Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

Zombies can theoretically last "forever" if you know how to train zombies and have decent set ups with weapons and buildables. Buried is one such example. There's a narrow hallway where Juggernog is located. The map also has buildables where you can construct a head chopping gadget, a trample steam that bounces anything upon impact and a speaker device that needs a turbine that can repeal zombies through bass.


Once you have the Paralyzer and at least two buildable traps, the map turns into cheese territory.
 
Zombies can theoretically last "forever" if you know how to train zombies and have decent set ups with weapons and buildables.
That's not really true, hence the quotation marks I guess. Every 15ms, the game makes a count of every active entity/thing on the map, and this adds up. Once the total amount of entity counts hits the 32-bit integer limit, the map automatically restarts from scratch.

Every round-based map has had these timed -- in case of Buried, it restarts after ~122 hours. Sometimes, a map should also last longer before reset, but has unique errors that give it a shorter lifespan (Origins should reset after 110 hours, but the robot makes it crash after 26 hours). BO4 and Cold War were upgraded, so resets there take 500+ hours.

You'd think this is basically forever, but super high round runs and world record round attempts are VERY long time investments.
 
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You'd think this is basically forever, but super high round runs and world record round attempts are VERY long time investments.
I was thinking "forever" as dragging it out TO those high rounds as you said. If you're not going for an easter egg, there's no "end goal" other than to survive as long as possible. I cannot get over how complex these Easter eggs can be. An Origins random team was nearly done with Step 8 when some random bullshit ended the run. All I was doing is following directions while learning the whole map.
 
Has no one here played Warzone before? every year the devs really do go all fucking out on their halloween theme. I remember zombie matches where if you died you just became a zombie and if you kill a player or two you get revived, and another that was ghost themed and then there's the krampus events during christmas and other silly holiday bullshit. the 1980s themed even during cold war was so good they brought them back in the tail end of cold war under a new name because of how beloved they were, Going all out on slashers would be neat too.

Another thing is that they literally will do stuff like change the usually daytime warzone into an all night map which is an insane amount of work for something you'll use one month in the entire lifetime of the game. Warzone in general seems to put way fucking more into their holiday events than any other game especially fortnite, i'd say the same with seasons honestly. fortnite seems way less into change whereas call of duty is pretty good on changing shit up for next to no reason and making it feel like different and give you a reason to come back again.

COD going full slasher wouldn't surprise me. their krampus events is pretty much that with extra steps. having dozens of those fuckers running all over probably wouldn't even be that difficult considering all the bots they used in warzone to annoy the shit out of players.
 
Has no one here played Warzone before? every year the devs really do go all fucking out on their halloween theme. I remember zombie matches where if you died you just became a zombie and if you kill a player or two you get revived, and another that was ghost themed and then there's the krampus events during christmas and other silly holiday bullshit. the 1980s themed even during cold war was so good they brought them back in the tail end of cold war under a new name because of how beloved they were, Going all out on slashers would be neat too.

Another thing is that they literally will do stuff like change the usually daytime warzone into an all night map which is an insane amount of work for something you'll use one month in the entire lifetime of the game. Warzone in general seems to put way fucking more into their holiday events than any other game especially fortnite, i'd say the same with seasons honestly. fortnite seems way less into change whereas call of duty is pretty good on changing shit up for next to no reason and making it feel like different and give you a reason to come back again.

COD going full slasher wouldn't surprise me. their krampus events is pretty much that with extra steps. having dozens of those fuckers running all over probably wouldn't even be that difficult considering all the bots they used in warzone to annoy the shit out of players.

Even the Halloween update has fallen to the Rebirth Island pandering. I actually played a match of Warzone solos on Uzikstan yesterday, and I got like 12 kills and won the match lol. You saw with with Caldera everyone is obsessed with sweating on rebirth the big map has no sweats.

Am I crazy to say it? Al Mazrah was a good map. My issue with Uzikstan is like its too fucking small at 100 players which sounds odd but it feels like no matter where you drop there will always be someone there.
 
