Code Vein

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The God Eater Collab and Part 2 of the DLC is now in session. Let me preface this by saying the expansion is just more of the same - still filled with the same mobs, still following the same Depth map format (2 minibosses, 1 main), and still giving out reskins of pre-existing weapons and cloaks as rewards. At this rate, I don't see why Part 3 is going to change anything. If you didn't have the season pass, you're better off holding onto that 10 bucks unless you think seeing Mia in a new getup is really worth that much. At least this time though, I thought the new level felt like an actual map and not just a bunch of pathways. Maybe I'm just too easily impressed by snow.
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On the bright side, the free part of the update adds the option to make your Blood Veil invisible during regular gameplay, as well as letting you lose the gas mask during photo mode. There's also a whole bunch of new frames to pick from, a few imitating different HUDs from the God Eater games. Would have been neat to make them fully functional, but that would require some crazy overhaul of the system.

So anyway, about the new boss:
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It is apparently a Marduk Aragami, but the new design is so out there that even God Eater fans were confused when the leaked data labeled it as such. Just goes to show the power of wearing a face mask to bed and applying a bit of lipstick. Another departure from its origins is a newfound focus on spell-casting. That's right, it's another mage boss! Unlike Inverted Backside though, this one strikes an equal balance between magic and melee. It's also not as heavily armored as the first DLC boss, so you aren't constantly forcing yourself directly into a danger zone just so your attacks can hopefully reach its head. My first time defeating it didn't take nearly as long as a result. However, the first DLC boss also had a visually impressive yet understandable moveset - this one by contrast is relatively static but filled with AoE annoyances. The key to it all seems to be the two ice crystals constantly orbiting the creature.
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You can't lock onto them (they rotate so fast the camera would have reached for the barf bag anyway), but these things will make the boss increasingly tough if left alone. Sometimes they boost defense, other times they grant a damage buff, later on they create points of area denial, and at max tension the boss triggers its Instant Kill by sweeping the arena with giant lasers from multiple directions. The formation below indicates you are fucked beyond hope.
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So in addition to stamina management, ichor management, and DPS openings, you have to whack those crystals on a regular basis... without a lock-on function. Ouef. This is where those new fire spells from Part 1 come into play; their lingering effects saves you the trouble of potentially missing your target. They also melt that health bar something fierce, so mage builds will find themselves right at home with this fight. Dedicated melee fighters... eh, good luck. Incidentally, the new Ymir class is incredibly friendly towards those who are going for pure spell-casting.
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These new weapons are not nearly as experimental in stat distribution as the previous batch. The halberd, hammer, and greatsword are all STR-based, perfectly understandable. The biggest difference between them and their original versions is that these are lighter in weight at the cost of a slightly lower damage output. Heavy weapons guys can finally stop fatrolling for once! As for the new gun... I'm trying to make it work. The charged attack is an extended burst-fire shot that can hit from a mile away, but everything else about it cannot possibly replace either Brodiaea or Libertador. Even if it's as lightweight as the former, the lack of oomph is killing it.

And finally, let's see what new makeovers the DLC has given to Yakumo and Mia:
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Dark Yakumo looks surprisingly normal. Boring even. Maybe it's the Sephiroth hair. Mia on the other hand doesn't look half-bad even with all the spikes.
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I thought the alternate skins would follow the formal trend implied by Louis and Io, but Yakumo's mercenary getup threw me in for a loop. He looks damn skinny in it for some reason, I don't know how. As for Mia, she looks fantastic. The surprisingly casual number more than makes up for the loss of her silly hat.

That's the end of Part 2. As mentioned before, the next one should be coming at the end of March, and will likely follow the same template. I wonder what's the plan after the Abyss DLC is finished...
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One more to go...
 
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Finally got back to this game after being distracted by other games competing for my free time, I'm almost done with the Crown of Sand area and I have two comments about the area in general. First of all, why in the fuck are there only two mistles here? Secondly, who's galaxy-brained idea was it to have all this fucking sand that drains your ichor with no(apparently, at least according to the wiki) way to counter it?
 
