Closing Logos Group / CLG Wiki - Spooky scary TV logos! (NIGHTMARE FACTOR)

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I feel special. :3

As someone whose "fandom fursona ping-pongs between a wolf and dinosaur", you certainly are.

Seriously though, good thread. It's basically a physics law of the universe; whenever you think you have seen everything along comes something new. Something even more utterly bizarre and confusing. I didn't even know the "V of Doom" was a thing before this thread.
 
People are seriously claiming to be triggered by TV Logo Bumpers?

Christ, that's like hardmode-level retardation.

The difference here is that CLG Wiki predates Tumblr by a pretty generous margin, and a lot of the users on these websites weren't actually born when the "scariest" logos were even in use. A lot of these people are just autistic high school-aged people who are interested in television logos and believe what they are told when other users tell them the "V of Doom" and "S from Hell" are scary logos, thus perpetuating the notion that they are something to be "afraid" of. I don't think "Trigger Warning" is in the lexicon of the CLG community and I can't recall ever seeing it used honestly. They just blab about the logos being "scary" and then watch them a bunch of times while they obsess over it.
 
i kinda see the point in this exercise, a little semiotics and a little weird David Lynch ass edition and you got something more worthy of your time than most cat videos or dress memes on the net.
 
I remember, when i was 5 or so, there was a animated TV logo (though i can't recall which one exactly) that fascinated me. It didn't scare me, but as you said, kids imaginations are weird. I asked my mother what that thing was and she told me, it's called advertising but she liked my name for it way more. My name for it was humming the jingle that accompanied the animation.
Yeah. We grow out of it, eventually.

I remember being about three and being terrified of some closing logos. I suppose for a small child it's the combination of some of them being mostly dark colors, or that they had music in a scary minor key, or that the logos were often significantly louder than the program they precede (little kids are often frightened of loud noises).

I've known about this group for a while specifically because I went searching to see if other people had this fear as children. It was kind of funny and comforting to see that they did, in the way that sites like Kindertrauma are funny and comforting, but it's just weird that grown-ass adults are still frightened by them.
 
This is fucking fascinating.

I'm just kind of amazed that there's this whole subculture around this that apparently came about from Baby Boomers being terrified of a production logo. Little kids are scared of some weird shit, but the latching onto that fear is just... wow.

I feel like I've stumbled upon something magical.
Yeah it only ran from 1965-74, well before the autism and tumblr generation. It's bizarre how it's so suggestive to some people. And here's another place the Screen Gems S hit the old internet. Everything these pages link to is as 90's as it gets.

Yeah I will forever associate the WGBH logo with that woman's bush + baby. A few of these evoke nostalgia for me, especially the DIC one which I thought was a little eerie because DICK is approaching that child's bedroom window, but at an involuntary, nervous level? ... no. DIC makes Screen Gems look menacing by comparison.
 
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I've often wondered myself why people would find closing logos disturbing. I think when it comes to the adults, they're mostly exaggerating and going with the typical autistic logic of "well, the other fans say I should be scared of these, so I'll try to be scared of them."

When it comes to kids, though, it makes a lot more sense. Like others here have said, kids can think in strange ways, and as a result can be scared of a lot of things that aren't obvious to adults. I agree with people here who are thinking that the logos' often loud noises and sudden appearances are a factor.

I have a theory on something else that might be a factor, drawing from what I've heard from others and my own experience. In particular, cyaltir's post:
It was an artsy/abstract cover but for whatever reason it reminded me of someone drowning, which was my personal nightmare fuel.

I think it's the "abstract" that's the key here. Kids have a hard time grasping abstract concepts in general before a certain point in their development. Their brains just aren't wired to handle it, which can cause their confused minds to draw strange connections when they try to over-literally make sense of what they saw. And studio logos are, well, pretty abstract. The "S from Hell," for example, is just a red eye-looking thing materializing on a yellow background. The V of Doom (to a kid mind) charges at you across a blank, featureless landscape, bellowing out a synthesized blare as it approaches.

