- Joined
- Jul 10, 2017
I could be wrong but I seem to recall TF2 was cobbled together over a weekend by Valve devs on a lark, using mostly existing assets. Like Portal it was a game made from leftovers and cost little more than the weekly salaries of people they were gonna be paying anyway.That has now been done to death, unfortunately.
Team Fortress 2 has simplistic, functional designs and has been alive and active for over 17 years now and last time I checked, the 24-hour peak was around 60,000 players. And I’m pretty sure at the time, it didn’t cost even close to $40 million (and that’s being generous), let alone $200 million.
How’s Foamstars doing? It lost 94% of its playerbase within its first two months, then went free-to-play.
It was only released on the PS4 and PS5, so I can’t find any metrics on it.
Overwatch was similar. Blizzard had been developing a sci/fi superhero MmO as a follow up to WoW. But it just wasn't working out so they cancelled it. Overwatch was 90% the leftover designs and systems from that. The parts they could get working.
Sony spent at some estimates $200 million and took 8 years to make a game that their competitors threw together over a weekend, while drunk, and just using cast asside leftovers.



