Creep-Out in Video Games.

While this is more or less just a first time sort of thing, Thief 2 had a good creep out moment in its third mission, Framed. The mission is a standard one where you need to frame some high ranking member in the city guard but the creep out comes from the basement area. Just beyond the interrogation room lies a cave that holds various prisoners, each one being somewhat loony due to their living conditions, the creep out here however is a wandering hammer haunt (for those that wonder, hammer haunts are the ghost of people who are part of a religious order that suffered heavy casualties from an event in the past. They are now undead creatures who are more than glad to make you join them.). Now all this haunt does is simply wander around, not giving a single fuck to your breaking and entering. For a first time player though, especially one that never encountered them before, this was something that made me just want to bolt the hell out of there and hope it either didn't follow me or that if it did, it would be distracted by wandering guards.
 
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These fuckers when I was like 10.

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Had to think about this since I don't play games a lot. Gonna cheat here very quick and just throw out Super Mario 64, just everything from Super Mario 64 like what the fuck, Nintendo.

I liked playing Star Wars: Shadows of the Empire as a kid, but I had preferred watching my dad play it more. However, the sewer level always unnerved me because of the dianogas roaring. You hear it even before you see it, and two of them charge at you when you're about to enter the first chamber. I've always NOPE'd it out of there, even to this day.


While I never beat the game, Simpsons Treehouse of Horror for the GameBoy Color was always a game I had to push myself to play because of the first goddamn level being the scariest (not helped that the intro set the mood too perfectly, just goddamn it). It made a possessed broom scary.

(Couldn't find proper, non-commentary footage of just the first level, so just the first thirteen minutes is all you need--music doesn't actually sound that bad, I swear.)

Then there's Corpse Party. Great RPG horror game with a lot of unnerving, freaky moments, and while I've always been more of a visual person (and I love the event CGs in the PSP version), the fucking audio got to me the most and I have no idea how I can still envision Ikue Ōtani portraying anything cute and cuddly after that. Book of Shadows had its moments, however, it had a pretty fucked up ending involving a blood ritual to bring someone back to life (doesn't work out the way they planned it), and when that happens, it sharply cut for like a few seconds to the eponymous Book of Shadows laughing at them while looking like this:

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Of all the things in Corpse Party, this mindfucked me the most.
 
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Then there's Corpse Party. Great RPG horror game with a lot of unnerving, freaky moments, and while I've always been more of a visual person (and I love the event CGs in the PSP version), the fucking audio got to me the most and I have no idea how I can still envision Ikue Ōtani portraying anything cute and cuddly after that. Book of Shadows had its moments, however, it had a pretty fucked up ending involving a blood ritual to bring someone back to life (doesn't work out the way they planned it), and when that happens, it sharply cut for like a few seconds to the eponymous Book of Shadows laughing at them while looking like this:


Of all the things in Corpse Party, this mindfucked me the most.
That got me too. Like, the ending as a whole is messed, but the shot of the book laughing combined with the music made it that much more impactful.
 
The things that creeped me out most in games were weird or creepy stuff that I found after beating or playing a game for hours and were just hidden away somewhere or really obscure.

A good example is the dying soldier in the back alley in Ocarina of Time that only appears after you get the ocarina of time but before you go to the temple of time, which is a really short window of seeing this one thing off the narrow path you would be on, so after playing that game for years I finally just exploring came across it and got creeped out because "what the fuck, that isn't supposed to be there." and that creeped out feeling doesn't get better when you talk to him and the game pretty much tells you that he just died in front of you, which was extra creepy as it's the only time I can recall a human being dying on screen in a Zelda game.

 
The kind of stuff that I find creepy is usually more subtle than monsters.

For some reason the scene in Chrono Cross where you go to the cliff in Another and Serge reads his own headstone always creeped me out. Because you know that there's a dead Serge under that stone. But there you are reading your own epitaph. Because the timeline split when you were supposed to die. Everybody doesn't think you are dead in Another. They know you are dead. Because you are. Your only alive in Home. You're just an extra piece that doesn't belong.

The first time I played Final Fantasy 7 I didn't really pay a lot of attention to the story because I was too immersed in the materia system and the Gold Saucer. So I kept mixing up Reeve with Tseng and stuff like that.
Well, when you get to the Lifestream event in Mideel you will see the true events that happened in Nibelheim. You see the picture that was taken of Tifa with Sephiroth and what was originally stated as Cloud. Except it's not Cloud that was actually in the photo. It was Zack. Now this might make sense to a person who wasn't spending 80% of the game screwing around with battles, materia and mini games that wowed them constantly. Someone who could tell the difference between Reeve and Tseng. But I wasn't paying enough attention to realise exactly who Zack was even though he was mentioned and shown before the Lifestream event.

