Cities Skylines (1&2), SimCity 4, city simulators - sperg about simulations that include or don't include niggers

Which city simulator is the best

  • SimCity (Original)

    Votes: 5 2.8%
  • SimCity 2000

    Votes: 31 17.3%
  • SimCity 3000

    Votes: 17 9.5%
  • SimCity 4

    Votes: 69 38.5%
  • SimCity (EA)

    Votes: 0 0.0%
  • Cities Skylines 1

    Votes: 45 25.1%
  • Cities Skylines 2

    Votes: 1 0.6%
  • Мухосранск

    Votes: 3 1.7%
  • Workers and Resources

    Votes: 8 4.5%

  • Total voters
    179
Don't know if anyone mentioned it, but Metropolis 1998 has a demo out. The game is still in very early stages, but surprisingly works without any serious issues (at least I didn't notice any).
You're given a square of land where you can either mark it down ala SimCity/Skylines, build something on it with prefabs, or design your own buildings entirely, down to each wall tile having a different wallpaper and how many (actually working) parking spaces it has, which is pretty cool, though I mostly used it to just make Honk-Kong'esque shoeboxes to fit as many people into them as possible, but still.
 
Don't know if anyone mentioned it, but Metropolis 1998 has a demo out. The game is still in very early stages, but surprisingly works without any serious issues (at least I didn't notice any).
You're given a square of land where you can either mark it down ala SimCity/Skylines, build something on it with prefabs, or design your own buildings entirely, down to each wall tile having a different wallpaper and how many (actually working) parking spaces it has, which is pretty cool, though I mostly used it to just make Honk-Kong'esque shoeboxes to fit as many people into them as possible, but still.

That looks interesting enough that I'll give it a spin on Steam but from the trailers and the screenshots it looks like it wants to do many things but not any of them particularly well. This is in contrast to NewCity (which stopped updating mid-beta) which had some great ideas and concepts but not put together well with the main product (which was missing a lot of core features, including utilities).
 
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Casual reminder that most of you are overlooking one of the best city management/builder games: A-Train.

You can read all about it here! Don't let it scare you too much.
My only real interaction with A-Train was a-train 4, which was released here as A=IV: Network$. The learning curve was so steep, I could never get anywhere with it before the game ended in a leveraged buy-out. Although, I did spend some time playing with the stock market. I got it because the graphics looked damn cool, and possibly also because it had James Coburn on the cover
 
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My only real interaction with A-Train was a-train 4, which was released here as A=IV: Network$. The learning curve was so steep, I could never get anywhere with it before the game ended in a leveraged buy-out. Although, I did spend some time playing with the stock market. I got it because the graphics looked damn cool, and possibly also because it had James Coburn on the cover
Jump back in and give it a try. Tourism got some nice DLC the other year.
 
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I wonder if the Maxis A-Train that was released was what killed the series stateside, too complicated even for 1990 computer standards.
That release severely hampered it, because everyone thought it was "Simcity with Trains" and it really wasn't (though it may have inspired the SC2000 art style). It also suffered from a lack of instructions/tutorials needed to get you "into" the game.

Some games need to be built up to - just how I suspect if modern Minecraft was released brand new today, the world having never seen anything like it before, it'd be too complicated and weird.

Even modern 3D shooters are horribly complicated compared to Doom, and that was considered "quite complicated" compared to Wolf3D.
 
Don't know if anyone mentioned it, but Metropolis 1998 has a demo out. The game is still in very early stages, but surprisingly works without any serious issues (at least I didn't notice any).
You're given a square of land where you can either mark it down ala SimCity/Skylines, build something on it with prefabs, or design your own buildings entirely, down to each wall tile having a different wallpaper and how many (actually working) parking spaces it has, which is pretty cool, though I mostly used it to just make Honk-Kong'esque shoeboxes to fit as many people into them as possible, but still.
This looks really cool and I will keep my eye on it. Thanks!

The designing aspect looks great to satisfy the doll house building vibe.
 
