Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

It's definitely one of the best WW2 games ever released. Never before have I seen WW2 depicted in a raw, no holds barred experience yet. It literally feels like hell.
 
Man, the game hasn’t even been out for a month and they’ve leaked like 3 crossovers.
One for Dune part two
Another Boys Crossover
A walking dead: the ones who lived crossover.

Another Evil Dead crossover (?)
 
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Man, the game hasn’t even been out for a month and they’ve leaked like 3 crossovers.
One for Dune part two
Another Boys Crossover
A walking dead: the ones who lived crossover.

Another Evil Dead crossover (?)
Pretty gay

But at the same time, the only thing me and my friends enjoy in this game is Zombies so I guess I can't get too mad about retards buying skins that don't gel with their dark and gritty serious military game.
 
Pretty gay

But at the same time, the only thing me and my friends enjoy in this game is Zombies so I guess I can't get too mad about retards buying skins that don't gel with their dark and gritty serious military game.
I like how everyone starting fucken chud doomer posting as soon as Nicki Manji was added, that’s their go to skin to complain about.
Crossover skins are dumb, I just wish they fit thematically with the season (unless it’s Halloween)
 
All operator skins are fucking dumb. This is a military shooter, each faction should have distinctive uniforms that somewhat conceal them against the elements, like in previous games. Gun skins, on the other hand, I don't care about. I have been guilty of running colorful/animated gun camos, but that doesn't really impact the game as much. If you run a pink unicorn gun covered in glitter and cum and it makes you visible, that's on you but at the very least your operator should look like a professional soldier, otherwise you don't really have a game to speak of. Just a platform for microtransactions, oh wait
 
But at the same time, the only thing me and my friends enjoy in this game is Zombies so I guess I can't get too mad about retards buying skins that don't gel with their dark and gritty serious military game.
Speaking of Zombies, I found a guy in a Der Riese lobby that told me about a two man glitch to control zombie spawns. If I can find a video, I'll link it. For now, I'll try to explain.

The room where quick revive is, by the first mystery box spawn, there's a hole where you can fall through underneath the teleporter. One guy stands by a pillar by that room's entrance and faces the zombie spawn window next to Quick Revive. Another guy falls down the hole and stands at the right corner. Corner guy can move up by the grenade buy and the zombies will run towards him. Go too far, and they'll swarm you. You'll know you did it properly when the zombies below run back and forth in the teleporter room and hallway. Both guys have to stay in their spots or the zombie pathing glitch will stop.

How/why it works, beats me.
 
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Speaking of Zombies, I found a guy in a Der Riese lobby that told me about a two man glitch to control zombie spawns. If I can find a video, I'll link it. For now, I'll try to explain.

The room where quick revive is, by the first mystery box spawn, there's a hole where you can fall through underneath the teleporter. One guy stands by a pillar by that room's entrance and faces the zombie spawn window next to Quick Revive. Another guy falls down the hole and stands at the right corner. Corner guy can move up by the grenade buy and the zombies will run towards him. Go too far, and they'll swarm you. You'll know you did it properly when the zombies below run back and forth in the teleporter room and hallway. Both guys have to stay in their spots or the zombie pathing glitch will stop.

How/why it works, beats me.
Zombie glitches and speedrunning techniques are some of the most fascinating things I've ever seen in videogames. You would be surprised just how easy it is to survive a bajillion rounds in most maps, problem is 1) Patience(as this takes hours upon hours to do, after all you're surviving number of waves beyond what the game expected you to and rounds get exponentially longer with them taking over an hour each after a certain point). 2) would be WHY they break. Each map has a certain round limit on how far you can possibly get before the map crashes, and there are numerous things that effect just how long a game can last(fire and similar FX effects play a large role in most maps, cutting down the number of rounds one can get if certain weapons or traps are used significantly).

Black Ops 3 onwards the rounds are capped to 255 and enemies stop getting tougher at that point, so the community focused on speedrunning how fast it takes to get to and complete round 255, even then some maps cannot even let you get that far due to all the background nonsense that is being written in real time to memory that is weighting down the map. Devs never intended you to get past a certain point so they never put a limit on how much info can be saved in memory, so if you go longer than the game expects you to, memory will continue to be written down with menial info, until the game crashes as it no longer has any memory left. I recall BO3 having a memory leak problem on top of that, leading to some weird calculations as to what you can or cannot do to reach max round optimally.


