Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

How long will Revolution 60 come to Steam?


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The issue is not whether or not the backers actually chargeback, whether or not they get refunds, or whether or not this leads to a ripple effect. The issue is solely how this reflects on Brianna Wu. And from the looks of it....


....Wu does not like what that reflection portrays one bit.

It's nice to know that in the future, the telegram is going to make a comeback.

And the statement that "her biological physiology may reassert itself" is Flynt/Wu jibber-jabber in its purest form.

Thanks for posting that. It really sucks.
 
It's probably been said before but here's my take on it.

Wu doesn't really gain anything tangible by not releasing the game, her Patreon isn't increasing and she has no other source of regular reliable income. If she never releases it then all that happens is she will refund a few of the backers on Kickstarter, but only if they really pressure her for it. She's unlikely to lose a lot of money as I'd guess the majority of her backers were just the usual SJW crowd who have backed her for imaginary social justice points.

What is stopping her from releasing it is what she stands to lose if she does. The game is garbage so it will rightly get a majority of negative reviews and she won't be able to write them all off as GOOBERGATERS! Sure, Kotaku will probably name it game of the year but most legit sites either won't bother reviewing it or will give it a low score. This will basically ruin her reputation and likely see her Patreon dwindle even further (it could have the opposite affect if she spins it well enough but I don't think that she thinks it's worth the risk).

What I don't understand is why Wu started all of this in the first place. What possible reason could she have had in thinking that porting a a game from iOS to PC ,where the graphics would be considered dated 10 years ago, would be a good idea. I understand you can make a game with objectively 'bad' graphics and it still be a success but these games tend to have a unique art style that let's you look past the graphics and enjoy the game. It wasn't as if she got rich off the Kickstarter, what was it $12,000?
 
As I recall, it's a "take that" to men because "boyfriends always seem to think women can't play games on anything but easy". Pretty sure it was in response to a specific game...

Found it!

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oh my god he got it from a borderlands 2 joke that makes it so much gayer than it already was
 
meh, Working on Rev 60 means Johnnys still in "the game" or is a "game developer" but once he finished Rev 60 then he's got nothing to talk about or tie him to the industry.

No one wants to hear from a Dev who made one sub par game 5 years ago and nothing since. The longer Johnny hangs onto Rev 60 the longer he can delay his inevitable loss of connection to the world of tech.
 
Wu is in an odd place , in the last week at least two articles have gone up in the usual pro sjw gaming..erm press about kickstarter failures and how indie developers are worried that their funding is now potentially drying up...

Wu is slowly falling into the 'take and run' brigade , if that game isnt released soon , wus limited 'allies' in gaming circles are also likely to turn on him, as wu will be seen to have ruined the party for actual developers.

and thats what wu dreads , not being accepted by fellow developers, aka real ones.

as long as the rev 60 agenda is pushed ,like recently the wu will break..
 
Those new soda fountains that let you mix and match tons of flavors.

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I still don't get that other Tweet, Wu is probably high on NyQuil again.
What I don't understand is why Wu started all of this in the first place. What possible reason could she have had in thinking that porting a a game from iOS to PC ,where the graphics would be considered dated 10 years ago, would be a good idea.
Because she thought that it would be as easy to port that game as flipping a switch. The only reason for porting Rev 60 to PC and Mac can be described with two dollar signs in Wu's eyes.
 
Is it just me or is there now no time limit to the QTEs in the PC version? That would make these QTEs even more pointless and boring - which must be quite some achievement, seeing how I thought it couldn't get any worse.

You don't understand the way Brianna Wu's mind works on this. If we are successful, this would be the funniest fucking endgame of all.

She wants to be taken seriously, not seen as the new Tommy Wiseau, Neil Breen, or James Nguyen. Everywhere she goes, she brandishes her GODZILLA OF FEMINISM moniker, constantly pulls her professional victim schtick, and invariably goes out of her way to make herself look DEAD COLD SERIOUS at all times. You all have seen by now, that, if nothing else, Wu is utterly fucking humorless about her public persona.

This is why her chimp-outs are so spectacularly entertaining.

Revolution 60 becoming one of those games - the so-bad-it's lovable variety - would cause her to literally descend into a realm that to her would seem an endless nightmare: a realm where people make terrible jokes about her work all the time for absolutely justified reasons and no amount of spin can save her dignity. Revolution 60 delivers on being entertainingly bad, especially if you go through it drunk and with friends present for your playthrough. It deserves its spot as gaming's Manos: The Hands of Fate. It shares a lot with Manos, really.

