Cities Skylines (1&2), SimCity 4, city simulators - sperg about simulations that include or don't include niggers

Which city simulator is the best

  • SimCity (Original)

    Votes: 5 2.8%
  • SimCity 2000

    Votes: 31 17.3%
  • SimCity 3000

    Votes: 17 9.5%
  • SimCity 4

    Votes: 69 38.5%
  • SimCity (EA)

    Votes: 0 0.0%
  • Cities Skylines 1

    Votes: 45 25.1%
  • Cities Skylines 2

    Votes: 1 0.6%
  • Мухосранск

    Votes: 3 1.7%
  • Workers and Resources

    Votes: 8 4.5%

  • Total voters
    179
Spergs think SNES Sim City is peak, but i think the Enhanced PC version with the videos is peak, amateur acting about nuclear meltdowns, fires, riots and rapes with sarcastic dialogues is peak.
SC2000 was absolutely awesome, i was actually still playing it when SC3000 was lame. In fact, i played SC2000 when 9/11 happened, tuning my TV on, hating that 'streit um drei' (non-germans won't understand) was pre-emptied for a drama about some US shit, then i listened and...i st ill wanted to see Streit um Drei because it would be entertaining than the murican drama.
SC4 was ok but just like other mediocre games from the time, like The Movies or Dungeon Keeper, that have better games later, nostalgia is crap. It's really not good.
So yeah, now it's CS1, because that sequel sucks and only virgin sperg about Sim City being better.
 
Spergs think SNES Sim City is peak, but i think the Enhanced PC version with the videos is peak, amateur acting about nuclear meltdowns, fires, riots and rapes with sarcastic dialogues is peak.
SC2000 was absolutely awesome, i was actually still playing it when SC3000 was lame. In fact, i played SC2000 when 9/11 happened, tuning my TV on, hating that 'streit um drei' (non-germans won't understand) was pre-emptied for a drama about some US shit, then i listened and...i st ill wanted to see Streit um Drei because it would be entertaining than the murican drama.
SC4 was ok but just like other mediocre games from the time, like The Movies or Dungeon Keeper, that have better games later, nostalgia is crap. It's really not good.
So yeah, now it's CS1, because that sequel sucks and only virgin sperg about Sim City being better.
Man I wish there were a "half-agree" sticker, because you had me until SC4. SC2K and SC4 are both fantastic in their own ways. 2K has industries you can micro-manage, utility demands that changed throughout the year, renewable energy sources that would be more effective depending on their location and the current weather etc. SC4 had region play, desirability factors (don't remember if 3K had this), more levels of infrastructure (different road capacities, different types of rail traffic etc.). Calling SC4 mediocre is a little unfair IMO.

One thing the 2K I grew up with had was the driving mechanic. Yes, it looks like garbage and you can almost hear the PSX crying in pain but I don't think any other SC game put you "on the street" like this. U-Drive-It doesn't count because it was complete shit.
 
Man I wish there were a "half-agree" sticker,
I always use the thinking emoji for that. But I used Disagree because the only thing I actually agreed with was SimCity 2000.


SC2K [/I]and SC4 are both fantastic in their own ways. 2K has industries you can micro-manage, utility demands that changed throughout the year, renewable energy sources that would be more effective depending on their location and the current weather etc. SC4 had region play, desirability factors (don't remember if 3K had this), more levels of infrastructure (different road capacities, different types of rail traffic etc.). Calling SC4 mediocre is a little unfair IMO.

One thing the 2K I grew up with had was the driving mechanic. Yes, it looks like garbage and you can almost hear the PSX crying in pain but I don't think any other SC game put you "on the street" like this. U-Drive-It doesn't count because it was complete shit.

The difference between SimCity 2000 and SimCity 4 are the fact that SimCity 2000 feels like a more polished product, more "soul", and leaves a lot more room for imagination. Like how the blocks of residential are meant to be whole neighborhoods with little side streets and cul-de-sacs or that the supermarket that occasionally crops up in the commercial district is YOUR grocery store brand even though it looks completely different, or the highway intersections, ugly and compact as they are, were the big highway interchanges that I saw in Houston (or another "big city"). The depth of the water/power model are still bugged, though, and water towers are actually useless (as is the idea of water pumps at different elevations).

