Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

As someone who spend a good amount of time in WaW with a shotgun, the game really wants you to get close to people when using them. Trench Gun + Bayonet or Sawed Off Double Barrel are great rushing guns, altho pretty useless on larger maps.
IMHO, most maps in WaW are medium sized. Even if you can get up close and personal with a shotgun, from my experience, you get outgunned.

Seelow, the train level, turns into camp haven for snipers if it's not for the tanks. Unless you're playing Hard-core, then the middle turns to No Man's Land.
 
IMHO, most maps in WaW are medium sized. Even if you can get up close and personal with a shotgun, from my experience, you get outgunned.

Seelow, the train level, turns into camp haven for snipers if it's not for the tanks. Unless you're playing Hard-core, then the middle turns to No Man's Land.
You're not playing as a shotgunner right, then. COD 4 and WaW had you really going into close quarters to make them work, going at them in open spaces isn't a good idea when the meta for the game are SMGs. If you want to outgun someone with an MP40 or a PPSh, it has to be at really close quarters, hopefully before they know what is going on. Low ammo capacity also means lots of reloading, so getting caught in the open is even less optimal. COD 4 was more forgiving due to the maps and the shotguns being better there, but a similar rule applies.
If you're not going to rush but still want a close ranged weapon, Flamethrower might be better.
 
COD 4 was more forgiving due to the maps and the shotguns being better there, but a similar rule applies.
If you're not going to rush but still want a close ranged weapon, Flamethrower might be better.
I think CoD 4 has three shotguns, one of them is a WA2000 or something. I rarely used shotguns there. AFAIK, weapon balance is more consistent compared to WaW. Good luck with headshots and the older netcode. That's my excuse.
 
I think CoD 4 has three shotguns, one of them is a WA2000 or something. I rarely used shotguns there. AFAIK, weapon balance is more consistent compared to WaW. Good luck with headshots and the older netcode. That's my excuse.
No, there is two in both COD4 and WaW. Playing with shotguns in WaW has nothing to do with netcode, they have a specialized role and suck if you don't use them properly.
 
The netcode could barely handle the shotguns. I remember nearly every single engagement involving stutters and rewinds, and you had to get almost within melee distance for them to matter anyway. Another thing most people didn't realize is that aiming down the sights with the Trench Gun makes the pellet spread worse.
 
No, there is two in both COD4 and WaW. Playing with shotguns in WaW has nothing to do with netcode, they have a specialized role and suck if you don't use them properly.
Fair enough, I need more practice.

Flamethrower is a fun AoE weapon. I see why it's a late unlock.
 
Shotguns were fun in MW3 before they patched the extended mags glitch that gave you extra pellets per shot.

For me, it was the R870 nerf in BO2 when they really started nerfing the shotguns. Ghosts shotguns were awful(unless you were running a Bulldog or slugs) and AW shotguns were absolutely fucking awful unless you went full retard with a S12 point black rusher build(which I did, only weapon class I got Royalty camo for). BO3 brought some normalcy back, I loved using both Brecci and Haymaker but the others sucked. Not sure if Banshii counts since it was just a laser gun, but that was good too.
Don't really remember using Shotguns much after that, Ghosts-AW were the dark ages of shotguns and BO3 sort of revived that, but not sure how long that lasted. I do remember that early MW2019 meta had the double barrel nerfed because people were abusing it(me included) but that's about it.
 
You cannot talk about shotguns in CoD without mentioning the Model 1887 akimbo pre-patch. Those things together with Steady Aim almost rival sniper engagements.
 
The Argus shotgun in BO3 was great, my favorite weapon in that game.
 
I'm thinking if I play DMZ regularly, I could extract loot that would permanently stay in my inventory and drop loot for other players out of generosity. How does DMZ work? Like Warzone but PvE? Are there mission scattered around the map? Do people still play it?

MWII drops on Game Pass tomorrow; I don't think I have enough space on my SSD, so I'd try it on the cloud.

The Argus shotgun in BO3 was great, my favorite weapon in that game.
Isn't the Blundergat from Mob of the Dead a shotgun?
 
