Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

The one issue introduced with the new engine is definitely packet burst there is a lot of streaming happening in the background now so I think that is what he means besides that I personally think the new engine is great.
No, there is skill based connection(starting with MW2022/2023) that intentionally makes your connection worse, ON TOP of skill based matchmaking that does not account for your ping and will likely connect you with third worlders where you will lag to high heaven ON TOP of packet bursts. I still remember how much I lagged in MW2019 beta, never before or since was my connection this bad since the days of dialup internet. This is an issue that will impact everyone, no matter how good your internet is.
BTW, people who have least amount of internet problems playing COD are those who suck at it. Because they don't get the skill based connection issue, ie game will rarely, if ever, artificially make their connection worse since the algorithm already recognizes that the player is bad and will instead make the experience worse for everybody else so that the bad players stays on. This is why you have really good players using smurf accounts they keep jumping between so their experience doesn't get worse/they can pubstomp easier.
 
Lag compensation was a feature meant to enhance the experience for those with worse connections, tho.
Lag compensation is something basically all online first-person shooters have had since QuakeWorld in 1996, because they're unplayable without it.

Carmack talking about inventing lag comp as we know it:

Everyone has been building on this foundation for 30 years. Even though 300ms latencies are a thing of ancient histories, all modern lag comp is just more sophisticated takes on this basic idea.

No, there is skill based connection(starting with MW2022/2023) that intentionally makes your connection worse

Never seen any credible evidence of this. Sounds like an old wives' tale.
 
Never seen any credible evidence of this. Sounds like an old wives' tale.
I linked videos about it in this thread. It gets much worse than that and people are just discovering how deep the rabbit hole goes(For example, your account being hijacked when you're not playing by AI bots might date as far back as Cold War, but people noticed it only now when it was discovered in BO6)
There many videos on the topic that go in-depth and show proof, what you think is irrelevant. Not only has Activision's ongoing depravity been confirmed beyond doubt by this point, getting worse with every release, but they spell this out in their patents.
 
The one issue introduced with the new engine is definitely packet burst there is a lot of streaming happening in the background now so I think that is what he means besides that I personally think the new engine is great.
"Skill based lag compensation" is the kind of false pattern recognition that happens when you're paranoid. Now that players know SBMM is a thing, every time a hit doesn't register or they get a wonky connection, they're prone to seeing a pattern that isn't there and blame it on nefarious intent.
 
I think it's mostly rose-tinted glasses forgetting how the lag compensation would make people absolutely tardrage online in the old CODs. At 100 ping, they became basically unplayable.
You're telling me. Compound the weak netcode with inconsistent hit detection and OP perks/weapons, older Call of Duties go from enjoyment to an endurance test having to tolerance the BS.

Lag compensation is something basically all online first-person shooters have had since QuakeWorld in 1996, because they're unplayable without it.
What's funny is that Call of Duty 3 has host migration for player matches, but not ranked matches. If the host disconnects or lags, the whole lobby suffers.
 
"Skill based lag compensation" is the kind of false pattern recognition that happens when you're paranoid. Now that players know SBMM is a thing, every time a hit doesn't register or they get a wonky connection, they're prone to seeing a pattern that isn't there and blame it on nefarious intent.
Are you daft? I told you people ran tests for this. Next you're gonna tell me that Activision spelling out everything people discovered in patents is also a conspiracy theory and a paranoid delusion, despite these patents being publicly available.
There is videos I posted about this, and many other discoveries, here somewhere but I am not looking thru 260 pages right now to satisfy your curiosity. If you know better than everybody else, you can find them yourself, I'm not wasting time spoonfeeding another ignorant faggot.
 
while Call of Duty 3 never received a PC port.
It's kinda odd to me. Why did this never happen? Sorry if it's a rather retarded question, but in spite of the game being developed in the worst type of crunch time possible, it was actually very well laid out for what it was. Campaign wasn't too boring, haven't explored the multiplayer yet. Probably because of the NGL engine? That seems like the most obvious answer to me.
Two characters from CoD: United Offensive return in CoD 3, Sgt. James Doyle and Major Gerald Ingram from the SAS campaign. Even more interesting is that United Offensive was a PC-only expansion for the original Call of Duty
United Offensive was also very, very fun. The mission in the bomber was, imo, very impressive for the time period and also quite creative, considering that COD1 and its predecessor MOHAA only ever bothered with tanks when it came to vehicle missions. Sure you could say Pacific Assault also had something similar when it released on the same year as COD1, but to me it just wasn't the same. Tried too much and it came out underdeveloped. Ambitious, but unwilling.
 
