The Bogwater Rises
kiwifarms.net
- Joined
- Jan 2, 2025
I know I'm late and gay but I liked the last few videos he posted before the Quake, but no fucking way am I watching terminally twitter brained Civvie go over an AI game.
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Meh, I think he has a point. AI cannot think like a human can, it has no creativity and doesn't understand how a product like this is made. It also isn't that amazing from the technical standpoint and definitely not fun to play. At best, it's a curiosity, a toy, AI is never going to take over making games unless it's some shitty VN dating sims made from a template or those godawful girlgames.com flash abominations that people theorized WERE made by a rogue military AI way before modern AIs became common. If you know, you know.I know I'm late and gay but I liked the last few videos he posted before the Quake, but no fucking way am I watching terminally twitter brained Civvie go over an AI game.
For making a full game AI isn't there, but I'd argue 95% of the making of a game can be fully automated while looking better than anything 95% of the people of the same jobs can do.Meh, I think he has a point. AI cannot think like a human can, it has no creativity and doesn't understand how a product like this is made. It also isn't that amazing from the technical standpoint and definitely not fun to play. At best, it's a curiosity, a toy, AI is never going to take over making games unless it's some shitty VN dating sims made from a template or those godawful girlgames.com flash abominations that people theorized WERE made by a rogue military AI way before modern AIs became common. If you know, you know.
There are a few things I could imagine would benefit greatly from AI usage in video games in addition to that. If done properly, it could make for a properly reactive RPGs. Like, talking/typing to NPCs and have them react accordingly, potentially with AI voice acting. Having the whole game world react much more dynamically than potentially possible with classic scripting. People already used ChatGPT as DnD DMs, I wonder how far this could be taken. Like a form of advanced procedural generation. I know many will decry any story development or NPC dialogue line not explicitly written by a human as soulless trash, but I think there are some interesting possibilities here.For making a full game AI isn't there, but I'd argue 95% of the making of a game can be fully automated while looking better than anything 95% of the people of the same jobs can do.
Things like monster design and animation were done a billion time over and over and you'd be hard pressed to differentiate between them. It's all tasks that require hundreds of hours to be professional at so you have to hire an artist for it or do it yourself. With AI not only can that be done incredibly quickly, you can have far more varied designs and animations without wasting a huge amount of cash.
Right now, it's very noticeable if something is done by an AI. It might change in the future, but right now pretty much everything is done better by human hands, and using AI has domino effect of making the studio more lazy in return. Just look at something like GTA Definitive Edition, if you want to see where the future of AI games lies, here you go. This is what the talentless pajeets are Grove Street Games gave us when they put some of the best open world games thru the AI slop machine.For making a full game AI isn't there, but I'd argue 95% of the making of a game can be fully automated while looking better than anything 95% of the people of the same jobs can do.
Things like monster design and animation were done a billion time over and over and you'd be hard pressed to differentiate between them. It's all tasks that require hundreds of hours to be professional at so you have to hire an artist for it or do it yourself. With AI not only can that be done incredibly quickly, you can have far more varied designs and animations without wasting a huge amount of cash.
AI works by imitation and templates. This is why, ironically enough, if anything it will be a boon for porn games more than real AAA titles. Gooners have pretty much perfected the art of feeding enough porn into the machine so it can effortlessly create it's own, so it's just a matter of creating some shitty VN or simple RPG maker project to give the players the excuse to "experience" it. You could effortlessly start mass producing these and gooners will hand you money over fist, I would be surprised if this wasn't done already. As for real video games, these take time and talent so we will always need humans first and foremost to lead production on them. AI is a tool at best, not a cheat code like you said, altho using it will eventually make the studio lazy and indirectly lead to stagnation the more they depend on it.AI is awesome if you can be arsed to autistically write out meticulous instructions for it to follow as it designs your game. Problem is that a lot of people think AI is some kind of "working on easy mode" cheat where you just give it some vague parameters and it can shit out a AAA masterpiece for you. Nah mate, it's a robot. It will give you EXACTLY what you asked for. If what you asked for was some wishy-washy, half-assed nonsense, it will give you badly-designed, half-assed garbage.
GTA was just AI upsampling, I wouldn't put it in the same category of modern AI for animation and visuals. Like with everything, the ones who'll use AI well will make it amazing, while the ones throwing shit against the wall will get stuff that have just as much quality as the new Saint's Row.Right now, it's very noticeable if something is done by an AI. It might change in the future, but right now pretty much everything is done better by human hands, and using AI has domino effect of making the studio more lazy in return. Just look at something like GTA Definitive Edition, if you want to see where the future of AI games lies, here you go. This is what the talentless pajeets are Grove Street Games gave us when they put some of the best open world games thru the AI slop machine.