I got one monster energy code for something in Black Ops 6. If you want it, DM me. First come, first serve.
I bought a few cans so I might have another code or two soon.
 
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I would love to complete at least ONE Easter egg on Black Ops 2 Zombies. So close with randoms, yet so far because of some cheap death or being lost.

Mob of the Dead is my favorite map yet.
 
The problem with Zombies maps is that long before you're really finding anything interesting on the map, the round has gone high enough that it takes 1488 magazines to kill a single zombie.
 
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The problem with Zombies maps is that long before you're really finding anything interesting on the map, the round has gone high enough that it takes 1488 magazines to kill a single zombie.
There is usually ways to one-hit kill everything no matter what round, or at least longer than anyone will reasonably play. Pretty much all maps have something like this, be it wonder weapons, special equipment or traps. The meta is usually setting yourself up for easy training routes in the early rounds and then using these high-round strategies when your standard guns become useless, then the challenge is resource management and staying focused enough not to slip up. That's why I love the addition of special pack-a-punch ammo, since it lets almost any gun be worthwhile to a certain degree. As much as I like WaW and BO1/BO2 these games haven't aged well for high-round players due to how awful balancing is in these. BO1 is the worst, with how shit every single wall weapon is and how samey every single box gun is, leaving only a few viable weapons. The SMGs like MPL, PM63 and MP5k have to be the worst in the series since by the time you get to them, they are too expensive to use and have 1-2 rounds of viability before they become too weak. Let's not forget how low ammo capacity is for these too, leaving you dry after only a few seconds of venturing outside their designated wallbuy areas and stealing all your points on refills. MP63 at least has a little niche with it being a good getaway gun when you're cornered, but even that is going to go away past a certain round. Ironically enough, the starting wall weapons like Olympia and M14 are better since they have larger ammo capacity and more damage per shot when pack-a-punched, letting you use them longer before a refill.
 
Let's not forget how low ammo capacity is for these too, leaving you dry after only a few seconds of venturing outside their designated wallbuy areas and stealing all your points on refills. MP63 at least has a little niche with it being a good getaway gun when you're cornered, but even that is going to go away past a certain round.
That's my leading cause of death with Zombies. They turn into bullet sponges to where a wonder weapon/PaP weapon is practically required to even stand a chance. It helps to "train" but even so, you can get stuck into some geometry. Maybe it would be better if the weapon DMG would marginally decrease to a cap, not give zombies increased health during certain high rounds.

Speaking of Black Ops II, you know that Zombies rank you have? That is determined by your round/down ratio.


Evidently, that was discovered several years after launch.
 
That's my leading cause of death with Zombies. They turn into bullet sponges to where a wonder weapon/PaP weapon is practically required to even stand a chance. It helps to "train" but even so, you can get stuck into some geometry. Maybe it would be better if the weapon DMG would marginally decrease to a cap, not give zombies increased health during certain high rounds.
Black Ops 4 limited zombie health past a certain round and only made them more aggressive and faster. Every single BO4 maps also has at least one 1-kill method of killing zombies, on top of special ammo, so it leads to a tense meta of having to deal with extremely dangerous zombies that will punish even the slightest mistake with a swift death. This is the closest we got to a balanced high-round meta, in my opinion, it's more about skill and less about tedium of emptying mag after mag.
I like what Cold War has done, where you can evacuate whenever you want instead of forcing yourself to go to ridiculously high rounds, especially with how easy that game is.
 
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I like what Cold War has done, where you can evacuate whenever you want instead of forcing yourself to go to ridiculously high rounds, especially with how easy that game is.
I gave up with Cold War Zombies since how it reminds me of Warzone compared to how Zombies is traditionally structured. Maybe I will try it again another time.

Curiously, I am into a Zombies kick lately with Black Ops 2. I see why it's a beloved CoD.
 
I gave up with Cold War Zombies since how it reminds me of Warzone compared to how Zombies is traditionally structured. Maybe I will try it again another time.

