The past week has seen a number of C:S content creators make videos on the issues ranging from "we just have to be patient guys, CO is working hard to fix this" to JumboPixel's "If I was the publisher doing PR stuff, I'd probably make a call to Colossal Order too". City Planner Plays is actually cutting down his CS2 series due to.. you guessed it, bugs and the half baked simulation. He's reviving some CS1 series that he didn't get to finish, probably because there's more interest in CS1 at the moment.
Also I'm surprised I missed the post release interview CO did for CS2:
https://www.youtube.com/watch?v=oULuIc9BkgE&ab_channel=Cities:Skylines
Got some great quotes from our favorite game CEO. And by great I mean delusional and tone deaf!
5:23 - "I have at times felt that this project is cursed"
It is Mariina, cursed with you at the helm.
9:43 -
"I feel like we ran out of time in a sense that with more time we wouldn't have anyway reached reasonable results"
Complete and utter gaslighting evidenced by the fact the game went from 15fps in the menu on release day to rough but playable a month and a half later in December. A month delay to release would have softened the blow for the performance issues and 6 months delay would have completely changed the narrative on this game.
14:32 -
"I think the performance issues, it was actually a little bit surprising for me because not not because we wouldn't have tested the game but it was more about how on different individual setups there seemed to be issues that we weren't fully aware of"
The only way she could have genuinely been surprised about performance issues was if she never played, watched, or interacted with the game. This was struggling on top end rigs in 2023, rigs that had silicon that didn't exist when they started working on this game back in 2018.
16:00 -
"the gameplay is good and that's what I've been telling everybody the gameplay is good. Technology is something that we can keep working on, we can fix those issues but if the game is not fun and the simulation sucks where do you go from there?"
Was this an open question asking for your next move, Mariina?
21:06 -
"but before before we get to it (further performance optimization and mod support)
we need to take a little bit of a breather so happy holidays to everybody"
"Yea so we missed all deadlines excluding the major one that made us our money but we've been working hard so we need 3 weeks break. See ya in the new year, have fun with the beta!"