That's the point, the devs were so lazy they let AI handle everything...and they didn't bother checking the results or didn't care to fix basic spelling errors AI got wrong on textures or even wonky looking models. This is the future for any studio that embraces AI for their projects beyond anything other than a tool.GTA was just AI upsampling, I wouldn't put it in the same category of modern AI for animation and visuals. Like with everything, the ones who'll use AI well will make it amazing, while the ones throwing shit against the wall will get stuff that have just as much quality as the new Saint's Row.
There will still be game dev teams, but they'll be able to be tiny and independent rather than needing dozens of artists. It will be back to the age of engineers making games rather than artists.
You say it as if we don't already have shitty graphics, performance and massive game size by lazy developers who don't optimize their games but just use what currently works in Unreal 5.That's the point, the devs were so lazy they let AI handle everything...and they didn't bother checking the results or didn't care to fix basic spelling errors AI got wrong on textures or even wonky looking models. This is the future for any studio that embraces AI for their projects beyond anything other than a tool.
No, I mean that there is blatant typos that the devs didn't even bother spellcheckingYou say it as if we don't already have shitty graphics, performance and massive game size by lazy developers who don't optimize their games but just use what currently works in Unreal 5.
If modern game development wasn't shit I'd understand the skepticism, but it's at the stage it's hard to think how it can get worse.
I think it will hit a point where it can sooner or later but that's way down the road. I agree we’re not fully there yet, but the pace of development is too fast to ignore. I think AI will continue advancing until it's essentially human with creativity and emotions. That said, as a gamedev I've used stable diffusion and a lot of other stuff to help me create concept art for characters monsters and items in my game.AI is never going to take over making games
I'm sorry but there's just no chance of this happening. People already make memes about races and cultures who merely replicate rather than innovate. If AI replaces anybody it will be them, since AI does exactly the same thing (it only operates off existing 'framework') and can undercut those people on wages by working for free, or whatever the cost of developing and maintaining it is. It's probably cheaper to hire one white guy who pimps out his AI kit than a fleet of indians, most of whom will be useless nepotists anyway.I think it will hit a point where it can sooner or later but that's way down the road. I agree we’re not fully there yet, but the pace of development is too fast to ignore. I think AI will continue advancing until it's essentially human with creativity and emotions.
That take feels incredibly shortsighted. It only considers what AI currently does, not where it's heading, and completely ignores the sheer amount of progress we've seen in just a few years. AI went from generating blurry dogshit nightmares to creating art, music, voices, writing, and even functioning code in an insanely short time and it’s only accelerating.I'm sorry but there's just no chance of this happening. People already make memes about races and cultures who merely replicate rather than innovate. If AI replaces anybody it will be them, since AI does exactly the same thing (it only operates off existing 'framework') and can undercut those people on wages by working for free, or whatever the cost of developing and maintaining it is. It's probably cheaper to hire one white guy who pimps out his AI kit than a fleet of indians, most of whom will be useless nepotists anyway.
There's no chance in hell artificial intelligence will ever replace human creativity or innovation. On a fundamental level, AI produces images and text based on trends it observes from what's fed to it. The most practical AI that I can think of, Grok, is a glorified web crawler that recognizes keywords and context. This is all more elaborate than if-then decisions, but it's such a far cry from how the human brain actually functions that it would take an entire Philosophy 101 course to properly explain it.That take feels incredibly shortsighted. It only considers what AI currently does, not where it's heading, and completely ignores the sheer amount of progress we've seen in just a few years. AI went from generating blurry dogshit nightmares to creating art, music, voices, writing, and even functioning code in an insanely short time and it’s only accelerating.
With enough time, and we’re talking a long view here, we'll unravel the fundamental components of what makes human thought, emotion, and creativity tick. There's no known law of the universe that says these things can't be understood and replicated. It’s just complexity, not magic.
Again. Your logic feels shortsighted and not future-thinking at all. I've talked with other people that feel the same way you do though. Agree to disagree I suppose.There's no chance in hell artificial intelligence will ever replace human creativity or innovation. On a fundamental level, AI produces images and text based on trends it observes from what's fed to it. The most practical AI that I can think of, Grok, is a glorified web crawler that recognizes keywords and context. This is all more elaborate than if-then decisions, but it's such a far cry from how the human brain actually functions that it would take an entire Philosophy 101 course to properly explain it.
I don't know jack shit about this game or devs. What's their problem?New review, as usual for trannyslop it's absolutely dog shit yet god forbid he actually say it because that would be punching down
It's so bad I actually started compiling a list for a bingo card, but I can only think of enough material to fill in 40%
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