SimCity 4's scale is closer to 1:1 and doesn't leave room for imagination, and it doesn't have nearly enough mods to accurately simulate cities I wanted to. The mods were fascinating and "realistic" enough that I dreamed of having every recognizable commercial building and railroad crossing configuration available to me. Plus it's unfinished; it was clearly designed for expansion packs. I'd pay up for DLC if it actually added new content, one reason C:S turned me off was that the DLC themes, despite being solid ideas didn't really add anything beyond stupid gimmicks...universities and airports are practically cities-within-cities themselves and demand huge land but they didn't actually do anything with that.

Defending C:S (even 1) is retarded because I played it and it was not a good game. It required a lot of mods to be even functional. (SimCity 4 does too but it basically was abandoned after a year, while C:S had DLCs churned out for years without bothering to fix fundamental issues). Even C:S supporters argue that it's more of a "city painter".
 
Given how they endlessly shilled Chirper and acted like it was the best part of C:S I wouldn't put it past them to do something like a Chirper plush. It would be the thing that makes the most sense for CO to think is the "coolest" while also insulting their playerbase.
You unfortunately nailed it, a chirper plush plus chirper themed parks for CS:2. They also announced the 3 creator content packs so they're one step closer to finally fulfilling the ultimate edition content after a year and a half. Announced some DLC for Cities 1 (shocker, I know).


We did get a big fuck you with an announcement of a subscription service for the hundreds of dollars of DLC Cities 1 has racked up over the years. They came up with a way to be more tone deaf and insulting to their fanbase than just dropping some Chirper shit. Oh best part? None of this shit drops today, it's all in the coming weeks of March. They're late to their own fucking birthday!
 
My question is why are they still so insistent on hobbling the development of CS2 for console plebs

Just fucking cancel the console ports and focus on where the real money is, that is PC players.
 
My question is why are they still so insistent on hobbling the development of CS2 for console plebs

Just fucking cancel the console ports and focus on where the real money is, that is PC players.
I assume they think they can get better player growth in the console sector vs PC at this point. Best way to do it would be to integrate console in house vs the afterthought of a port they did for 1. That being said I agree with your sentiment, since day one they have kneecapped CS2 to placate the console babies, most notably with the exclusion of steam workshop to push paradox mods as the be all.

On that, paradox mods for CS2 fucking sucks right now as they haven't done any upkeep since they launched it. We have 5 tags to sort content and the main list is an infinite scrolling page. So when you click to look at a mod, it kicks you back to the top of page when you go back. No ability to comment on mods, no ability to enlarge images, no ability to click links... basically the "upgrade" from steam workshop doesn't even capture all the it's competitor's basic features. It forces you to browse PDX mods on your browser outside the game. All to accommodate a console version that is currently on hold indefinitely.
 
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Cities Skylines 1 is now Free-To-Play, as part of the 10th anniversary. Since CS2 is still in a lameduck state, will this draw more players to CS1, not counting the lame subscription shit?
The lame subscription shit pulls from the pool of DLC that's still growing. In terms of number of dlcs with usable content (not including radio stations) Cities 1 has gotten more support than Cities 2. Remember when development for Cities 1 was supposed to end in 2023? I remember.
 
Got around to buying CS2 and I genuinely don't know why it's so hated. Yeah yeah modding is more retarded since you need a paradox account but in clownworld everything is a humiliation ritual so I can look past that. The actual city building mechanics seem improved from the first game and I haven't had any performance issues on my PC on max settings. I feel like they have some sunk cost fallacy with CS1 and they just need to bite the bullet and end development for it to focus on CS2.
 
Got around to buying CS2 and I genuinely don't know why it's so hated. Yeah yeah modding is more retarded since you need a paradox account but in clownworld everything is a humiliation ritual so I can look past that. The actual city building mechanics seem improved from the first game and I haven't had any performance issues on my PC on max settings. I feel like they have some sunk cost fallacy with CS1 and they just need to bite the bullet and end development for it to focus on CS2.

As there's no massive technology boost that necessitates a total upgrade, the only reason why they needed to go from C:S1 to C:S2 was to sponge the userbase for another round of DLC if they made major, core changes to the game under the hood. However, while there seems to some minor improvement, there isn't enough to really justify such a major change, especially how they made such a big detail about "seeing the citizens of your city" which were over-modeled, extremely ugly, and generally boring, basically mixing every diversity, hairstyle, and clothing style.
 
