Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

That's my experience with MWIII, especially Search and Destroy. Somebody mentioned meta loadouts, here's what I'm seeing in the majority of my matches: Reclaimer 18 akimbo shotguns (I've affectionately called them Reaper shotguns.) By the time you see somebody with them, it's too late.

Also, I feel that the player base is dwindling with MWIII since Black Ops 6. Even when the lobbies disband, I'm matched with the same people.

To be honest, I think MWIII would've been decent if it didn't have the meta loadouts and SBMM; gunplay is good, it's got a decent map selection, and I found myself having a lot of fun despite the issues. Feels like Activision is allergic to making a decent game, and/or giving the player base what they want.

Seriously, if they were honestly concerned about making money, then they'd (preferably) spread out support for more than just a year, and get rid of both the SBMM and forced Warzone integration. Right now, it just doesn't make sense from a business standpoint as to why they'd keep with the current trashfire of yearly releases and poor balance; feels more like they care about just ruining the franchise... which is admittedly par for the course these days. Granted, it probably doesn't help that there's tons of CoD kiddies that want nothing other than a single loadout and Shipment 24/7 non-stop as their only game.

I honestly just wish this franchise would die already; it's gone long past its expiration date.
 
To be honest, I think MWIII would've been decent if it didn't have the meta loadouts and SBMM; gunplay is good, it's got a decent map selection, and I found myself having a lot of fun despite the issues. Feels like Activision is allergic to making a decent game, and/or giving the player base what they want.

Seriously, if they were honestly concerned about making money, then they'd (preferably) spread out support for more than just a year, and get rid of both the SBMM and forced Warzone integration. Right now, it just doesn't make sense from a business standpoint as to why they'd keep with the current trashfire of yearly releases and poor balance; feels more like they care about just ruining the franchise... which is admittedly par for the course these days. Granted, it probably doesn't help that there's tons of CoD kiddies that want nothing other than a single loadout and Shipment 24/7 non-stop as their only game.

I honestly just wish this franchise would die already; it's gone long past its expiration date.
MWIII suffers from over correcting for no reason other than appealing to again youtubers and their fans

>Bringing back slide canceling
>Making the TTK slightly longer than it needs to be
>Shitting on smart changes IW made


MW2019 and MW22 both had metas but their TTKs were so fast you could basically use anything you wanted . MWIII and Black Ops 6 have slightly longer TTKs and that slight change enforces a meta. I frankly like MW2019 and 22 more than the MWIII and BO6. I have been playing Delta Force Hawk Ops recently which is pretty much less battlefield clone and more MW2019 clone in my opinion.
 
Why did they never bring back extinction mode? It was the best part of COD Ghosts and never veered off into the silly willy wonka shit nazi zombies did. I dont think they've actually fought nazi zombies since BO1 and are just shooting the reanimated corpses of white people at this point.

Glad to see my decision to jump ship after BO3 was the right one.
 
Why did they never bring back extinction mode? It was the best part of COD Ghosts and never veered off into the silly willy wonka shit nazi zombies did. I dont think they've actually fought nazi zombies since BO1 and are just shooting the reanimated corpses of white people at this point.

Glad to see my decision to jump ship after BO3 was the right one.
They did in Infinite Warfare, it's just that when it was brought back it led to arguably the worst zombies map in the entire franchise being centered around it(aside from Vanguard that is). I love every single WaW-BO4 map, aside from "Best From Beyond". This is the only map that I could call "bad" and the rest of the community has no trouble agreeing with me there universally. Even something like Tranzit has something going for it, BfB has absolutely nothing and all of it's gimmicks suck ass when you actually put them in the game. Even as an idea it was unoriginal since BO3 did the "let's throw everything we have from previous maps into one large DLC map" with Revelations a game earlier.
Extinction should have been left alone as is, it had a perfect ending. Now, depending on how you look at the lore of Infinite Warfare Zombies, Extinction either never happened because it was a movie within the COD universe or it did happen, but after the events of Exodus something went fucky(likely the main Zombies universe alternative reality shenanigans) and the space shuttle goes missing, only to be found by Infinite Warfare timeline researchers(note, Infinite Warfare takes place in the post-reboot era since it takes place in the same universe as MW2019 and rest of nu-COD games, this means that Samantha Cross is an old multiverse survivor after the last universe went boom and somehow ended up in reboot-verse, just like Sam and young Eddie from Treyarch Zombies in Dark Aether saga of Cold War).
Frankly, with how awful COD has become, I want Extinction to become forgotten. Last thing we need is for Activision to start dangling it's corpse for a few more bucks via a botched DMZ like sidemode or microtransaction skins.
 