Picture, if you will, the absolute abyss this would plunge Wu into. Holiday would be recorded as the laughingstock she always was, even as the game does relatively well for itself with cult followings. Brianna Wu's terrible writing would be the subject of discussion, analysis, and outright mockery. Instead of "Brianna Wu, Game Developer," she'd be remembered as "Brianna Wu, the person behind Revolution 60."

She'd fucking lose it, is what I'm getting at.
Well, I was mainly goofing around, though giving John a chance to embrace his notoriety the way Wiseau did would be a bit of a letdown (but apparently, that's out of the picture anyway).

meh, Working on Rev 60 means Johnnys still in "the game" or is a "game developer" but once he finished Rev 60 then he's got nothing to talk about or tie him to the industry.

No one wants to hear from a Dev who made one sub par game 5 years ago and nothing since. The longer Johnny hangs onto Rev 60 the longer he can delay his inevitable loss of connection to the world of tech.
Bribri always mentions Rev60 being an "award winning game" when he introduces himself as a gamedev. Needless to say these awards were granted to him by people that were buddy-buddy with him to begin with.

Wu is actually capable of dragging out the 5 minutes of "fame" regarding her abortion of a game quite some time, mostly since the people she uses it to impress with don't really know any better or care. Though that number of people dwindles by the minute.

In the long run, her gamedev cred is dying of old age. She's not making anything new and the one game she made isn't even available, I think. Let alone ported to PC.
 
I still don't get that other Tweet, Wu is probably high on NyQuil again.
Because she thought that it would be as easy to port that game as flipping a switch. The only reason for porting Rev 60 to PC and Mac can be described with two dollar signs in Wu's eyes.

I don't know a lot about game development but I have heard that a straight port should have been almost as easy as flipping a switch in the case of Rev 60.
 
I don't know a lot about game development but I have heard that a straight port should have been almost as easy as flipping a switch in the case of Rev 60.
Given that Wu was using Unreal Engine stuff, it pretty much should have been. But of course Wu wanted to fiddle with everything, thereby breaking it.
 
I don't know a lot about game development but I have heard that a straight port should have been almost as easy as flipping a switch in the case of Rev 60.

A straight port is a slight misnomer, since even in "straight" ports things like button prompts have to be renamed for the target system and slight changes made to accommodate different control schemes, but the code is generally pretty universal and merely needs a system wrapper or executable for the port destination to execute the code.

Given that Wu was using Unreal Engine stuff, it pretty much should have been. But of course Wu wanted to fiddle with everything, thereby breaking it.

Unreal's engine comes with built in porting capability, baking system specific instructions for the target platforms the games are meant to run on, so I don't doubt a port couldn't be baked and shipped at this point. However, given what we do know, it's likely it will run like dogshit no matter what platform it's meant to run on because it has been optimized extremely poorly.
 
Given that Wu was using Unreal Engine stuff, it pretty much should have been. But of course Wu wanted to fiddle with everything, thereby breaking it.
Guessing how much time a project in software development will take is one of the hardest things you can do. It's always longer. Even if your guess is pessimistic, there will be something you didn't thought of before or something that takes much longer for some stupid reason no one could have seen coming. Even most project managers have that problem and it is nothing you can learn at college, because you need either experience for that or a good intuition.
 
Guessing how much time a project in software development will take is one of the hardest things you can do. It's always longer. Even if your guess is pessimistic, there will be something you didn't thought of before or something that takes much longer for some stupid reason no one could have seen coming. Even most project managers have that problem and it is nothing you can learn at college, because you need either experience for that or a good intuition.

Even worse, there's the issue of both hubris and unexpected issues. The former Wu posses in massive qualities and had led to such boneheaded foolishness as 4096 x 4096 textures for a mobile game port (which is still obscenely high res for a PC port of the same), and such arrogance has led to the crap quality. The unexpected issues have led to all the problems Wu has admitted to having with the development and how errors Wu though long over are still present.
 
Frank really will eat anything Bri gives to him...

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Not unless you want be on the receiving end of a righteous DMCA claim. John is an asshole but he's still entitled to private property rights like every other american.

What I mean is would it be possible to do it just to shame John, not to sell the game. I imagine the person would just demonstrate themselves playing the game on Youtube.
 
I don't know a lot about game development but I have heard that a straight port should have been almost as easy as flipping a switch in the case of Rev 60.

But you see, when you're the styling, profiling, dog killing, husband beating, (not) game making son of a gun, you don't have time for such trivialities as actually releasing the fucking game.

( Your avatar and name forced me to do it, I'm sorry)
 
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