Cities Skylines (1&2), SimCity 4, city simulators - sperg about simulations that include or don't include niggers

Which city simulator is the best

  • SimCity (Original)

    Votes: 5 2.8%
  • SimCity 2000

    Votes: 31 17.3%
  • SimCity 3000

    Votes: 17 9.5%
  • SimCity 4

    Votes: 69 38.5%
  • SimCity (EA)

    Votes: 0 0.0%
  • Cities Skylines 1

    Votes: 45 25.1%
  • Cities Skylines 2

    Votes: 1 0.6%
  • Мухосранск

    Votes: 3 1.7%
  • Workers and Resources

    Votes: 8 4.5%

  • Total voters
    179
I haven't played Cities: Skylines in while but I assume they haven't changed any of the things that made me stop. I want to be able to build a small rural town, but the way the game works forces you to go up to a certain size or you'll eventually be doomed. The lower pop garbage and corpse disposal methods of landfills and cemeteries all fill up eventually. You need to hit a pop milestone in order to unlock incinerators and crematoriums, so you must reach those or you'll end up with a city filled up with cemeteries and landfills. Neighborhood deals would be very useful for this. You could pay money to ship garbage or have them deal with your dead. AND SPEAKING OF DEAD It appears to me from experience that every single new immigrant is the exact same age and everyone in the city always dies at the same age (assuming they don't get sick, which is super easy to avoid in this game), which means you get huge waves of people dying all at once. Why not have some variation? Immigrants should be anywhere from young adult to seniors, but weighted towards younger. Same with age, weighted towards dying at old age, but younger people can die, just less likely the younger they are. These things together would make the game both more realistic and should solve the death waves. Hopefully they do this is Cities: Skylines 2. Thank you for reading my Ted Talk.
Part of what drives me up the wall is that there are some things that need to be simulated, and some that don't.

There are lot of things that the games don't do, like rebalancing parks so they aren't overpowered and can actually make things worse if the surroundings are bad, but they also don't need to do stuff like model sewage, because that's almost always tied with water pipes anyway (and what, are they going to have septic tanks for the more rural areas? Could you put the entire city on septic tanks?) and there's not a lot you can do with it besides adding treatment plants so you aren't putting it directly into waterways like a third world country...and it's not like they're going to require lift stations and all that.
 
Yeah the fixed age of sims and the resulting deathwave mechanics is fucking stupid because
a) it would periodically overwhelm your cemetaries and crematoriums if you werent prepared
b) easily cripple traffic for a few days while it's being sorted out
The EZ fix would really be just to randomize the age of death, which I think a few mods did but somehow the devs are not able to do lol
 
The EZ fix would really be just to randomize the age of death, which I think a few mods did but somehow the devs are not able to do lol
Asking Paradox to edit an ini file is asking too much. They'll sell it to you as DLC though.

I wanted to like Skylines but it just never quite made it and then Paradox showed up and I bailed. They are not bad developers but I can't give them my money anymore.
 
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Genuine question: Which Tropico game is the best?
I only have the spare vidya money to buy one.

My instinct is to get the one game before the latest one (so Tropico 5 in this case), but that might just be me having been burned by Civilization and Paradox games.
 
Simcity 2000 was a really great time capsule of the 90s, especially its optimism. Its manual was a joy to read to, one of the textbook examples of a manual that had personality and was of a much larger size than need be by filling itself up with all sorts of tidbits about cities in addition to actually explaining the game. And in that vein, I'll always have a fondness for the "Ruminate" easter egg option in the Library....

RUMINATE by Neil Gaiman

Cities are not people. But, like people, cities have their own personalities: in some cases one city has many different personalities -- there are a dozen Londons, a crowd of different New Yorks.

A city is a collection of lives and buildings, and it has identity and personality. Cities exist in location, and in time.

There are good cities -- the ones that welcome you, that seem to care about you, that seem pleased you're in them. There are indifferent cities -- the ones that honestly don't care if you're there or not; cities with their own agendas, the ones that ignore people. There are cities gone bad, and there are places in otherwise healthy cities as rotten and maggoty as windfall apples. There are even cities that seem lost -- some, lacking a centre, feel like they would be happier being elsewhere, somewhere smaller, somewhere easier to understand.