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Infinite warfare zombies was just outright insulting. The cringe 80s stuff was so out of touch even in the era it was released in. We should have gotten a moonbase map to start off part 2 of extinction instead. Would have fit in with the theme of colonizing other planets that was in the main campaign.

At least Neversoft was mercykilled and its still worth going back to clear extinction maps solo thanks to the teeth armory, 10 relic runs, and difficulty options for a greater challenge. Though i still don't know why they removed the honey badger from it in a balance patch late in its post launch support cycle. Never really used it since a decent AR or pistol like the magnum or grach-443 was better. Though it could have used more maps without a boss fight.

Seems that they did forget it as their main focus is chasing the fortnite train with warzone.
 
I would love to see BO2's skill-based team-balancing come back.

MWIII and Black Ops 6 have slightly longer TTKs and that slight change enforces a meta.

People really underestimate just how much a slow TTK changes a game. Look at Stopping Power from COD4 to WaW. In COD4, most of the weapons were tuned so that SP's effects were things like lowering headshots to kill, or lowering the bullets to kill at long range by one. In WaW, every gun was significantly affected at every range, making it so that half the guns were useless without SP, and MP40 + SP was the meta.

In BO4, you have OHK weapons alongside weapons that take 10 bullets to kill at range. Weapon balance in that game was always fucked. For a good long time, the Maddox was the only gun worth running.
 
In WaW, every gun was significantly affected at every range, making it so that half the guns were useless without SP, and MP40 + SP was the meta.
People say that the MP40 in WaW is OP, and I agree to an extent. If you widen the distance between the MP40 user, you could win the gunfight with controlled gunfire. At least from my experience.


Great video commentary on why uniforms and factions matter in a military based shooter. I can give some leeway to weapon camoflague being flashy as they can espouse prestige, personality, proficiency from the weapon owner/holder. Example: gold camo unlock from CoD4 onward. That Gold deagle says that you've reached the end of the line for your multiplayer progress. (Or you've completed all challenges for the Deagle, I cannot remember exactly.)

The point is: CoD jumped the shark with expressing personality and milking players while doing it.
 
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I would love to see BO2's skill-based team-balancing come back.


People really underestimate just how much a slow TTK changes a game. Look at Stopping Power from COD4 to WaW. In COD4, most of the weapons were tuned so that SP's effects were things like lowering headshots to kill, or lowering the bullets to kill at long range by one. In WaW, every gun was significantly affected at every range, making it so that half the guns were useless without SP, and MP40 + SP was the meta.

In BO4, you have OHK weapons alongside weapons that take 10 bullets to kill at range. Weapon balance in that game was always fucked. For a good long time, the Maddox was the only gun worth running.
Again infinity Ward are always right

People say that the MP40 in WaW is OP, and I agree to an extent. If you widen the distance between the MP40 user, you could win the gunfight with controlled gunfire. At least from my experience.


Great video commentary on why uniforms and factions matter in a military based shooter. I can give some leeway to weapon camoflague being flashy as they can espouse prestige, personality, proficiency from the weapon owner/holder. Example: gold camo unlock from CoD4 onward. That Gold deagle says that you've reached the end of the line for your multiplayer progress. (Or you've completed all challenges for the Deagle, I cannot remember exactly.)

