- Joined
- Sep 29, 2022
So apparently some Cities Skylines II screenshots leaked and for vanilla, it doesn't look all that bad. I'm so burned out by C:S 1 that I have little confidence it will be fun.
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I wonder how many DLC Packs will it take that game to get to that point?So apparently some Cities Skylines II screenshots leaked and for vanilla, it doesn't look all that bad. I'm so burned out by C:S 1 that I have little confidence it will be fun.
DLCs won't fix anything that's broken in base game.I wonder how many DLC Packs will it take that game to get to that point?
It's gonna be a disappointment. Unless they have some really amazing under-the-hood enhancements it's just a minor bump in graphics from C:S (very minor, everything still looks like plastic), same "grid to the road" (about a minute in), same squished scale, same UI.The trailer for Cities: Skylines II is out. Looks really compelling, as everything looks less cartoonish compared to the first one. Game comes out on October 24, 2023. The only thing that annoys me is the lighting on the buildings in the night, which looks very off.
Link (if TOR is gay): https://www.youtube.com/watch?v=MX9YWu5wkGg
Archive: https://ghostarchive.org/varchive/MX9YWu5wkGg
Apparently the city in the trailer above is made by one of the Cities: Skylines YouTubers two dollars twenty, who I think built another city for a DLC pack that the devs used in their trailer in the first Cities: Skylines game.
Link (if TOR is gay): https://www.youtube.com/watch?v=mUHecMSgPaM
Archive: https://ghostarchive.org/varchive/mUHecMSgPaM
It's a modern Paradox game. CS2 will be the base features of 1 with most of the fun stuff stripped away to re-sell you as DLC. They might add one new thing like lighting or hype up some minor change to the traffic system since that is what people harp on the most.It's gonna be a disappointment. Unless they have some really amazing under-the-hood enhancements it's just a minor bump in graphics from C:S (very minor, everything still looks like plastic), same "grid to the road" (about a minute in), same squished scale, same UI.
I can't trust the word of Cities: Skylines players about how good it is. Tell me that "it's more like SimCity 4" and I'll be more interested.
It's a modern Paradox game. CS2 will be the base features of 1 with most of the fun stuff stripped away to re-sell you as DLC. They might add one new thing like lighting or hype up some minor change to the traffic system since that is what people harp on the most.
That's the Paradox model, make a DLC that sounds really cool but then completely underdeliver on the expectation. Industries would've been great if you could deliver goods using anything other than trucks, hopefully the CS2 Industry DLC will actually figure that out and then it might actually be good.DLCs aren't inherently a bad idea and could've been awesome if done correctly.
University Tycoon/Planet University is a really obvious premise for a game, but nobody has made it except for some REALLY shitty wizardshit games.None of the DLCs of C:S looked especially interesting, mostly how they were implemented. Stuff like so:
Parklife:
what I wanted - focus on rural areas, nature, and the quality of life
what I got - misc. props to plop down, a shitty knockoff of RCT
Industries:
what I wanted - way to base your city around specific industries and see what comes up (petrochemicals, high-tech, media, etc.)
what I got - a really shitty knockoff of Factorio and similar games
Campus:
what I wanted - simulation of a university campus as a major economic engine and all the unique problems it brings
what I got - campus buildings, a few gimmicks
DLCs aren't inherently a bad idea and could've been awesome if done correctly. They just sucked, like the base game.
There is nothing I despise so much in Cities: Skylines as the use of cargo trucks for literally everything. Place warehouses by your cargo trains and hope people deliver that way? NOPE, trucks everywhere. Before long your cities fill up with nothing but delivery trucks hauling shit in and out of your industrial district, especially since FOR SOME FUCKING REASON nobody ever, ever uses any of the alternate off-ramps you can try and build, instead shoving themselves into the backed-up city center like goddamn lemmings.That's the Paradox model, make a DLC that sounds really cool but then completely underdeliver on the expectation. Industries would've been great if you could deliver goods using anything other than trucks, hopefully the CS2 Industry DLC will actually figure that out and then it might actually be good.
god bless american infrastructure and truck driversThere is nothing I despise so much in Cities: Skylines as the use of cargo trucks for literally everything. Place warehouses by your cargo trains and hope people deliver that way? NOPE, trucks everywhere. Before long your cities fill up with nothing but delivery trucks hauling shit in and out of your industrial district, especially since FOR SOME FUCKING REASON nobody ever, ever uses any of the alternate off-ramps you can try and build, instead shoving themselves into the backed-up city center like goddamn lemmings.
Perhaps this already exists, but I'd like to see someone make a city-builder where the city already exists with history (generated in in a way that makes sense) and the focus is on historical restoration and urban renewal. Cleaning out blight and trying to save buildings in a way that's still profitable (transform into tourism industry) while working within political constraints.
"Winning" at that basically means pulling off a successful Charleston or Savannah.
while not excusable for the base game, there is a mod that lets you set traffic rules that can probably help with that.There is nothing I despise so much in Cities: Skylines as the use of cargo trucks for literally everything. Place warehouses by your cargo trains and hope people deliver that way? NOPE, trucks everywhere. Before long your cities fill up with nothing but delivery trucks hauling shit in and out of your industrial district, especially since FOR SOME FUCKING REASON nobody ever, ever uses any of the alternate off-ramps you can try and build, instead shoving themselves into the backed-up city center like goddamn lemmings.
I've tried to use it and its an even more confusing mess than C:S itself is.while not excusable for the base game, there is a mod that lets you set traffic rules that can probably help with that.
I've tried to use it and its an even more confusing mess than C:S itself is.
Pathfinding also accounts for the traveler's age group. For teens the most important factor is Money: they seek out cheap options when traveling, be it the means of transportation or parking behavior. Adults value Time, so the quickest route is usually the best for them. And Seniors prefer a high Comfort level. As long as the Comfort cost is small, seniors tend to choose that option.
(...)
Money comes into pathfinding choices in the form of fuel usage and potential parking fees. Citizens weigh travel and parking costs and compare them to other travel options as well as walking to see which option is quick, comfortable, and affordable.
The picture they showed was a cargo shipping port. This shows how the devs don't understand fixed costs versus variable costs. The inherent fixed costs of trains or ocean freight is very high, but the variable costs are not that bad. Under this dumb model, it assumes that a train taking a small amount of cargo across town is far cheaper than a train carrying freight across the country. That's why they have generally trucks for shorter/smaller routes and trains for longer/heavier loads because the fixed costs are that high but once you're out and moving on the rails, the price per mile drops dramatically.Resource transportation is affected by the length of the route as distance increases the costs, so companies try to ship cargo as close as possible to increase their own profit margin. Transporting resources and goods out of the city is costly and can greatly decrease the profitability of companies.
I think part of it is they want to keep it simplified (maybe too much) so more people than just us autists can play it - it certainly worked for the first skylines.This is very bad if you were hoping for a real freight railroad system.
isn't literally the same shit people have been saying about C:S1?Tell me that "it's more like SimCity 4" and I'll be more interested.
even if it has mods it doesn't remove the real currency diamond purchases and DLC bundles, i'd rather play SC4 because i can mod shit for free innit.Try Theotown. It's about as close to an old school Sim City game as you can probably get. I bought it on Steam a while back.