- Joined
- May 30, 2019
Are you baiting? Do I need to take this image out?I just want the good parts without the shit parts.
It's weird how people act like RPGs should not be judged the same way you should judge other video games.
Games
Games
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Are you baiting? Do I need to take this image out?I just want the good parts without the shit parts.
It's weird how people act like RPGs should not be judged the same way you should judge other video games.
Games
Games
Are you baiting? Do I need to take this image out?
View attachment 800009
Why the fuck should an RPG developer buy a tabletop RPG license and then excommunicate all the RPG from it and make an FPS. Maybe this game isn't for you, but that's OK dude. Go play Shadowrun for the XBox 360 again.
Wasn't that game also on the PC, 'cause I swear I remember seeing the box at the mall one time.
Why the fuck should an RPG developer buy a tabletop RPG license and then excommunicate all the RPG from it and make an FPS. Maybe this game isn't for you, but that's OK dude. Go play Shadowrun for the XBox 360 again.
Then you have low standards and that's okay but don't complain when someone criticizes something that makes up 90% of a game's playtime, especially when the remaining 10% barely classifies as a game and could be watched on youtube for a near identical experience.
Shit if someone makes a Cyberpunk 2077 the CYOA using youtube footage....
Oh wait youtube killed annotations years ago, never mind,
Fucking phoneposters,
What kind of assblasted fanboy shit is this? Nigga take your sunk cost fallacy somewhere else.
Yeah I didn't nor am I gonna give the dev money so I can't say their game looks like a bland amalgamation of AAA trends that does nothing new or interesting and is probably gonna play even worse given CDPR won't fix their exceptional way of implementing levels.
Fun fact, cyberpunk 2020 doesn't have character levels at all and that's why I was excited for the video game before I saw actual footage.
Strong agreement. Are there examples of games that do open world well?Witcher 3's leveling system really did not mesh well with the open world, it's ok to admit that. I'm probably the biggest Witcher autist on this site and I'll admit it. A Skellige drowner could kick the ass of Nithral, the Wild Hunt lieutenant you fight in Velen. So you're stuck either playing an allegedly open world game as a linear series of events or dodging and hitting x for 5 minutes straight because an enemy was an arbitrary number of levels ahead of you and so got 500% more damage and HP and resistance ON TOP of its higher base stats. What's worse is that this clearly was not how the game was originally intended to be, since there's alternate dialogue for doing things in reverse of the presented order. (Skellige>Novigrad>Velen). But that is a deeply unfun way to play the game because of the level scaling.
If they do that in Cyberpunk it will be a major game design flaw.
Don't make a game open world if the open world clashes with your game design.
Strong agreement. Are there examples of games that do open world well?
Witcher 3's leveling system really did not mesh well with the open world, it's ok to admit that. I'm probably the biggest Witcher autist on this site and I'll admit it. A Skellige drowner could kick the ass of Nithral, the Wild Hunt lieutenant you fight in Velen. So you're stuck either playing an allegedly open world game as a linear series of events or dodging and hitting x for 5 minutes straight because an enemy was an arbitrary number of levels ahead of you and so got 500% more damage and HP and resistance ON TOP of its higher base stats. What's worse is that this clearly was not how the game was originally intended to be, since there's alternate dialogue for doing things in reverse of the presented order. (Skellige>Novigrad>Velen). But that is a deeply unfun way to play the game because of the level scaling.
If they do that in Cyberpunk it will be a major game design flaw.
Don't make a game open world if the open world clashes with your game design.
I pimp Dragon's Dogma a lot because that game is pretty near and dear but if you find running up against a beef gate because you went a-wanderin' and getting your head pulled off hilarious like I do you'll love it. As appropriate for any decent open world RPG it has a ridiculous chargen that makes me wish I had it on PC because I'm sure some sicko has made an oppai loli mod by this point.Strong agreement. Are there examples of games that do open world well?
Witcher 3's leveling system really did not mesh well with the open world, it's ok to admit that. I'm probably the biggest Witcher autist on this site and I'll admit it. A Skellige drowner could kick the ass of Nithral, the Wild Hunt lieutenant you fight in Velen. So you're stuck either playing an allegedly open world game as a linear series of events or dodging and hitting x for 5 minutes straight because an enemy was an arbitrary number of levels ahead of you and so got 500% more damage and HP and resistance ON TOP of its higher base stats. What's worse is that this clearly was not how the game was originally intended to be, since there's alternate dialogue for doing things in reverse of the presented order. (Skellige>Novigrad>Velen). But that is a deeply unfun way to play the game because of the level scaling.
If they do that in Cyberpunk it will be a major game design flaw.
Don't make a game open world if the open world clashes with your game design.