To give an example from experience, I used to play the Super Nintendo game Uniracers as a kid. I wasn't really terrified of it, I played it and had fun, but there were times when it made me feel a bit uneasy. There was nothing really scary in the game, it was just unicycles racing along a winding track suspended in midair with an abstract patterned background (checkerboard patterns, etc.). And I think that's the key - to my young mind, the track and background weren't that way for game design reasons or to look cool. It felt like I was playing a game where my character was stuck on a track in the middle of nowhere, surrounded by nothing except endlessly repeating shapes far away that could never be reached. Almost like a bizarre purgatory.

I should add this was also at an age when I was able to play many other video games (that had settings that, while fantastical, easily translated to "places" as we typically think of them) without feeling this way at all.

(Edited for clarity)
 
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To my kid mind, sometimes, it felt like a game about being stuck on a track in the middle of nowhere, with nothing else around except endlessly repeating shapes far away that you could never touch. Almost like a weird, depressing purgatory. I should add this was also at an age when I was able to play many other video games (that had more concrete settings) without feeling this way at all.

I can understand this sentiment. A friend of mine shares a similar type of apprehension about vast nothingness and the concept of infinity. She is disturbed on a more subdued level over things like falling out of a video game's level geometry and into the skybox, where there's nothing but blue everywhere and the level above you slowly gets further and further away. Likewise, she's also not fond of the concept of fractals and irregular geometry just because they are "intangible" things that can't be explained.

In that regard, I think I can see how aspects of that can be linked up with the art of older logos. For me, the only thing that I'd consider remotely frightening is audio that is warped from years of film or tape decay, just because that is capable of producing unintentionally eerie effects. (And for me that is more or less my own personal fears of death and decay showing, not the synth chords to a Viacom logo.)
 
Due to the easiness of creating videos like these, this spawned countless imitations and tribute videos. I've searched long and hard, but I feel like this one has the optimum amount of autism-to-duration ratio.
*sigh* the comments on these
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To put mocking spergs aside for a minute, I think you are right @ChinIsDead and @Super Collie that there is more than autism going on here. Why images can be so evocative without reason is an obtuse topic. People like spiritual gurus, religious leaders, and political leaders can use images and image-driven language to spread feelings of grandeur, tranquility, or fear. If you approach dreams from a Freudian perspective, then the brain uses an involuntary process to distort uncomfortable feelings into images. So it shouldn't be a surprise that an image could provoke uncomfortable feelings. And I will admit that I have dreamed of a swirling pink light that materialized out of the dark, accompanied by a synth sound effect, which was terrifying.

The analyses of the Screen Gems S From Hell which have been offered suggest that the two parallelograms entrap the little dot. Possibly the diminishing parallelogram suggests a mother, the growing parallelogram is the father, and the dot is the child which fears them, needs them, and cannot escape them.

That said, the scary logos fandom is still ludicrous.

Ok I've noticed that there is a Windows Errors fandom which is popular with the same crowd. I'm not sure if this is the same topic or if it needs to be explored, but this nkrs200 fellow is working on his seventh season of this garbage:

 
I am once again reminded of how jaded I was as a Canadian child in the late 80s and early 90s cause we didn't get upset over logos, or at least not admit it, but we were all fucking terrified of ads from Concerned Children's Advertisers.

"House Hippo" was actually the first thing that I searched when I went over to the website. I was shocked to discover that they had nothing on it. You'd think that if anybody would have documented such a bizarre and frightening piece of cinema, it would be them.

The ad for anybody who hasn't seen it.


Furthermore, it looks like somebody from the Closing Logos Group edits Urban Dictionary. I found this KnowYourMeme article while searching for "Screen Gems Creepypasta". I'll let you know if anything further comes up.

"In 2006, “Nightmare Fuel” was added to Urban Dictionary[8], who used shock sites Goatse, Lemon Party and Tubgirl as examples. In 2008, it was defined a second time, with the 1974 Screen Gems logo known as “The S From Hell” as an example. Also in 2008, Lemon Demon released a song titled “Nightmare Fuel”[9] as a bonus track on the album View-Monster."
 
Ok I've noticed that there is a Windows Errors fandom which is popular with the same crowd. I'm not sure if this is the same topic or if it needs to be explored, but this nkrs200 fellow is working on his seventh season of this garbage:

I did a couple of those back then too. Then again, I was a really young sperg that didn't know better.
 
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