As for the trick on Der Riese, this is actually fairly simple: Zombie AI chases the nearest player or target(such as Monkey Bomb) indiscriminately unless their AI is overwritten to focus on one specific target(such as a gobblegum or, again, Monkey Bomb). If another target gets closer then they go after that one instead. It's easy to get the entire horde to focus on one player or even play patsy-cakes with them and having them constantly switch focus from one player to another, that's why nobody camps anymore when it's so easy to run trains on the hordes(that's what kiting them is called within the community, running trains)

BTW there is glitch spots on some maps where if you stand there, zombies cannot get to you or their AI breaks and ignores you. Call of the Dead has one where if you stand outside the door to the lighthouse without opening it and leaving certain other doors locked, zombies will spawn inside and never be able to get to you. You have to let them die out(which they do after a ridiculous amount of time if they are not taking any damage as a debug way of killing them in case of them glitching out, funnily enough that map is so sluggish that despite this process taking so long, this is still the best speedrunning strat as far as I know). On Kino Der Toten, on the other hand, if you stand at a certain spot under the stage and crouch, Hellhounds will ignore you, letting you go AFK or take care of them if they give you or your team any trouble, for some reason. Many of these glitches even carry over to their BO3 remakes since Treyarch basically copied over the code from previous games and added a new coat of paint to the models.
 
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All operator skins are fucking dumb. This is a military shooter, each faction should have distinctive uniforms that somewhat conceal them against the elements, like in previous games. Gun skins, on the other hand, I don't care about. I have been guilty of running colorful/animated gun camos, but that doesn't really impact the game as much. If you run a pink unicorn gun covered in glitter and cum and it makes you visible, that's on you but at the very least your operator should look like a professional soldier, otherwise you don't really have a game to speak of. Just a platform for microtransactions, oh wait

In the leadup to MWIII, SHG was bragging about how they "fixed" the lighting on the classic maps compared to MW2 and did some steps to make the players pop out "because it was too hard to see players against the background in the old games." Apparently, they thought that in MW2, snipers in ghillie suits weren't supposed to be hard to see when they hide in foliage, like it was some kind of design flaw that the camo worked.

Womanhood is realizing 2009 Ghost is hotter and OG Soap is cooler
whenever I see ghost x soap I get really fucking mad and shit

New designs are based on what 10-year-olds think is cool.

I don't care anymore, I know I will 100% not be playing it. All the baggage from MW5 and MW6 will be there, just like Cold War was dragged down with all the other modern(at the time) COD staples

All the cool people at Treyarch left by the end of BOII development. Think about what kind of actual guy would make a WWII game where the war is just ugly and brutal, where the multiplayer factions have thematically appropriate propaganda music and voiceovers, and there's not a diversity supersquad punching tolerance directly into Nazi balls. Those guys haven't worked at Treyarch for years. Pretty much everyone left is some kind of woke retard, and the company just gets woker by the day. David Vonderhaar broke to the woke mob, and it's why BOIIII is one of the gayest games in the entire franchise. They even had fake guns "for ethical reasons."
 
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In the leadup to MWIII, SHG was bragging about how they "fixed" the lighting on the classic maps compared to MW2 and did some steps to make the players pop out "because it was too hard to see players against the background in the old games." Apparently, they thought that in MW2, snipers in ghillie suits weren't supposed to be hard to see when they hide in foliage, like it was some kind of design flaw that the camo worked.
I don't think I need to add anything to this statement, so I will just post some pictures of SHG employees:

DgVYV6RU8AUV_f7.jpgHR cunt.jpgD-VKQOtVAAAa2p7.jpgDVtbpCeVoAAfqLS.jpgEF72Eq1U4AA3_UY.jpgE4ggmOiWEAcnTVK.jpgE4QgxrpWQAE6xnk.jpgE379kiMXEAAdmu3.jpgEbip06bUEAEoitM.jpgEix3etxU4AA27xc.jpgELT2953UwAAfgUj.jpgEo-1wL8XcAQ9cIJ.jpgsoy.jpgtroon.pngE379cEWWUAUd2sC.jpgE5T5wUOXIAgfEGP.pngEbdQXkqVAAAigp0.jpgEb-LTEPUcAAVjSA.jpgEjWjLBbXsAAYDEC.jpg
 
In the leadup to MWIII, SHG was bragging about how they "fixed" the lighting on the classic maps compared to MW2 and did some steps to make the players pop out "because it was too hard to see players against the background in the old games." Apparently, they thought that in MW2, snipers in ghillie suits weren't supposed to be hard to see when they hide in foliage, like it was some kind of design flaw that the camo worked.
Funny, for me it's the complete opposite. I can't see shit in nuMW with all the effects and crap everywhere.
 