The point is: CoD jumped the shark with expressing personality and milking players while doing it.

Also I’m sorry but these videos are at this point are preaching to the choir, even before crowbcats videos how much views do these discussions break sometimes? Millions? Maybe even billions if you combine them all. You would expect some sort of change to happen at the studios but it hasn’t in fact they have doubled down on celebrity and silly shit more and more. I hate being a defeatist but literally what is the point? I know it’s bad, you know it’s bad, millions of others know it’s bad.

It’s just echoing opinions stated here, on 4chan, or reddit because contrary to popular opinion a majority of websites now are kinda the same but with differing culture.
 
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Infinite warfare zombies was just outright insulting. The cringe 80s stuff was so out of touch even in the era it was released in. We should have gotten a moonbase map to start off part 2 of extinction instead. Would have fit in with the theme of colonizing other planets that was in the main campaign.
Funny that you mention Zombies in Spaceland, since it is universally seen as one of the best Zombies maps of all time, even more so that it's free so it gets to share that tile with the likes of Nacht Der Untonten, Kino Der Toten or Shadows of Evil.

If the entire Zombies mode was 80s themed I would have agreed with you, but Infinity Ward did the right thing by switching up time periods, setting and even various roles for each character per map. Zombies in Spaceland is arguably as much of an 80s map as it is a cheesy theme park map, it reminds me of something like Uranus Zone from Dead Rising 2. Rave in the Redwoods is a 90s map but it takes place in a summer camp, with callbacks to Shi No Numa, Shaolin Shuffle is a 70s map set in NYC, and Attack of the Radioactive Thing takes place in the 50s on a beach. Quite a variety of maps, with each one being good in their own right, but then we get to the one that actually fits with the setting of the rest of Infinite Warfare, the one map with an Extinction crossover, and it is one of the worst maps of all time. Should have chosen something else, maybe have the entire map take place in modern day with various different elements of other maps bleeding into the background.
 
I'm not going to tell you "I told you so", but I told you so
View attachment 6715104
I knew this franchise was going down the tubes when I saw this, all the way back in 2014(early 2015?). Cosmetics have only been getting worse since. There were people who supported this BTW, which doesn't sound surprising now, but boy was it a wake up call back then to how much cattle is in this fandom.
All because of Bethesda selling that fucking horse armor! It was the opening of pandora's box, a decision that cannot be undone...

I dropped COD roughly after Blops II so trying to understand what the fuck has happened since (especially with their horrendous naming scheme) has been arduous - the games are simply unrecognizable now. For all the faults of the newer battlefields at least the gameplay hasn't changed so drastically - granted, with bf2042, the cosmetic direction has reached a new low, but it's still an appreciable distance from the depths COD has plunged down to.
 
I dropped COD roughly after Blops II so trying to understand what the fuck has happened since (especially with their horrendous naming scheme) has been arduous - the games are simply unrecognizable now. For all the faults of the newer battlefields at least the gameplay hasn't changed so drastically - granted, with bf2042, the cosmetic direction has reached a new low, but it's still an appreciable distance from the depths COD has plunged down to.
Do you remember COD Zombies? That mode turned out to take place in the same universe as mainline games, then after the world blew up in BO1/BO2 Zombies we got younger version of the main characters of the original 4 from Shi No Numa traveling across multiverses to stop themselves from destroying the world. This ends up fracturing the timeline, leading to the various "side" games that don't take place in the same universe, like Ghosts/Extinction/Advanced Warfare ect. Eventually there is a primordial dimensional evil that the young 4 have to destroy as much as they have to stop themselves, but it ends up being one huge gayop that two space jannies play in order to keep the multiverse going. If the young 4 don't continue to endlessly hop universes to stop the evil demons from destroying humanity and space time continuum, the reality as we know it will cease to exist so the two have to endlessly fight each other in an endless set of cycles. There is no way to stop it, so once Richtofen first started fucking around with Element 115 all the way in World At War, he doomed the entire COD Multiverse to be endlessly destroyed, over and over again by his own hand, as his younger self has to kill him and try to fix his own mistakes in an endless loop, before the universe restarts all over again in an existential nightmare that only the two space jannies are aware of.

