Clair Obscur: Expedition 33 - Final Fantasy/Persona inspired FRPG

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Nasu of Type-Moon fame
>The one thing I can't go without mentioning is the terrifying J(made in France)RPG Clair Obscur: Expedition 33. Play it. Its combat was obsessively balanced to directly oppose the cliché that fighting regular enemies is just mindlessly pressing buttons. Its skill system is insanely clever despite how intuitive it is to play. The tender artstyle has universal appeal despite its distance from the standards, the character dialogue is witty, and above all else, the music tugs all heartstrings.
>Entertainment knows no borders. While the gaming industry only gets more intense with time, I can't help but respect and admire what the Expedition 33 team accomplish

the proud yamato damashi samurai kneels before the futsubun
which really makes sense because he ended his gacha slop with what was essentially the Verso ending

fgo.png
 
Why is Verso so mad about Maelle staying in the canvas, he can play piano and bang Lune -I'm just being silly here[\spoiler]
 
Verso is just depresso

I really thought the plot was going to be a Nier type thing with Gustave, Verso, and Renoir all resembling each other. Alicia and Maelle were the daughters/sisters generated either by some weird function of the world or by some cosmic reset. Verso was just the previous cyclical brother/father who wanted to finally end things. The originals, of course, being the Curator and the Paintress.
 
Really curious why people enjoy e33 but not other games that used active turnbased combat, ie. South park, or the obvious as fuck notion of copying persona. Surprising there's no social links. Everything about the game screams 7/10 and the art direction is unreal tech demo.
I really wanted an immersive singleplayer story game to play through the holidays so I picked this shit up, I got bored as fuck and put it down a couple hours in, like a week later I see this shit blowing up everywhere because of the game awards. My tinfoil hat is tingling...
 
Very late but I recently bought the game and I finally beat it, and tbh act 3 nuked my investment in the story. I powered through the rest of the game just to say I finished it.

Gameplay wise, I wanted to do all the side content only to come face to face with some seriously tryhard bosses. Most optional bosses in act 3 are damage sponges that launch one bajillion attacks per turn and any one of those will oneshot you if you fail to parry. I just used the Maelle + Sciel strat because I don’t have the necessary autism for these marathon fights.

@Black Willow Lurker's post is on point. I got this game because I loved the premise that was built up in the first act, and the game not only sacrifices it for the sake of family drama I couldn’t give two shits about, but it also reveals that the world I wanted to explore doesn’t actually exist. It’s literally the coma theory that was common in the 2000s, “this cool world is actually inside the mind of a broken person! Aren’t I deep?”

Except that despite the painting world being fake, the characters inside are shown to be fully sentient, and frankly I don’t care about the themes of escapism when there’s a world full of living, breathing people at stake. Am I really supposed to care about the Dessendres when they keep creating and killing people for their own selfish wants? Do the residents of Lumière not have a right to exist because they were born in a pocket dimension? This reminds me of Life is Strange’s ending where you must choose between either saving a town or saving a dumb bitch.

Gustave, Sciel and Lune alone are worth more than every Dessendre nigger combined.
 
Very late but I recently bought the game and I finally beat it, and tbh act 3 nuked my investment in the story. I powered through the rest of the game just to say I finished it.

Gameplay wise, I wanted to do all the side content only to come face to face with some seriously tryhard bosses. Most optional bosses in act 3 are damage sponges that launch one bajillion attacks per turn and any one of those will oneshot you if you fail to parry. I just used the Maelle + Sciel strat because I don’t have the necessary autism for these marathon fights.

@Black Willow Lurker's post is on point. I got this game because I loved the premise that was built up in the first act, and the game not only sacrifices it for the sake of family drama I couldn’t give two shits about, but it also reveals that the world I wanted to explore doesn’t actually exist. It’s literally the coma theory that was common in the 2000s, “this cool world is actually inside the mind of a broken person! Aren’t I deep?”

Except that despite the painting world being fake, the characters inside are shown to be fully sentient, and frankly I don’t care about the themes of escapism when there’s a world full of living, breathing people at stake. Am I really supposed to care about the Dessendres when they keep creating and killing people for their own selfish wants? Do the residents of Lumière not have a right to exist because they were born in a pocket dimension? This reminds me of Life is Strange’s ending where you must choose between either saving a town or saving a dumb bitch.

