Cyberpunk 2077 Grieving Thread

I just want the good parts without the shit parts.
It's weird how people act like RPGs should not be judged the same way you should judge other video games.
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Are you baiting? Do I need to take this image out?
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Why the fuck should an RPG developer buy a tabletop RPG license and then excommunicate all the RPG from it and make an FPS. Maybe this game isn't for you, but that's OK dude. Go play Shadowrun for the XBox 360 again.

Wasn't that game also on the PC, 'cause I swear I remember seeing the box at the mall one time.
 
Just play NeoTokyo if you're so horny for a shootbangy in a cyberpunk setting with no talking, God. Bait is so obvious, even 12-year olds on /v/ aren't this entitled anymore.
 
Why the fuck should an RPG developer buy a tabletop RPG license and then excommunicate all the RPG from it and make an FPS. Maybe this game isn't for you, but that's OK dude. Go play Shadowrun for the XBox 360 again.

I guess I have to repeat myself.
I was expecting the RPG mechanics to be closer to the PnP game which differed from DnD where you start as a clod and then level up and become God.
Instead I got something that looks like Witcher with guns, complete with the terrible take on RPG mechanics Witcher 3 had.
 
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Then you have low standards and that's okay but don't complain when someone criticizes something that makes up 90% of a game's playtime, especially when the remaining 10% barely classifies as a game and could be watched on youtube for a near identical experience.
Shit if someone makes a Cyberpunk 2077 the CYOA using youtube footage....
Oh wait youtube killed annotations years ago, never mind,
Fucking phoneposters,



What kind of assblasted fanboy shit is this? Nigga take your sunk cost fallacy somewhere else.
Yeah I didn't nor am I gonna give the dev money so I can't say their game looks like a bland amalgamation of AAA trends that does nothing new or interesting and is probably gonna play even worse given CDPR won't fix their exceptional way of implementing levels.


Fun fact, cyberpunk 2020 doesn't have character levels at all and that's why I was excited for the video game before I saw actual footage.

U ok hun xxx
 
Witcher 3's leveling system really did not mesh well with the open world, it's ok to admit that. I'm probably the biggest Witcher autist on this site and I'll admit it. A Skellige drowner could kick the ass of Nithral, the Wild Hunt lieutenant you fight in Velen. So you're stuck either playing an allegedly open world game as a linear series of events or dodging and hitting x for 5 minutes straight because an enemy was an arbitrary number of levels ahead of you and so got 500% more damage and HP and resistance ON TOP of its higher base stats. What's worse is that this clearly was not how the game was originally intended to be, since there's alternate dialogue for doing things in reverse of the presented order. (Skellige>Novigrad>Velen). But that is a deeply unfun way to play the game because of the level scaling.

If they do that in Cyberpunk it will be a major game design flaw.

Don't make a game open world if the open world clashes with your game design.
 
Witcher 3's leveling system really did not mesh well with the open world, it's ok to admit that. I'm probably the biggest Witcher autist on this site and I'll admit it. A Skellige drowner could kick the ass of Nithral, the Wild Hunt lieutenant you fight in Velen. So you're stuck either playing an allegedly open world game as a linear series of events or dodging and hitting x for 5 minutes straight because an enemy was an arbitrary number of levels ahead of you and so got 500% more damage and HP and resistance ON TOP of its higher base stats. What's worse is that this clearly was not how the game was originally intended to be, since there's alternate dialogue for doing things in reverse of the presented order. (Skellige>Novigrad>Velen). But that is a deeply unfun way to play the game because of the level scaling.

If they do that in Cyberpunk it will be a major game design flaw.

Don't make a game open world if the open world clashes with your game design.
Strong agreement. Are there examples of games that do open world well?
 
Strong agreement. Are there examples of games that do open world well?

Too broad of a term/question, frankly. Is Minecraft "open world" within your context? Or are you meaning open world RPGs? Do MMOs count? Is the requirement merely that you're able to freely move around the world, or that you can successfully do things beyond visit each area? Etc, etc.