Anyways, the young 4 eventually get tired of this and end up trying to change the cycle, after learning that the two space jannies are actually on the same side, not one being good and one being evil. This leads to them taking the older, insane selves and leading to a rituatlistic suicide pact instead of just killing them like in the previous cycles(without them knowing, of course, they "celebrate their victory" by drinking poisoned wine) This quite literally destroys the entire COD multiverse, by erasing everything that happened, everything that was meant to happen and everybody within it as if they never existed. The only known survivors of that entire timeline are Samantha Maxis, Young Edward Richtofen from another dimension and possibly Samantha Cross from Extinction timeline. This gave us the rebooted COD universe, MW2019 onwards(altho Infinite Warfare is confirmed to be the far future of that new rebooted universe), where these three characters eventually ended up. What remains of the original, previous COD multiverse is now known as "Dark Aether" and is basically a confusing hell dimension where fractured pieces of ruins from every single COD universe and time are mindlessly spread about like toys in a child's room, all the while various demonic creatures from various parallel universes as well as Element 115 abominations like Zombies are the only sentient beings left, with all of humanity in Dark Aether completely extinct. Samantha ends up dying in the rebooted COD multiverse as of "Cold War" anyways, meanwhile Young Richtofen is being set up as a mysterious villain figure in Black Ops 6, probably repeating the same mistakes that doomed the original COD universe. Samantha Cross either never existed or she died a long time ago and the only thing left of her spaceship are her logs and countless cryptids from Extinction Mode and that's all that remains of the original COD universe except for whatever is left in the Dark Aether.

Did you get all that? Good, then you're all caught up, as far as the "story" of Call of Duty goes. BTW nothing that happened in the campaign modes of any of the previous games even matters, it's clear that the Zombies mode is the only one that impacts the universe at large in any capacity. Makarov could have glassed Europe in MW3 and Menendez could wipe out The West in BO2 but in the end, the four time traveling WW2 soldiers from WaW eventually lead to Earth being nuked from a Nazi moon base every time, in every universe, anyways. Kind of puts the entire franchise in perspective, doesn't it?
 
@30+GameOvers thanks for the effortpost and good Lord I had no idea that they had created a Kingdom Hearts-tier mess of a story.

Also I'll throw in that Blops 1 had the best campaign and my favorite zombies. multiplayer-wise I'd give it to one of the modern warfares. probably the OG Cod4.
 
@30+GameOvers thanks for the effortpost and good Lord I had no idea that they had created a Kingdom Hearts-tier mess of a story.
Oh, don't take my word for it. Just take a lot at how demented this sounds when you try to summarize the story in 5 minutes, you would think I'm writing an elaborate shit post

BTW, this only goes up to "Gorod Krovi", you don't even meet the second space janny until the next map, "Revelations"(which also leads to the first full cycle being completed and repeated, unless you count "Mob of the Dead" in BO2 that is also directly tied to one of the BO4 maps).
 
People say that the MP40 in WaW is OP, and I agree to an extent. If you widen the distance between the MP40 user, you could win the gunfight with controlled gunfire. At least from my experience.


Great video commentary on why uniforms and factions matter in a military based shooter. I can give some leeway to weapon camoflague being flashy as they can espouse prestige, personality, proficiency from the weapon owner/holder. Example: gold camo unlock from CoD4 onward. That Gold deagle says that you've reached the end of the line for your multiplayer progress. (Or you've completed all challenges for the Deagle, I cannot remember exactly.)

