Capcom Unveils Its New Dinosaur Game, Exoprimal - Dino Crisis Fans Ignored Yet Again

I'm surprised Capcom isn't dipping more into the back catalog in general, you'd think you'd see a lot of old ips get RE engine revivals, Capcom has built up enough of a new generation of a fanbase that people would jump at the chance to play a new Dino Crisis, Onimusha etc.

And in particular a Haunting Ground reboot would make sense, since RE8 cribbed a lot from it and since everyone went nuts for RE8, you'd think a Haunting Ground revival would be an obvious thing even if the original wasn't a big seller back in the day, but I guarantee you a reboot would be a hit today.
They did do a re release of Onimusha probably didn't do good enough to bring the whole series back.
 
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"Dino Crisis"? Looks like another 3DPD Alone in the Dark wannabe

Man now that's something that needs a modern port along with Aliens vs Predator.

Mark Schultz the creator and artist to Xenozoic Tales/Cadillacs and Dinosaurs has been the writer to Prince Valliant which is currently celebrating it's 85th year of being continuously putting out new chapters. It's had one singular ongoing story arc that first started in 1937.
 
I hate Capcom and Square's westernized nasty art styles. They look one cut above TLOU2's Abby half the time. And there's unfailingly always niggers now. PS1 cut scenes had better looking character designs.
PS1 cutscenes were aiming just as much towards realism for their time.

Now they have access to similar or the same mocap technology that movie studios use.
 
PS1 cutscenes were aiming just as much towards realism for their time.

Now they have access to similar or the same mocap technology that movie studios use.
That's false. Watch Resonant Arc on YouTube, which features super deep dives into classic game development. Final Fantasy 8 was the first one to dabble in a more realistic direction, but 7 & 9, 2/3 of the main PS1 FFs, did not aim for it.
 
That's false. Watch Resonant Arc on YouTube, which features super deep dives into classic game development. Final Fantasy 8 was the first one to dabble in a more realistic direction, but 7 & 9, 2/3 of the main PS1 FFs, did not aim for it.
Those are anime rpgs, Resident Evil has always been trying to look gritty and gross realistic.

Even then, Square was looking into that style too with Parasite Eve being a proof of concept that """realistic""" character models could be used in Final Fantasy VIII which is when Nomura intentionally started to draw his characters less anime (at least in physical looks like more normal eyes). All the current stuffs aesthetics squeenix produces now are just evolutions of their 90s work.
 
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Those are anime rpgs, Resident Evil has always been trying to look gritty and gross realistic.

Even then, Square was looking into that style too with Parasite Eve being a proof of concept that """realistic""" character models could be used in Final Fantasy VIII which is when Nomura intentionally started to draw his characters less anime (at least in physical looks like more normal eyes). All the current stuffs aesthetics squeenix produces now are just evolutions of their 90s work.
But Capcom is (or, rather, was) a lot more than just Resident Evil and Street Fighter. Most of their games did not go for realism aside from some like Resident Evil.

I'm not saying Square didn't shoot for realism ever, but regardless, realistic doesn't need to be unattractive. Look at Detroit: Become Human for reference.

It's just bad design. Be it realistic or unrealistic styles, PS1 or PS4, there's better designs than the gross shit Capcom and Square put out (and it wasn't always that way).

Oh, and what's funny is Detroit is a western game, they're just not into the woke agenda of uglying up female characters, unlike a lot of western developers and now some Japs.
 
But Capcom is (or, rather, was) a lot more than just Resident Evil and Street Fighter. Most of their games did not go for realism aside from some like Resident Evil.

I'm not saying Square didn't shoot for realism ever, but regardless, realistic doesn't need to be unattractive. Look at Detroit: Become Human for reference.

It's just bad design. Be it realistic or unrealistic styles, PS1 or PS4, there's better designs than the gross shit Capcom and Square put out (and it wasn't always that way).

Oh, and what's funny is Detroit is a western game, they're just not into the woke agenda of uglying up female characters, unlike a lot of western developers and now some Japs.
You're leaving out Capcom's other big franchise, Monster Hunter which definitely goes for realism.

They have all the monsters move and have features of real animals so they'll look believable. The whole art direction of every mainline Monster Hunter has been realism, the spinoffs go for a stylized unrealistic look.

