I don’t even remember I barely played it anything that isn’t multiplayer or zombies is mostly unappealing to me, Warzone is tolerable in the casual bot mode but it isn’t exactly something that I like anyway, I kind of wish they’d give up on it, CoDs identity isn’t that, but Activision is going to kike and I’ve accepted I can’t change that, the industry really needs to stop copying one another, just as Halo players once bitched about it copying CoD, CoD players now fall into the same thing with Fortnite
arzone is tolerable in the casual bot mode but it isn’t exactly something that I like anyway, I kind of wish they’d give up on it, CoDs identity isn’t that, but Activision is going to like and I’ve accepted I can’t change that,
I'd sooner touch the campaign for Vanguard and MWIII before dipping my toes in Warzone. I played it during its Vanguard lifecycle; I couldn't understand heads nor tails of why I die so quickly. It's not even that I wouldn't like battle royale; the CoD Mobile battle royale was a good time. I wish PvP was a priority again for Activision and Call of Duty.
I'm saying I don't like Warzone. There's nothing fun about being beamed by somebody that abuses movements and has some outlandish skin. I sound old, I know.
I sure like loading for ten minutes just to wander around and see nobody before dying instantly, then trying again and apparently my gun takes 500 hits to kill because there's some sort of mega-ultra armor with a force field everyone knows how to find?
I think so, yeah. Kinda surprising that they did this; given how much the devs constantly want people to buy/move to the next game, you'd think they keep MWIII in a broken state as an incentive. Not complaining, just confused.
COD player numbers on Steam take a shit after forced COD HQ integration comes to an end. With the app removed, we now see just how dead BO6 truly is
(Sponsor jumpscare at 4:15 to 5:45)
The days of COD peaking the charts is over, it is a lolcow franchise and we're slowly getting to the point where people are mass dislike bombing the American Dad bundle trailer like back during Infinite Warfare's reveal trailer.
On another note: As a lifelong COD Zombies fan, I have no fucking clue what is going on with zombies. I stopped playing at BO4, I was satisfied with the conclusion to Aether, I bought Cold War on a discount years after it came out and looked into the zombie mode for that game, plan on trying it out sometime. I even looked into the zombies mode for Vanguard, altho that was mostly because I was having so much fun shitting on that game, but even then, with a piece of shit like that(which nearly killed zombies as a franchise with how bad it is), if Vanguard was a $10-$15 game and it didn't have that kernel level spyware masquerading as "anti-cheat", I would consider giving Vanguard zombies a go just to play Shi No Numa 2.0, maybe laugh at how mid the other two(yes, two) maps are.
But for BO6? I have no clue what the maps are, I have no clue what the new gimmicks or gameplay mechanics are, I have no clue who the new crew is, what the storyline is, I don't even know if Eddie from Cold War is still involved. I am completely checked out, I have forgotten there was a zombies mode in this game. If somebody like me followed what the devs were doing with Vanguard, even tho I hate that game with a passion, what the fuck does it say when I can't even be bothered to look into what the new maps are for BO6, let alone how they play? I only know there is a new perk, it plays largely like Cold War(which is a turn off), I know there is an AI controversy where a bunch of actors quit (not to mention that voice of Takeo had a stroke and can't act, so there is no way we can have an Ultimis reunion anyways) and that the new trailer is apparently being clowned on for being Marvel shit. No thank you, I think I will accept the tasteful death of the franchise in BO4 over whatever this slop has become, if anything it makes me not even want to play Cold War zombies and I already own that shit.
So, for example, say you extracted a premium weapon skin or blueprint from DMZ. You would not have that blueprint yourself, just the base weapon itself? I thought it was the other way around.
You would get the weapon in your DMZ inventory for future runs, but not the blueprint unlock (if you hadn’t unlocked the gun it was based on, that would unlock).
You could take the extracted blueprint gun back in, but if you lost it was gone.
You would get the weapon in your DMZ inventory for future runs, but not the blueprint unlock (if you hadn’t unlocked the gun it was based on, that would unlock).
You could take the extracted blueprint gun back in, but if you lost it was gone.
In that case, DMZ is irrelevant to me. I'm thinking if somebody had the DOOM shotgun blueprint and I extract it, I would have it in my inventory for free.
Never gave DMZ a shot; the Warzone crap alone was already a deal-breaker, and I wasn't interested in having to deal with PvE on top of CoD Kiddies. Was it really good?
Never gave DMZ a shot; the Warzone crap alone was already a deal-breaker, and I wasn't interested in having to deal with PvE on top of CoD Kiddies. Was it really good?
I can't tell you about DMZ but I can tell you MW6 zombies aka Zombie DMZ was an absolute disaster. Unbalanced, boring, pretty much no way to play offline and server connections are fucking awful.
Waste of dev resources for an amazing concept(Zombies finally meeting Modern Warfare timeline, which was briefly planned for MW2019) and dev time that could be spend elsewhere. I don't even know if the story and lore matters for BO6, we sure as fuck now that as much as Vanguard story was hyped up to be the prequel to Cold War, that didn't actually end up meaning jack shit since nothing came of it.
Despite everything Activision did to ruin it, there were enough different elements to DMZ that what emerged from their mess was actually fun.
There was just enough progression to make extracting worth it and very exciting when it came down to the wire an you had to defend the last chopper out of Al Mazrah from the last few teams left on the map, enough non-pvp objectives to push players in different directions so it just didn’t turn into battle royal lite, and enough interaction with other teams to make actually talking to other players worth something.
The issue was, even with their garbage P2W monetization it didn’t hold a candle to the amount of slop they can shovel in Warzone so they let it die and then without maintenance and new content it got stale and devolved into pure pvp, at which point there was no point in playing it.
I tried Zombies later and it was trash, nothing that was good about DMZ made the transition.
There was just enough progression to make extracting worth it and very exciting when it came down to the wire an you had to defend the last chopper out of Al Mazrah from the last few teams left on the map, enough non-pvp objectives to push players in different directions so it just didn’t turn into battle royal lite, and enough interaction with other teams to make actually talking to other players worth something.
I think the extraction shooter genre was beginning to develop when MWII came out. Escape from Tarkov is one example that comes up off the top of my head, correct me if I'm wrong. If Activision allowed Infinity Ward to develop DMZ further, it could've complemented, suppressed Warzone. Hell, maybe even inspire a new twist into Call of Duty or another IW title itself.
Also, Ground War in MW2019 sucks because Battlefield scale and zero-sway/zero-recoil shoulder-fired sniper rifles don't mix. We had no "scope glint" in BF3 and didn't need it, and the maps were just as big, it appeared in BF4 because faggots who can't git gud cried about getting picked off as they danced and twirled around with SMGs in the open and didn't use teamwork to advance. The actual fix is to design your game mechanics around a certain scale and stick to that scale in the game, not try to make two radically different scales work with the same mechanics. Battlefield 3 fucking sucked when they tried to make COD-style maps. COD fucking sucks on Battlefield-style maps.
The warning you might be picked off is you're in an open area with a 2000m sightline to a hill covered with rocks and bushes.
There was scope glint in BF3, it made being a defender on Rush maps so much easier because you could see all the useless attackers on offense were and pick them off with battle rifles or LMGs. My preferred method was the mortar since it was infinite ammo as a support class.