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It's kinda odd to me. Why did this never happen? Sorry if it's a rather retarded question, but in spite of the game being developed in the worst type of crunch time possible, it was actually very well laid out for what it was. Campaign wasn't too boring, haven't explored the multiplayer yet. Probably because of the NGL engine? That seems like the most obvious answer to me.
Your guess is as good as mine. Maybe the engine, maybe time constricts? It IS an odd entry.

Okay, I found a source to that question. Treyarch was stretched thin during CoD3's development from finishing CoD2: Big Red One and releasing a major CoD for two then-new console launches: PS3 and Wii. Also remember that Treyarch had EIGHT MONTHS for Call of Duty 3 on TOP of learning new hardware.
 
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So, how is BO6 these days? Still shit? Not really interested in the Warzone side of things, more on the Multiplayer and Zombies; I've heard some more decent things on them both as of recent, but I'm curious. I was able to squeeze a lot of genuine fun out of MW23, but is BO6 even worth looking at?
 
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So, how is BO6 these days? Still shit? Not really interested in the Warzone side of things, more on the Multiplayer and Zombies; I've heard some more decent things on them both as of recent, but I'm curious. I was able to squeeze a lot of genuine fun out of MW23, but is BO6 even worth looking at?
It exists. There's still outlandish cosmetics. Almost everything looks AI-generated. I can't get myself to play it anymore.

Anyway, I'm surprised that the original Call of Duty is not backwards compatible on the Xbox One. It released as an arcade downloadable title in 2009 with a special edition of MW2.

Speaking of which, I think MW2 aged well with its campaign more than its multiplayer. IYKYK, MW2 is heavily unbalanced.
 
same, after Black Ops 2 the series slowly became more shit, I think MW2019 completed the enshittification and it really hasnt been worth it since then, I don't think its even wholly on Activision though their choices certainly hasn't helped or made problems in the game worse, I think the changing culture around AAA FPS games in general made them less fun to play
I tried to play BO3 and couldn’t finish it. Did not touch the series until Cold War was on sale. Bought that and thought the campaign was okay. The multiplayer, got tired of all the stupid skins and wiggers who let their terrible modern day rap music play in the background.

BO6 beta ultimately didn’t sell me on plopping down $70 for a damn game.
 
The multiplayer, got tired of all the stupid skins and wiggers who let their terrible modern day rap music play in the background.
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Now we have Seth Rogen and weed.
 
The one thing that CoD: WWII did right after its lifespan is to permanently enable 2XP for rank, weapons and Zombies.


I wish more games would do that for their end-of-life cycles. World at War especially since 10th prestige takes forever and the population has declined significantly. AND there's an achievement associated with it.
I believe the original MW3 also had the 2XP enabled once they were done with it.

MW3's Survival mode is an interesting challenge. Basically, it's a co-op horde mode based on its multiplayer maps with infinite waves of emenies such as suicide bombers, dogs, juggernauts, armored enemies and helicopters.
It's a shame that it was 2-player only, but it was better than MW2019 Survival.
 
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Now we have Seth Rogen and weed.
Best thing you could tell me so I would never buy this product is to tell me Seth Rogen is in it
I already talked about how the players are pretty much just guinea pigs 10 ways from sunday(and they're still unaware of it, in some cases) for Activision now, but shit like this is exactly why I don't feel sorry for them. They wouldn't be pushing it unless the players genuinely wanted it, seeing how successful most bundles are confirms it.
 
Best thing you could tell me so I would never buy this product is to tell me Seth Rogen is in it
I already talked about how the players are pretty much just guinea pigs 10 ways from sunday(and they're still unaware of it, in some cases) for Activision now, but shit like this is exactly why I don't feel sorry for them. They wouldn't be pushing it unless the players genuinely wanted it, seeing how successful most bundles are confirms it.
Only bundle I'm willing to buy is the DOOM shotgun bundle in all its low quality glory.

Actually, say you pick up a weapon in DMZ and extract, does that weapon go in your inventory?
 
Shotguns in WaW are horrible. The Trench Gun may as well shoot marshmallows with its slow rate of fire, narrow spread and wonky hit detection.
 
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Shotguns in WaW are horrible. The Trench Gun may as well shoot marshmallows with its slow rate of fire, narrow spread and wonky hit detection.
As someone who spend a good amount of time in WaW with a shotgun, the game really wants you to get close to people when using them. Trench Gun + Bayonet or Sawed Off Double Barrel are great rushing guns, altho pretty useless on larger maps.
 
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