"Open world" just covers too many bases on its own.
 
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800284

From this video, at the timestamp. Haven't seen this appearance mentioned anywhere, just the ones from the cutscene at the end of E3 gameplay presentation, and 1 time in the background of some interaction with a black dude that definitely isn't Dex (but might be someone involved with the Voodoo Boys.)
 
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Witcher 3's leveling system really did not mesh well with the open world, it's ok to admit that. I'm probably the biggest Witcher autist on this site and I'll admit it. A Skellige drowner could kick the ass of Nithral, the Wild Hunt lieutenant you fight in Velen. So you're stuck either playing an allegedly open world game as a linear series of events or dodging and hitting x for 5 minutes straight because an enemy was an arbitrary number of levels ahead of you and so got 500% more damage and HP and resistance ON TOP of its higher base stats. What's worse is that this clearly was not how the game was originally intended to be, since there's alternate dialogue for doing things in reverse of the presented order. (Skellige>Novigrad>Velen). But that is a deeply unfun way to play the game because of the level scaling.

If they do that in Cyberpunk it will be a major game design flaw.

Don't make a game open world if the open world clashes with your game design.

I mean, their best option is to have a level scaling system where say in starting areas enemies scale with your level but to a certain capacity, like say in the starting area the maximum cap for enemies is five and they don't scale beyond that, medium is say fifteen, while enemies in high level areas remain the level they need to until the player reaches 'em. However, that concept of level scaling does come with problems as you'll get players being salty how they don't feel like a bad ass, since instead of enemies being going down in one shot, they are now the players level and can soak up some damage.
 
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Strong agreement. Are there examples of games that do open world well?
I pimp Dragon's Dogma a lot because that game is pretty near and dear but if you find running up against a beef gate because you went a-wanderin' and getting your head pulled off hilarious like I do you'll love it. As appropriate for any decent open world RPG it has a ridiculous chargen that makes me wish I had it on PC because I'm sure some sicko has made an oppai loli mod by this point.

Oh, and the combat is reel güd.
 
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Witcher 3's leveling system really did not mesh well with the open world, it's ok to admit that. I'm probably the biggest Witcher autist on this site and I'll admit it. A Skellige drowner could kick the ass of Nithral, the Wild Hunt lieutenant you fight in Velen. So you're stuck either playing an allegedly open world game as a linear series of events or dodging and hitting x for 5 minutes straight because an enemy was an arbitrary number of levels ahead of you and so got 500% more damage and HP and resistance ON TOP of its higher base stats. What's worse is that this clearly was not how the game was originally intended to be, since there's alternate dialogue for doing things in reverse of the presented order. (Skellige>Novigrad>Velen). But that is a deeply unfun way to play the game because of the level scaling.

If they do that in Cyberpunk it will be a major game design flaw.

Don't make a game open world if the open world clashes with your game design.

I think Pillars of Eternity 2 manages it. You can turn on level scaling, leave it as it is, or you can have level scaling upwards only, or even level scaling for main quests and upwards only.

EDIT: I believe you can turn on level scaling in W3 as well. In fact, I'm going to turn it on and then see if I can do everything out of order on my next run.
 
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I think Nier: Automata did a good job of it as well; it was a small open world by any measure, but the world and enemies changed over the course of the game so you didn't run into the same sort of issues that The Witcher 3 had (imo)
 
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ELEX managed, just about, though that was more by luck than judgement, namely, by making even trash mobs super deadly to low level characters and keeping the number of obvious beef gates down (the "endgame" areas notwithstanding.) Which makes sense because in same you are a super soldier who's gone cold turkey from the super soldier serum and are now just a normie, and the land of Magalan is supposed to be dangerous. And even at high levels, mid-level enemies can still be dangerous because you don't get many HP boosts.

(Of course, the Clerics' black hole psi-power is still game breaking.)
 
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