Some cities spread, like cancers or B-movie slime monsters, devouring all in their way, absorbing towns and villages, swallowing boroughs and hamlets, transmuting into boundless conurbations. Other cities shrink -- once prosperous areas empty and fail: buildings empty, windows are boarded up, people leave, and sometimes they cannot even tell you why.

Occasionally I idle time away by wondering what cities would be like, were they people. Manhattan is, in my head, fast-talking, untrusting, well-dressed but unshaven. London is huge and confused. Paris is elegant and attractive, older than she looks. San Francisco is crazy, but harmless, and very friendly.

It's a foolish game: cities aren't people.

Cities exist in location, and they exist in time. Cities accumulate their personalities as time goes by. Manhattan remembers when it was unfashionable farmland. Athens remembers the days when there were those who considered themselves Athenians. There are cities that remember being villages. Other cities -- currently bland, devoid of personality -- are prepared to wait until they have history. Few cities are proud: they know that it's all too often a happy accident, a mere geographical fluke that they exist at all -- a wide harbour, a mountain pass, the confluence of two rivers.

At present, cities stay where they are.

For now cities sleep.

But there are rumblings. Things change. And what if, tomorrow, cities woke, and went walking? If Tokyo engulfed your town? If Vienna came striding over the hill toward you? If the city you inhabit today just upped and left, and you woke tomorrow wrapped in a thin blanket on an empty plain, where Detroit once stood, or Sydney, or Moscow?

Don't ever take a city for granted.

After all, it is bigger than you are; it is older; and it has learned how to wait...
 
Fucking love sim city 4. It’s weird to me that so many city builders afterwards missed what makes it so compelling: there is always shit going wrong that you have to fix. Just because your city is making a lot of money doesn’t mean it will stay that way because of crime, strikes, or fires. Just like Chicago, Los Angeles or NYC in real life.
 
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Gee, I wonder what the chances are that CS2 launches with almost none of the content added to CS1 through DLC and will be reintroduced alter with...more DLC.
Published by Paradox? Chances are 100%. They're the same publisher that demands an extra four bucks if you want to see blood in the fucking Total War games now.
 
  • Dumb
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Fucking love sim city 4. It’s weird to me that so many city builders afterwards missed what makes it so compelling: there is always shit going wrong that you have to fix. Just because your city is making a lot of money doesn’t mean it will stay that way because of crime, strikes, or fires. Just like Chicago, Los Angeles or NYC in real life.
I’ve noticed that city builders tend to take a very utopian tone, and that’s disappointing because dystopian hellholes are more interesting.

For example, I enjoy Anno 1800, and it’s perfectly consistent with the design of other Anno games; it’s an Anno game with a Victorian theme, not a Victorian city simulator: but that means it lacks much of a Victorian city’s compelling strife. No sewage flowing through the streets causing cholera, no piles of horse manure and horse carcasses, no starving child beggars in the steeets, no roving criminal games, no bomb throwing Anarchists and suffragettes, no violent police vs labor riots, no horrible ethnic pogroms.

I want to try to take a hellworld and make it slightly less of a hellworld (build the sewers, help the womens aid societies, reform the politics, replace horse with cars) or MORE of a hellworld if that’s consistent with my governing objectives. Not just see happy factory workers jerk me off constantly about how great I am.
 
I’ve noticed that city builders tend to take a very utopian tone, and that’s disappointing because dystopian hellholes are more interesting.

For example, I enjoy Anno 1800, and it’s perfectly consistent with the design of other Anno games; it’s an Anno game with a Victorian theme, not a Victorian city simulator: but that means it lacks much of a Victorian city’s compelling strife. No sewage flowing through the streets causing cholera, no piles of horse manure and horse carcasses, no starving child beggars in the steeets, no roving criminal games, no bomb throwing Anarchists and suffragettes, no violent police vs labor riots, no horrible ethnic pogroms.

I want to try to take a hellworld and make it slightly less of a hellworld (build the sewers, help the womens aid societies, reform the politics, replace horse with cars) or MORE of a hellworld if that’s consistent with my governing objectives. Not just see happy factory workers jerk me off constantly about how great I am.

I like if there's a balance. I don't want shiny, new metropolises where people are happy to brainwashed cult levels, but I don't want a dreary hellhole.

