Screamer_2
kiwifarms.net
- Joined
- Nov 6, 2022
They always keep the prices of past releases at a stupidly high price. It must just be part of the strategy of getting people moved onto the next game.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Pretty gayMan, the game hasn’t even been out for a month and they’ve leaked like 3 crossovers.
One for Dune part two
Another Boys Crossover
A walking dead: the ones who lived crossover.
Another Evil Dead crossover (?)
I like how everyone starting fucken chud doomer posting as soon as Nicki Manji was added, that’s their go to skin to complain about.Pretty gay
But at the same time, the only thing me and my friends enjoy in this game is Zombies so I guess I can't get too mad about retards buying skins that don't gel with their dark and gritty serious military game.
Speaking of Zombies, I found a guy in a Der Riese lobby that told me about a two man glitch to control zombie spawns. If I can find a video, I'll link it. For now, I'll try to explain.But at the same time, the only thing me and my friends enjoy in this game is Zombies so I guess I can't get too mad about retards buying skins that don't gel with their dark and gritty serious military game.
Zombie glitches and speedrunning techniques are some of the most fascinating things I've ever seen in videogames. You would be surprised just how easy it is to survive a bajillion rounds in most maps, problem is 1) Patience(as this takes hours upon hours to do, after all you're surviving number of waves beyond what the game expected you to and rounds get exponentially longer with them taking over an hour each after a certain point). 2) would be WHY they break. Each map has a certain round limit on how far you can possibly get before the map crashes, and there are numerous things that effect just how long a game can last(fire and similar FX effects play a large role in most maps, cutting down the number of rounds one can get if certain weapons or traps are used significantly).Speaking of Zombies, I found a guy in a Der Riese lobby that told me about a two man glitch to control zombie spawns. If I can find a video, I'll link it. For now, I'll try to explain.
The room where quick revive is, by the first mystery box spawn, there's a hole where you can fall through underneath the teleporter. One guy stands by a pillar by that room's entrance and faces the zombie spawn window next to Quick Revive. Another guy falls down the hole and stands at the right corner. Corner guy can move up by the grenade buy and the zombies will run towards him. Go too far, and they'll swarm you. You'll know you did it properly when the zombies below run back and forth in the teleporter room and hallway. Both guys have to stay in their spots or the zombie pathing glitch will stop.
How/why it works, beats me.
All operator skins are fucking dumb. This is a military shooter, each faction should have distinctive uniforms that somewhat conceal them against the elements, like in previous games. Gun skins, on the other hand, I don't care about. I have been guilty of running colorful/animated gun camos, but that doesn't really impact the game as much. If you run a pink unicorn gun covered in glitter and cum and it makes you visible, that's on you but at the very least your operator should look like a professional soldier, otherwise you don't really have a game to speak of. Just a platform for microtransactions, oh wait
Womanhood is realizing 2009 Ghost is hotter and OG Soap is cooler
whenever I see ghost x soap I get really fucking mad and shit
I don't care anymore, I know I will 100% not be playing it. All the baggage from MW5 and MW6 will be there, just like Cold War was dragged down with all the other modern(at the time) COD staples
I don't think I need to add anything to this statement, so I will just post some pictures of SHG employees:In the leadup to MWIII, SHG was bragging about how they "fixed" the lighting on the classic maps compared to MW2 and did some steps to make the players pop out "because it was too hard to see players against the background in the old games." Apparently, they thought that in MW2, snipers in ghillie suits weren't supposed to be hard to see when they hide in foliage, like it was some kind of design flaw that the camo worked.
Funny, for me it's the complete opposite. I can't see shit in nuMW with all the effects and crap everywhere.In the leadup to MWIII, SHG was bragging about how they "fixed" the lighting on the classic maps compared to MW2 and did some steps to make the players pop out "because it was too hard to see players against the background in the old games." Apparently, they thought that in MW2, snipers in ghillie suits weren't supposed to be hard to see when they hide in foliage, like it was some kind of design flaw that the camo worked.
