Creep-Out in Video Games.

Might as well bring this thread back from the dead since, while on a particular return trip, I remember a game that used to unnerve me so badly that I couldn't play it until much later down the line. Killer7

Anybody who has ever touched this gem knows exactly what I'm talking about:

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It wasn't even that scary a game, but lock the player on rails and in the path of these invisible, shambling, giggling horrors and you've got a recipe for nightmare material. The fact that they are or once human, locked in permanent ecstasy at the thought of suicide bombing and killing as many people as they can, only make so much worse inner reasoning to pair up with how grotesque the Heaven Smiles look. Just as you're told right from the beginning: Don't let them get close or...


It's all over.
 
I think one of the weirder slightly creepier moments THIS year in gaming for me, besides watching the We Happy Few trailer at E3 which has its own level of creepy Orwellian dystopia put into it, is the general foreboding and alone nature of Hyper Light Drifter. You don't talk to people and when you barely do in towns you can't read the few words they say or they just grunt at you while you go through a post war land while suffering from a mental disease that causes you to believe you are dying and constantly getting gored by strange creatures born from your own pools of blood vomit.

A few screenshots I think illustrate the point.
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When this one is taken, the frog is throwing corpses of the townsfolk onto a pile.
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The Library Level in Metro 2033 is pretty tense. A lot more on my first playthrough because I pulled a DSP and thought you weren't supposed to look the Librarians (a really powerful enemy) in the face (you can stare them down by doing that, and they'll back off). This led to multiple deaths and one of the most tense gaming moments in recent memory, as I crawled from room to room trying to keep out of sight. Did I mention that the damn things are everywhere? And they move about? And theres holes in the ceiling/floor that they can climb though to pop up in front of you?
Getting to the exit was one of the most satisfying game moments I've had in quite a while.
 
Something that just happened to me like two hours ago.
I was playing Fallout New Vegas, and looking around on the map.
And then I noticed that the word " @Wildchild " kept popping up under certain settlements.
I started getting creeped out and thought that either a mod was acting up or I was hallucinating or something. I stood still for, like, a minute going "okay, what the fuck is happening?"
It was jut my reputation with the NCR. I was so used to it being "idolized" that anything but that stood out. :stupid:
 
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I decided to play Grandia II again and I remember being really scared by a certain part in the game as a kid. Well, it's the part where you go inside the soul of some kid possessed by an eye of a demon. As you progress, it gets worse. At the beginning it's unsettling with all those ruined structures, fog and emptiness. That's really something for a world thought out by some little girl. After that, you get to a demented space that's full of eyes and blood ponds. The music doesn't help.
 
The Library Level in Metro 2033 is pretty tense. A lot more on my first playthrough because I pulled a DSP and thought you weren't supposed to look the Librarians (a really powerful enemy) in the face (you can stare them down by doing that, and they'll back off). This led to multiple deaths and one of the most tense gaming moments in recent memory, as I crawled from room to room trying to keep out of sight. Did I mention that the damn things are everywhere? And they move about? And theres holes in the ceiling/floor that they can climb though to pop up in front of you?
Getting to the exit was one of the most satisfying game moments I've had in quite a while.
The part of the library where you get close to the documents you need to find was what gave me creep out. Didn't want to waste ammo of the mutant gorillas so being a ninja was what I had to do, just sneaking past them. If I heard even the slight sound of aggression, I'd just gun it and run out of there until I reached the area I had to find.
 
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A lot of stuff was fridge-horror for me in Fallout 3.

Especially the subway tunnels and the collapsed car tunnel. I kept imagining ghouls crawling out from under the cars and rubble ala classic Resident Evil. And the Dunwich building. Oh god that freaked me out more than anything ever did in a horror game what with the whispering ambiance and the sudden desk fan flying at me. Very little gets to me in horror games. Damn you, Fallout, you're not even a horror.

Not quite fear or uneasiness but while thinking about the unsettling aspects... the Bradbury house gave me major feels. (If you found it in-game but the reference went over your head; please go read "There Will Come Soft Rains" by Bradbury. It's a two-for-one as it references the poem by the same title as well.)
 
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I've always loved horror games but because I've been playing them for so long; I rarely find any that really frighten me. Jump-scares and games like Outlast rarely do much for me because I'm much more scared by atmosphere and ambiance.
Two games that will always scare me are Silent Hill 2 and Forbidden Siren 2.
Silent Hill 2; the bit with the maze ALWAYS shits me up. It's the fact that Pyramid Head is somewhere in the maze but whether he shows up or not is up to the player and making one wrong move. Keep in mind, there's no map. You're literally guessing which was to go. It terrifies me.
As for Forbidden Siren 2; I know people sperge over how 'scary' Siren is, but I honestly think the PS2 game is much more effective. The whole game unsettles me.
I played it first when I was around fifteen and once while playing at 2am, I had to turn it off I was so scared.
Below is the reason I switched that fucking game off.
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I played this 4D horror game back in October at a Dave and Buster's. While it's not really "scary" per say, it messes with your senses (mist getting sprayed at you, shaking seats) and supplies lots of jumpy moments.

