Concord - robots with pronouns

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I really loved this cope:
Concord has mechanics that don't exist in any other game, a balance philosophy that does not exist in any other game and a story delivery cadence that does not exist in any other game.
Okay? Who plays hero shooters for their 'story delivery cadence'?
 
I really loved this cope:
>balance philosophy
the game shut down before it could receive a balance pass
Okay? Who plays hero shooters for their 'story delivery cadence'?
The two remaining Overwatch players who aren't there for the goon sesh.

Another gem
Concord had deathmatch, confirmed kill, one point, three point, plus S&D. Hero choice was fundamentally different though, for me, to a transformative degree, thinking about who you play and strategizing on each life instead of swapping out of desperation. Dope game, maybe the most misunderstood game of all time.

It's wild. In the months since the game's shutdown, more idiots have emerged from their basements to praise the game than there were people who bought the game in the first place.
 
For example, who here among you can name a single Concord character (pronouns optional)?
Thanks to Fleekazoid I'm not forgetting my nigga Daw anytime soon. Fat fuck has become iconic to me.
I'm just surprised the reddit isn't a ghost town already. Though I was already aware with Volcano High that there will always be a subset of retards that are completely incapable of letting go of the stinkiest shit pile.
 
Big Baz won't be forgotten so long as the bodycam footage exists :semperfidelis:

I'm just surprised the reddit isn't a ghost town already. Though I was already aware with Volcano High that there will always be a subset of retards that are completely incapable of letting go of the stinkiest shit pile.
Oh yes, the Werwolfs
 
Another gem

It's wild. In the months since the game's shutdown, more idiots have emerged from their basements to praise the game than there were people who bought the game in the first place.

I still don't understand why those Concord Stans keep praising the Crew Bonus system as some sort of "genius strategical tool", and that it's the "anti-thesis to snowballing in games like COD". All the Crew Bonus does is that it forces you to play the heroes that you don't want to play first, just to get bonuses to power up the one that you DO want to play, and you also have to hope that someone else doesn't pick your hero first. And switching heroes to build up Crew Bonuses also throws team balance out of whack, since the Crew Bonuses only affect you and not others, unless you were one of those sweatlord teams that coordinate over voice chat.

It also awards players for losing and being mediocre by "giving them more help". People didn't like the Deathstreaks when COD had them in the OG MW2 and MW3.
 
fwiw even when the source was flimsy as fuck the movie was still entertaining in a dumb-fun blockbuster way because back then they still put some earnest effort in. fuck you even had a "diverse" cast with a competent while male lead and it wasn't some stupid MUH AMERICA MUH MILITARY deconstruction.
it did exactly what I expected and wasn't disappointed - compared to all the slop of the last decade.

That looks retarded, lol.

That's not how anchors work...
 
That looks retarded, lol.

That's not how anchors work...
Whole movie is that retarded as nobody done any fucking research on plot pertinent parts of the ship. Battleship New Jersey done a video on how 16 in shells are moved from one end of the ship to the other end. USS Jersey like the rest of the Iowa have a rail and track system inside the ship for moving 16 in (406mm) shells and objects from one place to another.

As opposed to this scene in the movie where six men are carrying a 2,700 lb (1,225 kg) shell.
 
iirc the rail is blown, how you're supposed to move it without it?
Still have tracks on the floor and at worse load the shell on to a cart and push it.
As the ship designers were firm believers in redundancies for the redundancies. Especially with the advent of self-propelled torpedos and Age of Flight in full swing.
 
Unless you're Christopher Nolan levels of autistic I'm not that bothered about accuracy regarding maritime procedure in what is obviously meant to be a dumb Michael Bay action movie, as long as I'm entertained. Battleship couldn't even be stupid well.
Peter Berg directed Battleship not Michael Bay.
 
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As opposed to this scene in the movie where six men are carrying a 2,700 lb (1,225 kg) shell
I always thought that scene was retarded, and this was long before I saw the Battleship New Jersey one. But this is also the same movie that tried use an fucking anchor without managing to capsize the ship. Along with an museum ship being 100% combat ready
 
Secret Level creator Tim Miller reveals why the Concord episode wasn't pulled after the game failed and the studio shut down. / Archive

Tim Miller's latest anthology series, Secret Level, has made it to Prime Video, with the first eight episodes readily available to stream. The show showcases various tales from popular video games, but one IP has many scratching their heads—Concord. The game is no longer available after PlayStation pulled the plug and apparently, the episode dedicated towards the title is still going to be released. According to the Love, Death & Robots creator, there is a perfect explanation.




In an interview with Variety, Miller shared his empathy towards those involved in creating the 2024 first-person shooter after hearing the news about the game being removed and how it didn't affect his show at all. He stated that there was no discussion about pulling the episode because there are other episodes based on existing games that either "haven't come out yet" or "were published in the past." In addition, he wants to showcase the hard work people put into making this episode and he didn't want to add insult to injury to those who were actually looking forward to the episode.




“First of all, we have other episodes that don’t have existing games out there, either because they haven’t come out yet, or because they came out in the past and are not currently published. So I didn’t feel weird about that. But also, why? Hundreds of artists and animators and lighters and modelers worked on this episode, and it’s great. The characters are cool. It’s funny. It’s a really interesting episode. So why add insult to injury and not have all that hard work be shown to the world? It’s a great episode, regardless of whatever happened.”

The show's executive producer, Dave Willson, also noted how the episode is a prequel to Concord's main story, so it wouldn't affect what Sony Interactive had in store for this game's future development. The episode was meant to leave room for open interpretation, yet it's an approved story from Firewalk Studios.


“One of the precarious things about creating an episode in conjunction with a game being created is that they’re still developing their characters and their lore. If we took their core characters and created a story with them, we would be locking them into those events and that lore.”



What Happened To 'Concord?'​




Concord is a first-person shooter that was released for PlayStation 5 and Windows on August 23, 2024. According to Forbes, the game had a reported budget of $400 million but only had less than 700 registered players on Steam during its launch. IGN reported that around 25,000 copies of PC and PS5 were sold. To put that into perspective, Concord sold double the amount when compared to the fictional video game, Sword Art Online, from the anime, Sword Art Online, which sold 10,000 copies during its launch. For a real-life comparison, the infamous E.T.: The Ectra-Terrestrial game for the Atari sold 1 million copies and, according to Kotaku, the unsold cartridges were buried in a landfill in New Mexico.




Two weeks after launch, PlayStation announced that it would be ceasing sales the game would be pulled from Steam and the PlayStation store, and players will receive a full refund. It noted that the "initial launch didn't land" the way the company had intended, which led to the decision to pull the game.


Concord's failure sets off a series of domino effects following its shutdown. GameRant reported that two months after the incident, Sony announced the closure of Firewalk Studios, just a year after it was acquired by the company. Two months after its shutdown, Sony's President and CFO, Hiroki Totoki, commented on the game's failure during a Q&A session during an earnings call, according to VGC. There are no plans to bring Concord back to life nor will there be another installment of that failed video game.


The first eight episodes of Secret Level are available to stream on Prime Video.
 
He stated that there was no discussion about pulling the episode because there are other episodes based on existing games that either "haven't come out yet" or "were published in the past."
other episodes based on existing games
But Concord doesn't exist in any capacity; past, future or present.
 
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