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Forgive for copying and pasting my post in the navy seals thread but reboot Makarov the good guy all this time? Like damn task force 141 reboot characters are unlikable. Even the middle eastern terrorists(New proto-OPFOR) being led by a strong independent Muslim woman in the modern warfare reboot so much more likable than Task force 141. People joke about call of duty reboot will make Makarov gamer gate Alt-right anti-communist political strawman. They pretty did just that. Makarov goal now to stop globalism and American corporate culture cancer from weaking the non-western world and he now hates communism and want Russia to return to czar nationalism with an army like the Soviet Union. Similar to the last modern warfare reboot game. Task force 141 committing non-stop war crimes. Nu-MW2 task force 141 help Mexican special forces to kill American citizens. As in the Mexican military illegally crossed the border. In fact we see Konni commit far less war crimes than task force 141 yet they are based on Wagner. We are only mostly told about Konni war crimes.
 
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Nu-MW2 task force 141 help Mexican special forces to kill American citizens. As in the Mexican military illegally crossed the border.

Pretty sure Shadow Company warcrimed the fuck out of Mexico first. Murdering every civilian in a town because (I don't remember, the plot was too boring to follow) was kind of a trip.
 
Womanhood is realizing 2009 Ghost is hotter and OG Soap is cooler
whenever I see ghost x soap I get really fucking mad and shit
Firstly, Good Avatar and secondly.
OG soap is definitely cooler, I do like how they give Soap and Ghost more scenes together in MW2(022).
On the other hand, Soap in the original trilogy was a much more defined and fleshed out character as compared to MWReboot counterpart, they seemingly pass on Gaz’s characteristic from MW19 onto Soap and call it a day.
Also you’re wrong, new Ghost is 100% times more attractive then OG, cope abd sneed.
 
Pretty sure Shadow Company warcrimed the fuck out of Mexico first. Murdering every civilian in a town because (I don't remember, the plot was too boring to follow) was kind of a trip.
If I understand correctly, they were doing that to get a lead on Hamas or something. It just came out of nowhere with no build up.

As for the trick on Der Riese, this is actually fairly simple: Zombie AI chases the nearest player or target(such as Monkey Bomb) indiscriminately unless their AI is overwritten to focus on one specific target(such as a gobblegum or, again, Monkey Bomb). If another target gets closer then they go after that one instead. It's easy to get the entire horde to focus on one player or even play patsy-cakes with them and having them constantly switch focus from one player to another, that's why nobody camps anymore when it's so easy to run trains on the hordes(that's what kiting them is called within the community, running trains)
I learned that WaW Zombies is quite "janky" in practice. Zombies can swarm and "hug" you into a down. Health takes longer to regenerate, their lunge is equivalent to the Commando perk. The concept is quite simple; the execution with survival is much harder than its successors.

That said, if you find a good team, it's a fun co-op distraction. And I'm one that despises co-op typically. Maybe I got lucky.
 
how the fuck will they be able to make a game based on a war that lasted months? You'd think at this point enough time has passed that they could do a game based on the events from Black Hawk Down. Hell both Congo wars would be interesting especially for how little its talked about in the west. according to a greentext i read it was like africa's version of ww1. Just the 90s in general are ripe for a post-cold war black ops campaign.
 
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Also you’re wrong, new Ghost is 100% times more attractive then OG, cope abd sneed.
I just think 2009 ghost's outfit is cooler

Pretty sure Shadow Company warcrimed the fuck out of Mexico first. Murdering every civilian in a town because (I don't remember, the plot was too boring to follow) was kind of a trip.

From what I remember, nu Shepherd ordered Graves to fire on TF 141 because they almost found out about the missile shit. And Graves just hated mexicans so the Shadows were just shooting some for fun.
 
I'm pretty sure they basically made Zombies without any authorization from Activision or higher ups during a crunch period so it kind of makes sense.
Partially right: Zombies was done when main development on the game was more or less done. All that was needed was bug polishing, so many people who didn't focus on that like concept artists or programmers were working on whatever in their spare time. Last Stand flash game was popular at the time so one of the developers decided to use COD assets to re-create it in 3D, an artist by the name of Porter made a futuristic laser gun in his spare time(which would end up becoming the famous "Ray Gun"). The rest is history, the new "Zombies" game became the talk of the office, so much so that they decided it would be neat to include as an Easter Egg in the main game(after the credits of course, as COD was seen as a "grounded, realistic" game at the time so this would be controversial). The original plan for the epilogue was a D-Day like scene where you play as a German MG42 gunner on top of a gunners' nest in a bunker, constantly shooting down allies. But they just keep coming, and coming, and coming, and at a certain point you would be gunned down as well. You couldn't win, this philosophy was one of the cornerstones of Zombies and that's one of the reasons that Nacht Der Untonten replaced that level(the other was that it wasn't finished yet anyways).
Of course, the suits had to be in on it, so this was brought up to them. They get the final say in the matter, after all. They decided it was worth a go, but it would be given no marketing of any kind. Zombies turned out to be quite a success, as a matter of fact not just for WaW but all the next Treyarch games to come Zombies would be the main selling point, not the Multiplayer or Campaign. When the suits saw the wild, unexpected success of Zombies, work on more maps began, and the go-ahead to include them in the sequel was given(without any official marketing once again, to play it safe). The crew had absolutely no clue in which direction to take the new franchise, so it kind of went wherever it wanted to, giving it more of a feeling of a wild tabletop campaign with friends where the situation gets more and more ridiculous for shits and giggles but eventually gets more grounded once the players got invested into the setting and characters. To date, nothing even came close to replicating it's wild, sudden success and unique gameplay loop, altho Killing Floor shares quite a few similarities with it's basic gameplay loop.