Nu-MW2 task force 141 help Mexican special forces to kill American citizens. As in the Mexican military illegally crossed the border.
Firstly, Good Avatar and secondly.Womanhood is realizing 2009 Ghost is hotter and OG Soap is cooler
whenever I see ghost x soap I get really fucking mad and shit
If I understand correctly, they were doing that to get a lead on Hamas or something. It just came out of nowhere with no build up.Pretty sure Shadow Company warcrimed the fuck out of Mexico first. Murdering every civilian in a town because (I don't remember, the plot was too boring to follow) was kind of a trip.
I learned that WaW Zombies is quite "janky" in practice. Zombies can swarm and "hug" you into a down. Health takes longer to regenerate, their lunge is equivalent to the Commando perk. The concept is quite simple; the execution with survival is much harder than its successors.As for the trick on Der Riese, this is actually fairly simple: Zombie AI chases the nearest player or target(such as Monkey Bomb) indiscriminately unless their AI is overwritten to focus on one specific target(such as a gobblegum or, again, Monkey Bomb). If another target gets closer then they go after that one instead. It's easy to get the entire horde to focus on one player or even play patsy-cakes with them and having them constantly switch focus from one player to another, that's why nobody camps anymore when it's so easy to run trains on the hordes(that's what kiting them is called within the community, running trains)
I'm pretty sure they basically made Zombies without any authorization from Activision or higher ups during a crunch period so it kind of makes sense.I learned that WaW Zombies is quite "janky" in practice.
I just think 2009 ghost's outfit is coolerAlso you’re wrong, new Ghost is 100% times more attractive then OG, cope abd sneed.
Pretty sure Shadow Company warcrimed the fuck out of Mexico first. Murdering every civilian in a town because (I don't remember, the plot was too boring to follow) was kind of a trip.
Partially right: Zombies was done when main development on the game was more or less done. All that was needed was bug polishing, so many people who didn't focus on that like concept artists or programmers were working on whatever in their spare time. Last Stand flash game was popular at the time so one of the developers decided to use COD assets to re-create it in 3D, an artist by the name of Porter made a futuristic laser gun in his spare time(which would end up becoming the famous "Ray Gun"). The rest is history, the new "Zombies" game became the talk of the office, so much so that they decided it would be neat to include as an Easter Egg in the main game(after the credits of course, as COD was seen as a "grounded, realistic" game at the time so this would be controversial). The original plan for the epilogue was a D-Day like scene where you play as a German MG42 gunner on top of a gunners' nest in a bunker, constantly shooting down allies. But they just keep coming, and coming, and coming, and at a certain point you would be gunned down as well. You couldn't win, this philosophy was one of the cornerstones of Zombies and that's one of the reasons that Nacht Der Untonten replaced that level(the other was that it wasn't finished yet anyways).I'm pretty sure they basically made Zombies without any authorization from Activision or higher ups during a crunch period so it kind of makes sense.
The rumors way back said this would be a reboot of BO2 same way as the nu-MW trilogy was. The idea is that there will be 90s levels and future levels, same way as BO2 had 80s levels and 2025 levels.how the fuck will they be able to make a game based on a war that lasted months? You'd think at this point enough time has passed that they could do a game based on the events from Black Hawk Down. Hell both Congo wars would be interesting especially for how little its talked about in the west. according to a greentext i read it was like africa's version of ww1. Just the 90s in general are ripe for a post-cold war black ops campaign.
I have a hardon for the Gulf War so it's going to be tough for me not to caveThe rumors way back said this would be a reboot of BO2 same way as the nu-MW trilogy was. The idea is that there will be 90s levels and future levels, same way as BO2 had 80s levels and 2025 levels.
Note the pattern here: WW2 was supposed to represent the original WW2 trilogy of games, MW2019 is COD4, Cold War is Black Ops, Vanguard was WaW, MWII was MW2 and MWIII is supposed to be MW3. By the process of elimination, the next one will be BO2