Gustave, Sciel and Lune alone are worth more than every Dessendre nigger combined.
The people were always real. Lune brings up the idea of making a painting inside the painting. And the world itself is real. It's Verso's childish dream mixed with his fathers symbolic nightmares, his sister's abstract creations, and mother's just normal people.

The ending is just choosing between preserving it with the powerlessness that comes with it being at the mercy of the painters, who are essentially gods, and destroying it before they could fuck it up even more.
the irony of bitching about muh fake world in a fucking videogame is starting to really annoy me
 
The people were always real. Lune brings up the idea of making a painting inside the painting. And the world itself is real. It's Verso's childish dream mixed with his fathers symbolic nightmares, his sister's abstract creations, and mother's just normal people.

The ending is just choosing between preserving it with the powerlessness that comes with it being at the mercy of the painters, who are essentially gods, and destroying it before they could fuck it up even more.

I could've worded the first part better because I don't think that the canvas world is fake, it's shown to be a pocket dimension, I even called it that, but the Dessendres treat it like it's expendable and the story follows suit by focusing on them. Escapism is a major theme in the game, the ending is also about choosing between whether Alicia lives in an idealized fantasy land until she dies a slow death, or exits it to face reality and let her family move on from their grief. The final conflict is so focused on the Dessendre family drama that the world's existence is treated as a footnote.

My issue with coma theories and such isn't that the world is fake, like yeah no shit, it's a videogame, my issue is that I find it a lazy way to turn a story on its head. Want to add a shocking twist for the sake of a shocking twist? Easy, just make it all a dream/coma/painting.

My main gripe with the story is that I'd rather they had played the initial premise completely straight. A story about expeditioners braving an unforgiving land to fight a godlike being that decreases their lifespan every year (and all the effects that a rapidly decreasing lifespan has on the world) is much more interesting than the grieving family soap opera bullshit that act 3 focuses on. I know the twist is foreshadowed, but that just drags down acts 1 and 2 with it.
 
The moral of the story is Touch Grass.
Either touch grass and kill everyone in the painting, or don't touch grass, save everyone in the painting, and slowly die as a result.

The family are all a bunch of assholes who play god and I can't be bothered to care about their soap opera. The plot as it was presented in act 1 was more interesting.
 
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Just picked this game up and have put about 4 hours into it. I dig it but holy hell is this the single most overrated game I've ever played in my 40 years on this gay planet. I hated Call of Duty and even that wasn't as overrated as this game.
 
Is Verso's Drafts worth going a run through just for the hell of it? I did all of the side content when it launched. This game has one of the most abusable combat systems ever much like Xenoblade X.

hich really makes sense because he ended his gacha slop with what was essentially the Verso ending
You know just as well as I that the hackshroom who took the Grail and ran isn't going to allow the biggest blight on JP media isn't going to die so soon. FGO is too much of a moneymaker for Sony and I doubt they are going to let it expire.

FAR SIDE AND CCC REMAKES NEVER
 
Just picked this game up and have put about 4 hours into it. I dig it but holy hell is this the single most overrated game I've ever played in my 40 years on this gay planet. I hated Call of Duty and even that wasn't as overrated as this game.
Fair enough.
Do tell us your top 5 games that you think are great, and not overrated.
Help us, wretches, get a taste of quality.
 
Is Verso's Drafts worth going a run through just for the hell of it? I did all of the side content when it launched. This game has one of the most abusable combat systems ever much like Xenoblade X.
you can't stendhal your way out of everything anymore
The plot as it was presented in act 1 was more interesting.
still the same plot
and if they kept it, what the fuck do you think was going to happen to the obviously painted world now that you've killed the maker?
 
It's possible Verso is actually happy in that ending. He's just being nervous and on the verge of crying because that's how he's unironically described what playing feels like to him. That one talk he has with Maelle foreshadows the hell out of that
 
still the same plot
and if they kept it, what the fuck do you think was going to happen to the obviously painted world now that you've killed the maker?
The plot the game pretends it has: Every year a godlike being paints a number and decreases everyone's lifespan, and every year expeditioners go on a suicide mission to try and stop her.
The plot it actually has: A mother took over her dead son's living painting to pretend he's still alive and the father wants to destroy the painting to get her out of it.

Yes I unironically prefer the RPG "save the world" plot over the pretentious grief plot that it was just a front for.

And the maker has been dead for years, the real Verso painted the canvas when he was a child. The option to exit the painting and leave it alone is brought up but no one takes it because the Dessendres are all uncompromising retards.
 
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