Dragon's Dogma did the same thing, the anime to Dragon's Dogma does use stylized designs however.

Dead Rising was also very much using realism, which is what made Frank's outfits look so funny.

Streetfighter goes for unrealistic proportions with specific characters having heavy emphasis on specific physical features so they look distinct or larger than life. However they have been using more realistic textures for the characters and especially in stages and background objects. It's stylized but it's not going the way of 3 or the Alpha series in terms of style and it leans heavily into realism to make things look legitimate or believable, they're also not having everything be 3D and looking 2D Stylized like Guilty Gear.

That's basically why realism is used in the first place, it's to give legitimacy to fantasy concepts, things that would be considered unreal or impossible so to fortify the suspension of disbelief.
 
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You're leaving out Capcom's other big franchise, Monster Hunter which definitely goes for realism.
Does it? It doesn't look like South Park or Inuyasha, but that doesn't make it realistic looking. Maybe certain entries, idk, but the latest ones certainly don't, they look fairly anime to me (which is good, otherwise they'd look gross too). I'm not into the franchise though, so I can't say much.

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They have all the monsters move and have features of real animals so they'll look believable. The whole art direction of every mainline Monster Hunter has been realism, the spinoffs go for a stylized unrealistic look.
I'm more specifically talking about human character designs. I don't know what counts as a spinoff, I assume the Stories ones?

Dragon's Dogma did the same thing, the anime to Dragon's Dogma does use stylized designs however.
Are they butt ugly too?

Dead Rising was also very much using realism, which is what made Frank's outfits look so funny.
Looked extremely cartoony to me, not going for gritty realism. Played really goofy too, with a bizarre story.

Streetfighter goes for unrealistic proportions with specific characters having heavy emphasis on specific physical features so they look distinct or larger than life. However they have been using more realistic textures for the characters and especially in stages and background objects. It's stylized but it's not going the way of 3 or the Alpha series in terms of style and it leans heavily into realism to make things look legitimate or believable, they're also not having everything be 3D and looking 2D Stylized like Guilty Gear.
Street Fighter was extremely anime and very heavily stylized, even up to SF4 with their watercolor brushstroke visual gimmick in that game. SFV stepped a bit away from that, and now SFVI so far looks like it's gonna go all-in on the realistic/gritty/ugly thing too now.

I'm sure R.Mika will look like a man and be very covered up. I remember MvC:I was criticized for uglying characters up a lot, despite it's more comicbook style art. It just seems like Capcom intends to do that, and IIRC leaks showed documents confirming their woke direction they're heading in.

That's basically why realism is used in the first place, it's to give legitimacy to fantasy concepts, things that would be considered unreal or impossible so to fortify the suspension of disbelief.
I don't think that's a general rule, sounds like preference.

I don't think characters always need to be waifu designs, but there's a clear agenda to make females hideous now (males looking funky too, at least Capcom's Dante). Trish looks better on PS2 lol

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I want a Dino Crisis sequel. A good one. The OG DC was brilliant, and DC2, while pretty decent wasn't as good as the first.

I refuse to recognise DC3. Absolute travesty.

Now, on EXOPRIMAL, I'll have to say that this looks like a ton of fun actually especially if I can play with friends.

But I'd be lying if I said I wasn't disappointed. For god sake, there's a Regina clone right there in the trailer. When I saw her I was SURE this was some new-age twist on DC.

Disappointed yet simultaneously glad it ain't DC.

However, there's the idea floating around the net that this might be a multilayer component to a new DC game. And if that ends up being true, I think it could end up being brilliant.

Horror single player DC game with the cool Dino vs Mecha PVE multiplayer? I could dig that!

Call me optimistic, but I hope that's their plan; otherwise the game will end up deader than RE3RE's multilayer mode.

Will certainly be keeping an eye on this.
 
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Dino Crisis may be cool and all, but you know what I want to see come back? Parasite Eve, deadass.

Seriously, that series had KILLER monster design, alongside a bitchin' soundtrack and plot. The combat was really unique too, and the upgrade system adds a lot of replayability.


This rat here mogs most modern survival horror monster designs.
 
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