- Joined
- Apr 15, 2014
The absolute worst part of it all was, you have no way of knowing except by memorization just what part was the right manufacturer. Each time you get a new possible upgrade, you have to pull up some fucking wiki to figure out whether or not the weapon was worth keeping or complete trash due to a stupid part mismatch. It's absolutely a fun idea in theory, but without some way to mitigate the massive prayers to RNGesus, it just becomes tedious and frustrating.
And don't even get me started on the inability to skip dialogue. Nothing emphasizes all the sour points of Burch's writing like having to listen to it, uninterrupted, EVERY SINGLE TIME you play through the campaign in a game that's designed around playing the campaign multiple times. There's a reason I find it hard to enjoy farming weapons like the game wants me to do. The unfunny humor is bad enough, but then the game makes the mistake of thinking it has a serious narrative with serious ideas and gives you these sappy drama sections. It says something that by the end of it, the intentionally annoying robot is the least annoying character in the game.
And this game is supposed to be story driven?
I think the story was written by three different guys. Sam Winkler, Danny Homan, and Randy Varnell.
The last name should bring you dread, because he was the guy who directed fucking Battleborn.
People have waited 10 years for a sequel. This game was in development for 5 years. You think in the amount of time they were in pre-production, they could have planned better inventory and loot management systems and a sensible story narrative. And yet they still managed to fuck up both.