COD have turned into a fucking full blown clown show. RIP.

babygame.webp
 
I despise what COD multiplayer has become. The old games at least made an attempt to be visually consistent with the setting they were taking place in. But now it's just a retarded circus.
Your screen name annoys me as I'm aware they delisted the DOOM shotgun bundle from MWII for whatever reason.

Anyway, I want to know if Activision goes to these celebrities or brands or is it the other way around. I know Seth Rogen was in Superbad IIRC, but he doesn't take me as somebody that would play video games like that.
 
Your screen name annoys me as I'm aware they delisted the DOOM shotgun bundle from MWII for whatever reason.

Anyway, I want to know if Activision goes to these celebrities or brands or is it the other way around. I know Seth Rogen was in Superbad IIRC, but he doesn't take me as somebody that would play video games like that.

They're going for millennial nostalgiabux now. Rogen hasn't actually been relevant for a decade, and is best known for things he did 15 years ago. Those were all adult-oriented comedies, so figure that this is for people who were in their twenties in 2010...i.e. people born in the 1980s. Millennials. Same reason why they put TMNT and He-Man in the game, those are toys people my age played with as children.
 
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Rogen hasn't actually been relevant for a decade, and is best known for things he did 15 years ago.
I've heard of him. I can place him, I just don't see how he's actually relevant. Then again, I'm into older actresses so I guess it's a me thing. Sad thing is people say they're "tired of it," yet people still buy it.

None of this has anything to do with the 90s, BTW.
 
I despise what COD multiplayer has become. The old games at least made an attempt to be visually consistent with the setting they were taking place in. But now it's just a retarded circus.
This is by far the worst problem with modern COD titles. Lack of consistency and a general theme. The main 3 modes are no longer connected, back then you'd at least make some connections between, say, the campaign and Zombies, but nowadays that just doesn't happen anymore. Like you said, multiplayer is the part of the game that's suffered the worst possible consequences from this move. It's just a mishmash of barely related assets. None of it fits together well.
 
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I've heard of him. I can place him, I just don't see how he's actually relevant.

He wrote Superbad and was involved in this wave of stoner/retard Jew comedies in the late 00/early 10s that Millennials adored. He's not relevant to COD at all, but then, neither were Homelander, Skeletor, Snoop Dogg, Nicki Minaj, or Jigsaw. The skins they sell increasingly suggest COD is irrelevant to anyone under 30 (note that the rappers they chose haven't been relevant in 15+ years, either).
 
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He's not relevant to COD at all, but then, neither were Homelander, Skeletor, Snoop Dogg, Nicki Minaj, or Jigsaw. The skins they sell increasingly suggest COD is irrelevant to anyone under 30 (note that the rappers they chose haven't been relevant in 15+ years, either).
You may be right since CoD is trying to chase the Fortnite trend with collaborations. People love to spend.
 
The Argus shotgun in BO3 was great, my favorite weapon in that game.
Pretty good, but it never has the range I think it does. This is why it's not reliable, same as with the KRM. They really nerfed the shotguns for the most part after BO2/Ghosts, shame they never let us use slugs again to the fullest. Nothing like sniping someone from halfway across the map with a Bulldog and getting called a hacker for it.
This is by far the worst problem with modern COD titles. Lack of consistency and a general theme. The main 3 modes are no longer connected, back then you'd at least make some connections between, say, the campaign and Zombies, but nowadays that just doesn't happen anymore. Like you said, multiplayer is the part of the game that's suffered the worst possible consequences from this move. It's just a mishmash of barely related assets. None of it fits together well.
It's actually the other way around: All three modes were doing it's own thing and maybe Multiplayer was roughly based around single player campaign maps before. Now, EVERYTHING is connected to get multiplayer and zombies guys hooked up on Warzone and vice versa. It's most apparent in the cringe "stories" Warzone tries to tell that sometimes try and have a crossover with zombies universe. Shit like this is why I am glad Aether story ended in BO4, before this cringy crossover shit happened, with Dark Aether in Cold War being a neat little side story.
 
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