Got around to buying CS2 and I genuinely don't know why it's so hated. Yeah yeah modding is more retarded since you need a paradox account but in clownworld everything is a humiliation ritual so I can look past that. The actual city building mechanics seem improved from the first game and I haven't had any performance issues on my PC on max settings. I feel like they have some sunk cost fallacy with CS1 and they just need to bite the bullet and end development for it to focus on CS2.
Did you see how it was running when it released? It was chugging hard on high end PCs for marginally better visuals over it's 8 year old predecessor with Day 1 Cyberpunk levels of visual and simulation errors. It's running a lot better now, I'll agree, but it's been out for a year and a half. There are still regular visual bugs like glowing trees, sideways cranes, and constant ground layer tearing. The game also locks up on start due to dozens of gigs of content creator packs being loaded through their bootleg temp fix (assuming you downloaded all of them).

Paradox mods isn't really an issue on it's own, hell I had a Paradox account back from CS1 so I don't mind signing in for it. The issue is the move to exclusively use this platform has kneecapped modding to where it's still largely unfinished. No asset modding and no hint of when we'll get it; this has left the modding community in limbo since no one wants to make assets/gameplay changes that will immediately break when modding enters it's next beta phase.

Like Xarpho mentioned, there is not enough of a step up to justify a new ($90) game. From talking with modders on discord, this version of Unity does offer more under the hood but CS2 is not capitalizing on it nearly as much as it should. Some mods like the larger map one I mentioned earlier in the thread are genuinely exciting and give some hope, but it's just blind optimism until the developer delivers something substantial in an update.


TL: DR - The game is better than it was at release but it's been too little too late to get a "No Man's Sky" type redemption.
 

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extremely ugly, and generally boring, basically mixing every diversity, hairstyle, and clothing style.
Fun fact I'm pretty sure they do that because the cims most represent DEI level architectural cutouts- of which there's a huge push for them to add "body positive" depictions of people in renderings in order to try and sell specific individuals who are being particular on the renderslop buildings n shit they make.
A small example, [A] - big cutout sites are also doing this but I found this one to be funny
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Fun fact I'm pretty sure they do that because the cims most represent DEI level architectural cutouts- of which there's a huge push for them to add "body positive" depictions of people in renderings in order to try and sell specific individuals who are being particular on the renderslop buildings n shit they make.
A small example, [A] - big cutout sites are also doing this but I found this one to be funny
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Send them the middle screenshot and let them know there's a tag that's missing, I'd love to see their reaction

The models really are a sin on their own, even looking past the DEI slop models. Positive side is that there's support for custom citizen packs, one example is a funny pack to better represent LA. Being a bit more serious, this has the potential to let the community correct the last minute garbage CO's subcontractor vomitted out.
 
The only SimCity vidya I've played was the original and 2000.

(pointless trivia: there's a GBA version of SimCity 2000 BTW)
 
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Send them the middle screenshot and let them know there's a tag that's missing, I'd love to see their reaction

The models really are a sin on their own, even looking past the DEI slop models. Positive side is that there's support for custom citizen packs, one example is a funny pack to better represent LA. Being a bit more serious, this has the potential to let the community correct the last minute garbage CO's subcontractor vomitted out.
Imagine having such a disaster of a game that a mod can feature "more black people" and still overall be a marked improvement.
 
It's so infuriating that they should have used the opportunity and budget from CS1 to finally build a coherent, optimized next-generation city simulator, not a barely-functional piece of garbage held together by duct tape and mods.

Given Paradox's penchant for selling garbage gimmicky DLC I doubt that they ever could've succeeded but the lack of competition grinds my gears.
 
I think it would be cool if somebody made a city-builder themed around conducting espionage/secret policework/counterintelligence with plots (like how CK2 has dynamic, emergent intrigues). Tropico is like a VERY simple version of this. It could easily be Cold War, dictatorship, Mafia or French aristocracy/revolution themed.
 
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On the Chinese 57km mod, Its early stage, a bit hacky, and understandably does not have much content yet. However messing around in some of the 57km maps is undeniably exciting. There's a terrible import of NYC, the heightmap was taking into account buildings so it's an unusable rocky mess without massive rework. That being said, you can make out landmarks; the major metro airports, highrise blocks in Manhattan like the financial district and midtown, etc. Everything is to near perfect scale which is genuinely breathtaking considering it has all of Manhattan, the Bronx, Staten Island, Queens and Brooklyn as well as a good chunk of Jersey and Long Island.

As much as I hate CO, I want them to succeed if only so I can fill out that map.

Edit: I'm an idiot and didn't see Kiska's post.
 
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