That's where SimCity 4 kind of tickled that in-between spot. It had a slightly "grimy" aesthetic so it made sense with everything you could throw it at it, and I often wanted SimCity 4 to be close to (2000s era) Houston as far as cities went, where you could have nice skyscrapers, giant malls, and leafy quiet neighborhoods, but also grimy strip centers, roads that have barely seen any maintenance in decades, and square miles of slum housing.

It never quite got to those dreams but it was the closest thing to it and the chances of Cities Skylines II being anything like what I actually want is zero.
 
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I like if there's a balance. I don't want shiny, new metropolises where people are happy to brainwashed cult levels, but I don't want a dreary hellhole.

That's where SimCity 4 kind of tickled that in-between spot. It had a slightly "grimy" aesthetic so it made sense with everything you could throw it at it, and I often wanted SimCity 4 to be close to (2000s era) Houston as far as cities went, where you could have nice skyscrapers, giant malls, and leafy quiet neighborhoods, but also grimy strip centers, roads that have barely seen any maintenance in decades, and square miles of slum housing.

It never quite got to those dreams but it was the closest thing to it and the chances of Cities Skylines II being anything like what I actually want is
You can do that in Tropico. You have to buy into the cheap banana republic theme, but the game is geared towards naturally building districts of elite housing and districts of poor housing (which in this case can be tenements OR cheap villages that you'd expect to see chickens running around in).
 
Uh... that's Creative Assembly that does Total War, man. Different company.
But it's exactly the kind of shit Paradox would do.
Paradox would take away all the dlc LLs you paid for in the previous game, maybe keep 1 of them in the new game while changing a trait on the rest to add them as "new" DLC. Oh, and the grand campaign would still require both the new and previous title(s), but would be paid DLC on top of it.
 
You can do that in Tropico. You have to buy into the cheap banana republic theme, but the game is geared towards naturally building districts of elite housing and districts of poor housing (which in this case can be tenements OR cheap villages that you'd expect to see chickens running around in).
Right but there's also the middle class. To continue on my point, in addition to all the nice things, there would need to be the ordinary. Freeway-side fast food restaurants, modest hotels, and all that; with all of them co-mingling with hazy boundaries. Even going back to SimCity 2000 you could see where the nice neighborhoods were and where they weren't, and they weren't strictly segregated.
 
They are all meh. And parajew games are just DLC shovelware with endless things to click for autists that have no real use and don't change anything. While hardware has gotten multiple times faster, but devs are too lazy and dumb to use it.
I have more fun with games like Tropico because all of those other city builders are utterly soulless and they are also far from a real simulation, also full of bugs.
 
It's amazing how SC3000 and SC4 still look better than Skylines
Skylines is just an astonishingly ugly game.
the A-Train series
I'd be more interested if it wasn't so laser focused on Japan to be completely honest, it would be far more charming if you could go all the way back to the turn of the 20th century and create lovely seaside resorts on the English coast with engines that I actually care about.
Gee, I wonder what the chances are that CS2 launches with almost none of the content added to CS1 through DLC
Based on the trailer Snowfall (sans what everyone actually buys it for) is already in, and from the supposedly leaked achievement list disasters might be in there too.
They're the same publisher that demands an extra four bucks if you want to see blood in the fucking Total War games now.
I heard they did that in order to bypass age restrictions in certain markets
 
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Skylines is just an astonishingly ugly game.

I'd be more interested if it wasn't so laser focused on Japan to be completely honest, it would be far more charming if you could go all the way back to the turn of the 20th century and create lovely seaside resorts on the English coast with engines that I actually care about.

Based on the trailer Snowfall (sans what everyone actually buys it for) is already in, and from the supposedly leaked achievement list disasters might be in there too.

I heard they did that in order to bypass age restrictions in certain markets
Try Railway Empire. It's not a city simulator but more like a railway management game. It uses old steam powered locomotives from the 19th and early 20th century. There is a sequel that is supposed to be released as well.
 
Right but there's also the middle class. To continue on my point, in addition to all the nice things, there would need to be the ordinary. Freeway-side fast food restaurants, modest hotels, and all that; with all of them co-mingling with hazy boundaries. Even going back to SimCity 2000 you could see where the nice neighborhoods were and where they weren't, and they weren't strictly segregated.
Tropico has a middle class. I don't remember the exact names, but you have progressions like Tenement --> Apartment --> Condominium, or County House --> House --> Mansion. There's likewise progressions to service buildings, dirty pub, restaurant, gourmet restaurant, etc.
 
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