The point is: CoD jumped the shark with expressing personality and milking players while doing it.
I agree, the issue is though is that these videos are screaming into a void, Activision wont listen to them because theres hordes of sub-80 iq brownoids buying these microtransactions anyway
 
How on Earth do you make a ranked battle royale?
Probably like how Apex Legends did it. You need a certain amount of points to reach a rank. You get points through time alive, kills, assists, top three placing, and wins. Need multiple successful games to get somewhere. I think it was either platinum or gold you would need to be a top ten team to break even on the match for the points invested.

I thought Apex did it right but I never had the time to grind through gold.
 
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Picked up WW2 again, decided to give it another shot; right now, it's not looking good. You can still get games in many different modes, like Search and Hordepoint, but... the balancing feels fucked. Guns are extremely inconsistent; sometimes I can hit someone with a shotgun from far away, other times I hit them from point-blank 4 times in a row and they live. Cosmetics and characters are a mess, with people running around with all kinds of crazy gear and face paint options. Doesn't help that the most active game mode is, again, Shipment 24/7; all the others are slowly dying.

My issues are best shown on Hordepoint; I adore the idea, and when you can get a decent team or two together, it becomes a straight blast. However, when the teams are unbalanced - which is constant these days - or the RNG decides to fuck you, it breaks down hard. A recent match had zombies constantly spawn around and kill me and my team instantly and constantly every time we got close to the point; relatedly, the enemy team was basically never touched by zombies, and the undead often outright ignored them in favor of focusing all on us. Doesn't help that they were constantly stacking flamethrowers and airstrikes, nor does the zombies being surpringly tanky.

Outside of Shipment 24/7 and Hordepoint, the game just felt boring. Believe me, I want to like WW2; there's some really cool ideas here, and some of the guns like the Drilling are genuinely fun. It just feels so janky that I just can't bring myself to enjoy it.

That said, that's just the Multiplayer; should still try and give Campaign and Zombies another go. I'm also redownloading MWR; hoping that I can do enough on the latter to grab some of the cooler gear. That said, I'm not holding my breath.
 
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should still try and give Campaign and Zombies another go.
If you care about trophies, there's a Veteran glitch with WWII where you're able to play the campaign on Recruit but get credit for it on Veteran.


TLDW:

  1. Start campaign mission on Veteran.
  2. Wait for Checkpoint Reached to pop up on screen
  3. Pause game, lower difficulty to Recruit.
  4. Proceed until last checkpoint of mission.
  5. Save and quit.
  6. Relaunch campaign level from the last checkpoint. It should be on Veteran from there.

I think MWR has that same exploit for its campaign.
 
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If you care about trophies, there's a Veteran glitch with WWII where you're able to play the campaign on Recruit but get credit for it on Veteran.


TLDW:

  1. Start campaign mission on Veteran.
  2. Wait for Checkpoint Reached to pop up on screen
  3. Pause game, lower difficulty to Recruit.
  4. Proceed until last checkpoint of mission.
  5. Save and quit.
  6. Relaunch campaign level from the last checkpoint. It should be on Veteran from there.

I think MWR has that same exploit for its campaign.

Eh, not much of a trophy guy; I mean, I'll go for them if it's a game that I enjoy, but I'm not exactly enjoying WW2 right now, so... yeah. Still, thanks for the tip!
 
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One cool tidbit about CoD: WWII's camo grind is that each default camo for weapons gives a brief description of its design origin. I like how the supply drop weapons are cut concepts of WWII weaponry. I've described WWII multiplayer as a World War II themed park. Certainly goofy, although not as blatantly disregarding history as what's to come after.
 
The main thing I remember from ww2 was doing that glitch in the lobby where you could emote sitting down cross legged and then zoom around the map stuck in the pose. You could glitch onto the roof and stuff too. Think I enjoyed that more than the gameplay!

BO6 zombies is still doing it for me, I really like the engine and Polish and everything so hope they end up dropping a bunch of old maps at some point.
 
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