Some of the bosses are pretty creepy though. Skip to 14:50 to see the one that stuck with me.
 
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It took me a while to remember anything that creeped me out but I do remember the Ghost/Shadow things in Metro 2033 making me really uncomfortable.

I don't know either if this is the same type of creep that the thread is talking about but the most genuine feeling of disgust I've ever had came from Saint's Row 2 where you bury the Ronin guy alive.
 
A lot of stuff was fridge-horror for me in Fallout 3.

Especially the subway tunnels and the collapsed car tunnel. I kept imagining ghouls crawling out from under the cars and rubble ala classic Resident Evil. And the Dunwich building. Oh god that freaked me out more than anything ever did in a horror game what with the whispering ambiance and the sudden desk fan flying at me. Very little gets to me in horror games. Damn you, Fallout, you're not even a horror.

Not quite fear or uneasiness but while thinking about the unsettling aspects... the Bradbury house gave me major feels. (If you found it in-game but the reference went over your head; please go read "There Will Come Soft Rains" by Bradbury. It's a two-for-one as it references the poem by the same title as well.)
The first time I saw a bunch of ghouls running towards me in fallout 3 I fucking bricked it.



Also, for someone who missed out on the older games, Silent hill: Homecoming wasn't that bad, frankly.
 
so i've been playing fallout new vegas for the first time (well first time past goodsprings)
holy shit, nipton
I wish someone told me about nipton
i guess some people really know how to make a first impression
 
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The first time I saw a bunch of ghouls running towards me in fallout 3 I fucking bricked it.
That was me when Reavers started popping up. (Also me in FO4 when the first deathclaw popped up out of the sewers. I may have had powerarmor and a minigun but that was still a fucking huge Nooooope moment.) Glad someone else had that reaction. :lol:
 
That was me when Reavers started popping up. (Also me in FO4 when the first deathclaw popped up out of the sewers. I may have had powerarmor and a minigun but that was still a fucking huge Nooooope moment.) Glad someone else had that reaction. :lol:

I haven't played fallout 4, I actually only really like the DLC in New Vegas and was turned off the main storyline. Is fallout 4 an improvement on Nv?
 
I haven't played fallout 4, I actually only really like the DLC in New Vegas and was turned off the main storyline. Is fallout 4 an improvement on Nv?
In some ways. The AIs of enemies are improved but the overall story kinda stinks with how narrowed it is and the way the perks work out into a skill tree really sucks. It's almost like your S.P.E.C.I.A.L picks don't matter with how bad aim and luck are unless you dump almost all your points into the associated attributes. My potential gripes aside, the environment and the new AIs+enemies add to the potential creepy factor.

-Nothing like having a deathclaw come after you during one of those foggy lightening storms where the lighting is green and you can't hardly see shit.

See: DatBep is a desperate Falloutwhore and wants this game to have some redeeming features but FO3 and NV are tough acts to follow.
 
I'm also finding The evil within to be pretty spooky. I mean, part of me realizes it's a rehash of resident evil 4 but it's still pretty decent in its pacing. It's winter here and it's the perfect game for that mood. The emphasis on stealth compared to resi 4 is interesting as well. It heightens up the intensity of the setting, I feel.
 
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Few months ago, I bought DLC to Spooky's House of Jumpscares. The DLC could be finished in five minutes but the creep-out it had did make me want to run to shelter. It takes place in a hospital that not even Spooky knew about. At first, you know the hospital has to be some fucked up place and unsurprisingly it is. What brings about creep-out are the entities that lurk within. First was a security guard whose arms are swollen. His creepiness is mitigated by walking as slow as a terminator. The rest however can still be fearsome. Another entity faced off is a body bag who turns the morgue into a maze once you pick up a key item. Biggest creep out is the maze beneath the hospital. Within it, you are being chased by a demonic cow thing and hitting a dead end can be death. In short, any encounter with creatures only made me wing it, not even bothering to see what they look like save for the security guard and the cow when it came to avoiding it.
 
Few months ago, I bought DLC to Spooky's House of Jumpscares. The DLC could be finished in five minutes but the creep-out it had did make me want to run to shelter. It takes place in a hospital that not even Spooky knew about. At first, you know the hospital has to be some fucked up place and unsurprisingly it is. What brings about creep-out are the entities that lurk within. First was a security guard whose arms are swollen. His creepiness is mitigated by walking as slow as a terminator. The rest however can still be fearsome. Another entity faced off is a body bag who turns the morgue into a maze once you pick up a key item. Biggest creep out is the maze beneath the hospital. Within it, you are being chased by a demonic cow thing and hitting a dead end can be death. In short, any encounter with creatures only made me wing it, not even bothering to see what they look like save for the security guard and the cow when it came to avoiding it.
WARNING: PLOT SPOILER: WARNING

From the clues you gather it was the place where Spooky's father tried to bring her back to life after she was shot and killed.
 
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