- Joined
- Feb 28, 2015
basedVex origin story. She works retail, Borderlands Black Friday comes, she gets siren powers and then kills everyone.
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basedVex origin story. She works retail, Borderlands Black Friday comes, she gets siren powers and then kills everyone.
Yeah but they keep mentioning "shit farm" from the first vault hunters backstory. What even is a "shit farm"? I remember the fallout show also having a shit farm as well and the joke was "You keep feeding people to shit so they can attract flies so others can eat for protin".shit humor has been a constant staple of the human experience for thousands of years as we do it all the time in our lives to the point we made jokes about it
The deals where really half offVex origin story. She works retail, Borderlands Black Friday comes, she gets siren powers at gunpoint and then kills everyone. Humor is a lot better than I expected.
That one is alot of fun. After finishing the storyline of this DLC, i would just fuck around and shoot at the slots.The best one, for sure, was the Handsome Jackpot DLC,
Ngl it gave me a good laugh, honestly feels very borderlands-ish. If they can keep the same level humor, the game aint completely fucked yet.Vex origin story. She works retail, Borderlands Black Friday comes, she gets siren powers at gunpoint and then kills everyone. Humor is a lot better than I expected.
The "Dialogue Skipper" mod is necessary for replays and new games if you have a PC. Makes the game way better.I'd like BL3 if the game let me play it. Tried playing through it with a buddy and there are no fucking enemies. Anywhere. We were doing long walks through fucking completely deserted cities on our way to the next 40 minute "comedy" setpiece where we'd get blabbed at by characters, unable to do anything until they were done talking about a story neither of us gave even a single shit about.
During the 20-30 second sequences where the game would finally spawn 3-4 enemies we would immediately mulch them and then it was back to walking or listening. Fuck Borderlands 3. Even the Pre-Sequel got the "dungeons full of enemies" shit right.
I disagree. In fact throughout Borderlands 1 and 2 and the Pre Sequel many of the levels feel too big and too stretched of content. 3 made it way worse. The "interesting content and combat" to "doing literally nothing but walking and trying to Bunnyhop or drive to the next slice of content while these trash mobs do pitiful damage to you or your car" is a staple in the series that never got fixed. Which is absurd, because it's supposed to be a high octane looter shooter. I hate that. I love borderlands, 2 with all DLC's is my favorite but even the DLC maps stretch out the playing field for way too long just for the sake of it being a "big planet". I don't care for that shit. It's not fun and only wastes your time. Every fucking game has this problem as far as I know. They need better level design. I am immersed into 1 and 2's Pandora but at the cost of it being way too large for its own good. Only thing I'll give 3 is letting you fast travel from anywhere which is immediately murdered by their shitty real-time cutscenes and character animations you cannot stop which waste your time way worse than jumping to the objective across the long level in 1/2/PS.@naffatune I'd argue the opposite. I think base game BL3 maps are great, and a lot better than base game BL2 maps. The expansiveness of maps like Devil's Razor lends itself to more sub-locations, and therefore more things to see and do. Sprinkling in the Crew Challenges was also a cool feature, gives you more of reason to look for hidden mini-bosses and explore the map in general. Maps in BL2 on the other hand, felt a bit too small and at times linear.
Randy Pitchford just showed off every area name and marcus bobblehead location in Borderlands 4. No more secret location for you
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That's what I love about video games. Random items and objects scattered around for the player to collect.Randy Pitchford just showed off every area name and marcus bobblehead location in Borderlands 4. No more secret location for you
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I really didn't like Moxxi in BL3. Her overly vengeful attitude to that guy rubbed me the wrong way when she's a revolving door of partners.Whats up with Moxie wanting to kill most of her EXs? The one she sent me to kill was hosting a tournament were if you win, you got to have sex with him. What a retarded plot line.
You will own nothing, and like it.Borderlands 4 is releasing for Switch 2 on October 3rd, running at a silky smooth 30FPS (at most) and requiring a download.
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It doesn't look too sterile to me, it just looks weird and blocky. I think I'm a fan of taking a new direction for the UI, seeing as BL3 had basically perfect design (minus the constant popups for tokens, cards, points, etc) but I'm skeptical of how it's going to hold up. Just looks distracting to my eyeThat's what I love about video games. Random items and objects scattered around for the player to collect.
I've seen Borderlands 4's UI. Compared to Borderlands 3's UI, it looks too clean and generic. I know Borderlands takes place in the future, but does the UI have to look so sterile?
Not that the story has ever been taken too seriously, but BL3 was so retarded with absolutely zero decent character development that it's hard to even treat any of it as canon. They could have taken so many awesome directions with the characters introduced in 2, and they decided on a bizarre gynocentric fanfiction-style plot that would feel more at home in my little pony than in BL. Typical loser activist political injection was to be expected but still beyond disappointing. I plan on doing a BL3 rewrite at some point, just for my own sanity.I really didn't like Moxxi in BL3. Her overly vengeful attitude to that guy rubbed me the wrong way when she's a revolving door of partners.