First of all, why in the fuck are there only two mistles here? Secondly, who's galaxy-brained idea was it to have all this fucking sand that drains your ichor with no(apparently, at least according to the wiki) way to counter it?
That makes contender #3 for the game’s take on “Blighttown” . Fortunately, it is the last.

the Aragami DLC is taking quite the hammering in terms of Steam reviews. I don’t blame them one bit; players deserve more than paying a premium for reskins and reused content. It’s making me interested in what Shift is planning to do after Part 3 is released (because I’m now quite certain it’ll be more of the same). Good or bad, I’ll keep posting updates just because I’m that much of a loser.
 
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That makes contender #3 for the game’s take on “Blighttown” . Fortunately, it is the last.

the Aragami DLC is taking quite the hammering in terms of Steam reviews. I don’t blame them one bit; players deserve more than paying a premium for reskins and reused content. It’s making me interested in what Shift is planning to do after Part 3 is released (because I’m now quite certain it’ll be more of the same). Good or bad, I’ll keep posting updates just because I’m that much of a loser.
Glad to hear it. One other question though, I've gotten pretty far into the game and I still don't have all the Mercury bloodcode skills unlocked, I've been keeping an eye out but I haven't seen any vestiges for it other then the ones I may have already gotten. Any idea what's going on here?
 
I finished the game yesterday. Overall it wasn’t too challenging, I only ended up summoning help that one time. The Virgin Born was the only boss that I used Final Journey against but it paid off.

I had no idea about the requirements for the endings and got the neutral one; the only successor I managed to save was Aurora. Started New Game Plus to see if I can get the good ending now.
 
Got the deluxe one on sale the other day. Came with all dlc except preorder weapon?
Named my character after Mireille from Noir lol.
I'm currently at the part after you go through the parking garage. Took Mia even tho she technically hasn't appeared yet (thx deluxe edition)
Its hard but like......not rage hard? I'm not good at blocking and parry :(
I mostly dodge.....bc I'm a shit. I did the first part of the black dudes thing. The map where at one point you just get ambushed out the ass by enemies.

Any tips tricks etc?
 
Christ how do you beat the invading executioner
If you haven't already switch your active partner from Louis to whatever the greatsword guy's name is because Louis will get one or two shot. Also weirdly despite being a water themed monster girl she's extremely weak to fire. Use the fire buff on your weapon let your partner draw aggro and start wailimg on her. If her staff starts to glow back off because she's about to AOE and that generally one shots you. Put anti slow talismans in your quick item slots
 
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So I just had to restart the game and have no idea what my build was because smooth brain. What's a good, generalist build I can use with swords?
 
almost done with the game. i sorta hated it at first and almost drop it when i reach the cathedral. i think the reason that was because i tried to play it too much like dark souls one and still not gotten the better ichos yet.

almost as soon as i left the cathedral did i finally start having some fun with the game. finally getting Io (my wife) as a companion and unlocking your own blood code made the game so much better.
 
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almost done with the game. i sorta hated it at first and almost drop it when i reach the cathedral. i think the reason or that was because i tried to play it too much like dark souls one and still not gotten the better ichos yet.

almost as soon as i left the cathedral did i finally start having some fun with the game. finally getting Io (my wife) as a companion and unlocking your own blood code made the game so much better.
I actually really like the way companions were handled in this game. They feel useful and make the game not feel so lonely but they're not so powerful they stop it from feeling like a Souls game.

For a first attempt it's a good innovation on the formula.
 
Something i forgot the mention, why doesn't the main girl(?) have ANY TITS!? She just has a big hole in her chest!?

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The days of sweet anime tits are over...


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Dev interview dropped and despite there only being one prior game and said game ending on a cliffhanger this is a hard reboot of the series and contains no plot points or characters from the first game.

I strongly suspect the reason for no returning characters is that the female character designs from the first game are no longer considered acceptable and Bandai Namco doesn't want to deal with people asking

"Why are they wearing burkas now?"
 
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strongly suspect the reason for no returning characters is that the female character designs from the first game are no longer considered acceptable and Bandai Namco doesn't want to deal with people asking
I had the sneaking suspicion the weird gaping heart chest thing had something to do with them not wanting the girls to have giant tits anymore.
 
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