Are there any good mini/in-browser/itch.io sort of games in the genre? Don't get me wrong, I love spending six straight hours planning a road network and protected sightlines and terminating vistas and all that jazz, but sometimes I just want to piddle about on my phone for five minutes.
 
Are there any good mini/in-browser/itch.io sort of games in the genre? Don't get me wrong, I love spending six straight hours planning a road network and protected sightlines and terminating vistas and all that jazz, but sometimes I just want to piddle about on my phone for five minutes.
https://www.graememcc.co.uk/micropolisJS/ OG SimCity (rebranded Micropolis for copyright reasons) has a JS port. That would be my first suggestion. Probably known tho!
 
I've recently started poking around on Farthest Frontier again. Started playing in September of 2023 and had some fun building a town. They've cleaned up the game since and it's a lot more enjoyable. It's also a nice touch that my citizens can be drunk alongside me as I play. This might just be the itch for the year.

20230905014147_1.jpg



Wish there could be some update for Cities 2.. alas nothing of note has happened in the past few months. Only somewhat notable thing would be CO's social media girl Avanya has taken an indefinite break since early December. Probably burnt out from a year of running defense for her incompetent coworkers. Can't say I blame her, every post on facebook or the forums gets the same comments:

- Where asset editor
- Where economy
- Where console release

Something something, definition of insanity giving the same replies over and over
 
Even modern 3D shooters are horribly complicated compared to Doom, and that was considered "quite complicated" compared to Wolf3D.
The difficult transition from doom to Quake mouselook was a huge one. Reminds me when I had someone who never plays video games try Terraria out recently. Zombies killed them so many times their spawn point turned into the graveyard biome to get killed by ghosts as soon as they spawned. Whoops.
 
Is A-train series a more complicated transport tycoon? This game series is so obscure the only reviews I can find are for the first dos game and lots of steam reviews are in Japanese which made me laugh.
 
Is A-train series a more complicated transport tycoon? This game series is so obscure the only reviews I can find are for the first dos game and lots of steam reviews are in Japanese which made me laugh.
The take the a train series is kind of like it - but its a lot more train focused and has a lot of big differences. For one thing signals are not a thing, gameplay loop is a lot more reliant on managing timetables, having a well designed network, etc. Played the DS version as a kid, I don't think any of the versions have proper western releases/english localisations.
 
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s A-train series a more complicated transport tycoon? This game series is so obscure the only reviews I can find are for the first dos game and lots of steam reviews are in Japanese which made me laugh.

The one that Maxis published for Mac and DOS was A-Train III. The original A-Train is even older.
 
I'd pay for a SC4 Remastered with source code release but I also want to see a new city simulator since C:S finally may be dying. (I'm surprised Paradox doesn't have some ultimatum for CO in store).

I feel like a new city sim is going to be a monkey's paw at this point though.
 
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Cities Skylines 2 released it's last region pack, a week ahead of the 10th anniversary for the series. CO has something planned according to the recent forum post. People on the forums/discords are speculating an announcement for the asset editor or the Bridges and Ports DLC, which is 1 year late at this point. Who wants to place bets on what the "big celebration" will be?

I feel like it would be tone deaf if it was not content for the game itself, but I have a sneaking suspicion it's some kind of merch other other bullshit. CO has proven they don't respect the intelligence of their players, what with the beach dlc that infamously became the worst rated item on steam.
 
Cities Skylines 2 released it's last region pack, a week ahead of the 10th anniversary for the series. CO has something planned according to the recent forum post. People on the forums/discords are speculating an announcement for the asset editor or the Bridges and Ports DLC, which is 1 year late at this point. Who wants to place bets on what the "big celebration" will be?

I feel like it would be tone deaf if it was not content for the game itself, but I have a sneaking suspicion it's some kind of merch other other bullshit. CO has proven they don't respect the intelligence of their players, what with the beach dlc that infamously became the worst rated item on steam.

Given how they endlessly shilled Chirper and acted like it was the best part of C:S I wouldn't put it past them to do something like a Chirper plush. It would be the thing that makes the most sense for CO to think is the "coolest" while also insulting their playerbase.
 
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