- Joined
- Aug 17, 2018
What they should know is that the maps and gameplay loop in CoD3 were designed for larger scale battles. Of course, you cannot account for consistent player population TO have full lobbies for maximum enjoyment.This is a jab at the CoD "community" that loves to shit on CoD3 and the big maps in WaW and CoD4 (and any subsequent CoD) because you couldn't run up double digit kills 4.8 seconds after starting the game.
One map that stands out to me in CoD3 was that map with the broken bridge and underground, narrow passageway below its structure. To CoD3's credits, the maps feel lived in, not arbitrary setpieces that simulate whatever setting they're going for.