The inability to fully customize control settings in console games, particularly in shooter games.
Here's a screenshot of the options menu from the Game Cube version of
TimeSplitters 2.
View attachment 2327761
See that? In all three
TimeSplitters games, I can 100% curate the way I want to control the game. If I felt so inclined, I could remap the controls to play like the SNES port of
Doom, where the analog stick has tank controls, the shoulder buttons strafe, and I shoot using the face buttons. Or heck, why not go full crazy and have the face buttons be your walk buttons? It'd be highly impractical to play this way, I know, but the fact that
I can do that is what's important here. And these games were on 6th generation consoles.
Fast forward an entire console generation later, and games no-longer feature these kind of menus. Instead, all you get is a few presets designed by the developers for how
they want you to control their game, rather than how
you want to. It smacks of developer laziness, considering that a series from the early 2000's could implement a control binding menu, but newer games refuse to add one.
Admittedly, I haven't played many console games these days, so I don't know if this has changed at all. I've heard that the Switch allows you to rebind buttons on the dashboard, which is a step in the right direction, but it'd be much better if it was implemented in the game itself.