:
People always mention the second disc when talking about why Xenogears was fucked, but it was fucked in the first disc too. The random encounter rate was through the roof and the combat was too basic bitch and tedious.I can never advance in games where story progression is sandwiched within so much pointless tedium.

High rates of the same repeated random encounters were always what sucked the most about old jrpgs
Tower of Babel in disc 1 was utter bullshit.
 
My friend was telling me back in the day that when Samus got electrocuted in Smash (the N64 original), unlike every other character whose skeleton was shown, she'd be naked.
ssb_samus_electric_attack.png
I got grounded over that autistic nigger telling me about this in church. For a whole lot of fucking nothing.

Wherever you are, Robby, I'm glad your parents beat you. Your sister was a whore, too.
 
I will always love System Shock 2.

But.

The weapon degradation system was so fucking bad. Fortunately, you can modify or deactivate it entirely.

SS2 also had a design issue in regards to weapons versus the enemies. You had four types of weaponry:

STANDARD: wrench, pistol, shotgun, assault rifle
ENERGY: laser pistol, EMP rifle, laser rapier
HEAVY: grenade launcher, stasis field generator, fusion cannon
EXOTIC: crystal shard, annelid worm launcher, viral proliferator

(Yeah, there's also the Psi-Amp but that doesn't really count.)

The problem is that you can pretty much blow through the game with the standard and heavy weapons. Energy weapons have diminishing returns; while they're effective against hybrids and robots, they're ineffective vs annelid creatures (which you will encounter in increasing numbers). Exotics work well on annelids, but you only get access to the skill a little ways into the game and it's a drain on upgrades that could be better spent elsewhere.

Meanwhile, the assault rifle is practically the one-size-fits-all tool, especially if loaded with AP rounds for hard robot targets, or anti-personnel nanite rounds for squishy annelids. Pack the grenade launcher for backup and you're set.
 
The original Red Faction.

Finish the entire game, and right before the final cutscene there's an infuriating "defuse the bomb in 30 seconds" minigame that you can't savescum. And it changes every time.

View attachment 2001303

Enter the right sequence. If you get one wrong the whole row resets. Get all four and then another fucking row opens up..
View attachment 2001313


When you finally guess both rows the final cutscene plays and it's end credits

Who thought ending an FPS with a dumbass minigame was a good idea. Fucking bogus.
After how downright-decent the rest of the game was that puzzle minigame as the climax was like a fucking wet fart in an elevator.
 
Cataclysm Dark Days Ahead's habit of corrupting my save once I reach winter. Usually happens halfway through the season. Hopefully the stable release of 0.F doesn't have this problem. I probably wouldn't encounter it if I used less mods.
 
I hate this mission so much.
Ever since I first played this game back in the early 2000s, that trash mission has been burned into my memory, who thought the RC missions in the early GTA games were a good idea anyway?
 
  • Like
Reactions: Haftag
The Commando missions in the original Command & Conquer. This unit has the ability to demolish any structure instantly using C4, which sounds pretty good. The problem is that when you do destroy something, there's a high chance that 1 or 2 soldiers will spawn which will always get a shot in before you can kill them. Given that there is no way of healing or building other units in these missions, chances are you'll lose most of your health before you can get close to completing your objective. Only real answer is to save scum before each attack until it doesn't spawn any infantry.
 
I've never played it but I'm reminded of the jump rope in Final Fantasy 9. I'm about as good at that as I am in real jump rope. (:_(
Oh, fuck that shit. I looked up a tutorial on running my ps4 through my computer so I could run an automated script to do that horse shit for me. 1000 jumps takes too long for any mortal man, tying a trophy to it was a dick move.
 
  • Agree
Reactions: Pissmaster
3D GTA missions involving RC vehicles can all fuck off forever. Fuck Zero's missions in GTASA, too.
Supply Lines is actually pretty easy if you know the trick: Just don't hold onto the accelerate button on your plane. You'll move a lot slower, but you'll still move forward without consuming any fuel. With that, you can easily beat the mission, albeit it will be a little slow.
 
After how downright-decent the rest of the game was that puzzle minigame as the climax was like a fucking wet fart in an elevator.
I'd argue the 'stealth' sections where they take ALL your weapons away as well as the INSTAKILL RAILGUN MERCS toward the end of the game were anything but decent. And this is coming from someone who also has a fondness for that game.
 
Back