Curiously, I am into a Zombies kick lately with Black Ops 2. I see why it's a beloved CoD.
Give BO4 and Advanced Warfare zombies a try. They have a really unique meta-game that you don't really see on other maps. Don't sleep on Infinite Warfare either, that might be the second/third best zombies game. Of course, when you get to BO3, don't forget there is bajillion different custom maps there as well. Quality will vary, but there is also QoL mods and ports of features from later games, not to mention remakes(like the one of BO2 survival maps)
 
Of course, when you get to BO3, don't forget there is bajillion different custom maps there as well.
Shadows of Evil was a well designed Zombies map, especially for a starter map. Of course, I'm speaking for the time period it's set on. It reminds me of an interactive vintage movie.

Just take a look at Jessica Rose. She's exactly what I would like as a video game character.

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Black Ops 4 limited zombie health past a certain round and only made them more aggressive and faster.
That explains why BO4 is the only game other than WaW where I enjoyed Zombies. WaW was more of just a silly horde mode where I didn't feel like I was missing out by being unable to survive long enough to figure out how to unlock the map.
 
That explains why BO4 is the only game other than WaW where I enjoyed Zombies. WaW was more of just a silly horde mode where I didn't feel like I was missing out by being unable to survive long enough to figure out how to unlock the map.
BO4 is brilliant when you get down to it, but of course it was different so it was piled on by retards who didn't understand they needed to play it a little differently than the other games. Easier to shit yourself and cry about the game than actually getting gud in it. Of course, it didn't help that BO4 in general was kinda a dumpster fire, but Zombies was probably the only truly decent thing about it.
Shadows of Evil was a well designed Zombies map, especially for a starter map. Of course, I'm speaking for the time period it's set on. It reminds me of an interactive vintage movie.

Just take a look at Jessica Rose. She's exactly what I would like as a video game character.

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Oh, you're absolutely going to love the Radioactive Thing map from Infinite Warfare...if you can get the game at a decent price, that is. Activision never lowers their base value for their games, while a key for IW for 5$ or so should be easy to find, good luck with getting the DLC below it's asking price!
 
Oh, you're absolutely going to love the Radioactive Thing map from Infinite Warfare...if you can get the game at a decent price, that is. Activision never lowers their base value for their games, while a key for IW for 5$ or so should be easy to find, good luck with getting the DLC below it's asking price!
It sounds like you're a fan of Zombies. Will you be playing Black Ops 6's iteration of Zombies? How do Gooblegums work?
 
It sounds like you're a fan of Zombies. Will you be playing Black Ops 6's iteration of Zombies? How do Gooblegums work?
I am a massive fan of zombies, but I will absolutely not be playing any new games, no. BO4 pretty much ended the series with it's final map, which also leads to the reboot of the universe(MW2019, Dark Aether in Cold War ect.). I finished the fight, so to speak. Whatever is in BO6 does not interest me, unless they will finally fix Tranzit. BTW BO4 also has Gobblegums, but they're called something different. They're not really needed in any iteration, but they're nice to have. Just make sure not to actually spend any real money on them, you get them for free. Stick to the free ones like Zombie Blood equivalent until you get a nice collection of them and you will be fine.
 
I am a massive fan of zombies, but I will absolutely not be playing any new games, no. BO4 pretty much ended the series with it's final map, which also leads to the reboot of the universe(MW2019, Dark Aether in Cold War ect.).
Of all the Zombies maps you've played, which would you say to be your favorite, least favorite, hardest, surprising of the bunch? Of any developer category? I see you on the Dead Rising thread; I'm guessing you're a fan of zombie based media in general.
 
BO4 is brilliant when you get down to it, but of course it was different so it was piled on by retards who didn't understand they needed to play it a little differently than the other games. Easier to shit yourself and cry about the game than actually getting gud in it.

I wasn't bad at it. I was probably better at BO4 than I am at MW2019. I just didn't like it at all. Hated the maps, the guns, and the aesthetics. I could write an essay on all the reasons I didn't like BO4. It was basically everything I disliked about the direction the BO series had been evolving into since BO2 minus everything I had liked about it before, plus new shit I largely despised.
 
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