So when I saw the black haired guy with spiky hair kinda like Cloud's I was taken aback and creeped out by implications that maybe Cloud wasn't real. Or Cloud was a totally different person than who he said he was. I eventually sorted it all out and paid way more attention during a second playthrough.

I usually paid more attention in RPGs. But it was my first Final Fantasy game. Before that I was mainly Shining Force and Phantasy Star. I got caught up in mechanics because it was different from anything I had played before.

Another thing that got me was Mikau's time bending, paradoxial permadeath in Majora's Mask. Mikau dies on the second day. At least I think it's not the third. It's been awhile since I've played. But after he dies and you get the zora mask, if you go back to the beach on the previous day his grave will still be there. Which shouldn't be possible since he hasn't actually died yet. But there's his grave with his guitar stuck in the sand. However, he should still be looking for Lulu's eggs at that point. He's probably already at the Gerudo pirate lair. And he should have his guitar on him right? So how is it stuck in the sand? It's just so bizarre. I bet if Link bumped into Mikau at that point the space-time continuum would collapse, obliterating anything and everything in the universe that ever was, is or will be.
 
There's a survival mod for ARMA 3 called Ravage that's basically a singleplayer version of Day Z with the difficulty cranked up to 11. You're trapped on a rainy, foggy island full of zombies, some of which can sprint after you and some that pretend to be regular zombies, then start sprinting after you when you get close. The zombies also take 3-4 rifle bullets to kill, or a whole magazine of pistol bullets. There's also other survivors on the island, who will kill you on sight to take your gear, and unlike you they have infinite ammo.
 
I recently played Arkham Knight and "The Perfect Crime" side quest seriously unsettled me. I know the Arkham games aren't exactly kid-friendly and Batman has some pretty fucked-up characters in his rogues gallery, but Professor Pyg is the first one that seriously disturbed me. Listening to his audio logs and reading his City Story just made things worse. I know the character isn't real, but knowing he's behind bars in the game is actually a somewhat comforting thought.
 
I can only think of two things.

The King's Field for the Playstation 2 has this bit early on where you kill a few spiders through a corridor. You can clear the area, and I think it stays cleared EXCEPT for this hole in the wall, where the very sounds of the same spiders you have been killing still eminates. You can't get in the hole as far as I know, and every time I get creeped out hearing that mess. I know it's a small thing, but not much has bothered me over the years.

Well the second one is a game that actually inspired fear in me, and that's the Playstation 2 Wizardry game. There's this evil dark entity that looks like Death early on that will actually chase you through the mazes. If I remember correctly if it catches you, it puts a horrible permanent status on one of your characters. You can't reverse it. This is one of the few games that actually put a sense of urgency in a game for me, and the way that damn thing chased your party put me on edge.

That's pretty much it. No matter what horror game or just creepy thing in a game that wasn't a horror game, I never got creeped out after that.
 
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Mostly every boss from Wario Land 4 and Super Metroid,
not counting Botwoon, Ridley, Aerodent and possibly Kraid



Also, the Amalgamates from Undertale (MAJOR SPOILER WARNING LOL)


And as far as incredibly creepy music goes, I think that this definitely deserves a mention:


Also, holy shit, Stages 3 and 4 of Um Jammer Lammy


 
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Seeing this motherfucker as a kid:
It's not that scary anymore, but when I was younger I could never get past the mission where he appeared. After encountering him for the first time, I stayed out of the water completely (which doesn't help since your objectives is in the water). So I never got past that mission and thus never got to see the rest of the game.

Thank you, Thalassophobia.
 
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https://youtu.be/x7cphDiFk-w
Does anyone remember what early 3D was like. How some if not all games were severely dated. Take that and apply it to a survival horror point and click game with barely any music and some of the worst spoken dialog of all time.
 
Seeing this motherfucker as a kid:
It's not that scary anymore, but when I was younger I could never get past the mission where he appeared. After encountering him for the first time, I stayed out of the water completely (which doesn't help since your objectives is in the water). So I never got past that mission and thus never got to see the rest of the game.

Thank you, Thalassophobia.

Thats why I never played ecco the dolphin.
 
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