how the fuck will they be able to make a game based on a war that lasted months? You'd think at this point enough time has passed that they could do a game based on the events from Black Hawk Down. Hell both Congo wars would be interesting especially for how little its talked about in the west. according to a greentext i read it was like africa's version of ww1. Just the 90s in general are ripe for a post-cold war black ops campaign.
The rumors way back said this would be a reboot of BO2 same way as the nu-MW trilogy was. The idea is that there will be 90s levels and future levels, same way as BO2 had 80s levels and 2025 levels.
Note the pattern here: WW2 was supposed to represent the original WW2 trilogy of games, MW2019 is COD4, Cold War is Black Ops, Vanguard was WaW, MWII was MW2 and MWIII is supposed to be MW3. By the process of elimination, the next one will be BO2
 
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The rumors way back said this would be a reboot of BO2 same way as the nu-MW trilogy was. The idea is that there will be 90s levels and future levels, same way as BO2 had 80s levels and 2025 levels.
Note the pattern here: WW2 was supposed to represent the original WW2 trilogy of games, MW2019 is COD4, Cold War is Black Ops, Vanguard was WaW, MWII was MW2 and MWIII is supposed to be MW3. By the process of elimination, the next one will be BO2
I have a hardon for the Gulf War so it's going to be tough for me not to cave

Speaking of my geopolitical history autism leading to bad decisions:
I bought BO: Cold War on sale and played through the campaign. It wasn't awful, but it's definitely the weakest entry in the Black Ops series.
A lot of the gameplay ideas were interesting on paper, but seemed half-baked and vestigial. You have a choice system, but outside the last one it doesn't really effect anything other than a brief bit of dialogue over the credits. The choices also seem to be entirely dialogue based. Compare that to BO2 where the choices effected the ending cinematics, parts of other missions, and some were gameplay-based rather than "press 1 or 2." You have the evidence board system, but it really feels half-baked. The "clues" are all randomly placed intel in the missions (rather than something more organic), and only really result in 2 puzzles that only effect, again, a single line of dialogue at the end credits. The missions they're a part of don't seem to change and they're both rather shitty. You got a safehouse, but it really plays no purpose. You can talk to your "team" but it's mostly pointless shit. Other than that, there's nothing you can do there other than start a mission. You can "customize" your character, give them perks and shit, but it felt kind of pointless. You never see your character so skin tone and gender makes no difference. The perks didn't feel like they changed the gameplay in any meaningful way, and half of the time you're playing as another character anyway.

General story was meh. Not as historically "accurate" as the trailers made it out to be. I remember there was a big fuss over including a speech from Solzhenitsyn in the trailer, which really had nothing to do with the actual content of the game. They do what modern CoD has been doing by trying to do geopolitical commentary but being incredibly ignorant of geopolitics, to the point where if you know even a bit about what they're commenting on it sounds retarded, like the idea of the US planting neutron bombs in every major European city in case the USSR invades. Woods and Hudson have been completely flanderized. The game is also stuck in this weird spot of being more "realistic" and serious at some points, but still being completely non-serious and action-movieish at others, often in the same mission. The biggest clash I can think of is the KGB headquarters mission. You do an (admittedly kind of interesting) segment of trying to be subtle while conducting espionage as a double-agent, which then transitions into a shootout at the KGB headquarters which would start a fucking world war if it were to actually happen. Also no satisfying ending of killing the big bad. He apparently kills himself off-screen and you'd only know that through a cutscene in Warzone apparently.

The big mindfuck twist was interesting. I liked the mission that revealed it the most out of all the others. Kind of Stanley-Parable esque, but I think it worked and was a decent way of representing what was happening in the story through gameplay. I think my main complaint with the twist was that it wasn't foreshadowed enough. There is nothing in the story up until that point that even hints at something being not-normal, other than two TVs flicking off when you approach them (which in no way ties into the twist), and a throwaway dialogue option with one of the "team members" about thinking she looks familiar.

Overall, some interesting ideas, but completely half-baked and cursed with modern CoD writing.
 
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