Cyberpunk 2077 Grieving Thread

  • 🐕 I am attempting to get the site runnning as fast as possible. If you are experiencing slow page load times, please report it.
Dunkey made a video shitting on how broken the game is, how the bugs can keep people from seeing the true potential and story parts, but gives it a C, above Ghosts of Tsushima:


I don't fucking get this guy.

I say this as someone who actually enjoyed Cyberpunk for what it was but still acknowledge what a shit show it is.

Dunkey shouldn't be looked to for serious video game critique. He's just a fat guy with a funny voice.
 
It's at least a positive sign that the game already has 378 mods, although most of them are quite minor at this point. Perhaps this trahsfire can still be salvaged.
Mods shouldn't be needed to fix a game. It's one thing to mod something in to change a mechanic to make it feel nicer or make it run slightly better, but it's another to mod something in to make the game not corrupt the save.
 
It's basically impossible to max out the crafting skill without hitting the save size cap. They made a certain kind of character build basically impossible to attain by default.

But not to worry. Someone on the Nexus figured out that this could be fixed by raising the limit using a fucking custom .ini setting.


It's not that the game can't handle 8+ megabyte saves. It can, very easily. They're just arbitrarily capped at that size by the MaxSaveSize setting in the engine.

:story:
No wonder CD Projekt was so flippantly spiteful in their response to this catastrophe.
The fanbase fixes shit while CDPR busily tries to imagine more ways to implement dildos and black bitches with shaved heads into the game.
Assholes.
Just take your pre-order profits, hand over the source code, and fuck off CDPR.
Jesus christ, are you fucking kidding me? Yeah, just dump the source code and let the community fix your shitheap, because you clearly are incapable of making shit work anymore. Good lord.
Someone at the writing team at Project Red just got a little pissed off at a hit piece who compared the game he work on to a infamous dictator from world war II
https://twitter.com/PhiWeber/status/1341820670192316423

View attachment 1806359
To be fair 'lol everything is hilter' is annoying as fucking shit. And Cyberpunk 2077 is not going to be GOTY at all.
Dunkey made a video shitting on how broken the game is, how the bugs can keep people from seeing the true potential and story parts, but gives it a C, above Ghosts of Tsushima:


I don't fucking get this guy.
Ever since TLOU 2, he's been a little bitch with things.
 
Don't know if this is late but I just came home from work to a steam patch around 993 mb for the game. This was the entirety of the patch notes:

Quests
Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.

PC-specific
Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.

I don't know jack shit about coding but does that seem like a big size patch for just these two things or was that how fucked the save file problem was?
 
  • Thunk-Provoking
Reactions: AmarettoPie
Anyone with any experience of this kind of games knows that many players pick up absolutely everything enemies drop, even the useless shit that can't be even used for anything in-game
In any game with crafting or a base/house/apartment that would be me.
Also in every game where stuff has any resale value at all I'm taking that free money.
 
Last edited:
I'm playing on PC and so far I'm having a lot of fun. Fortunately, the only bug I've encountered so far are some graphical issues, usually with plants popping into the weirdest places. Not sure if there's anything I can do about it until it's patched. Kind of screws up the immersion in a lot of scenes that should be really cool. It's definitely not the kind of RPG where dialog choices feel like they mean much, though. I was expecting a more open-ended experience like Deus Ex, but it's clear they went for a more tightly structured narrative. Overall I think it's a fun game, but the save corruption bug is what has me worried the most. I have a natural tendency to pick up absolutely everything in these kinds of RPGs, and I'm having to ignore that to keep my file size down. I'm hoping they fix that soon.
Update your drivers
 
Pretty good review from Coach Toolshed. He goes into a lot of details about the status of the game. The game is not finished, the choices don't matter, the skills are worthless, etc.

Dunkey made a video shitting on how broken the game is, how the bugs can keep people from seeing the true potential and story parts, but gives it a C, above Ghosts of Tsushima:


I don't fucking get this guy.
He's an attention whore, he loves drama.
 
While I do think using 16 bit integers was dumb (because it was far too low), "never use fixed numbers" is kinda nonsensical. Every piece of data must be stored in a variable with a data type of a specific size. And if it has a specific size, it must have a finite limit. You can't just store IDs in a variable with an unlimited number of bits.
Not really, you could just use arbitrary precision integers. It'd be completely overkill, but it would be less stupid than using a 16 bit integer like its 1995.
 
It's basically impossible to max out the crafting skill without hitting the save size cap. They made a certain kind of character build basically impossible to attain by default.

But not to worry. Someone on the Nexus figured out that this could be fixed by raising the limit using a fucking custom .ini setting.


It's not that the game can't handle 8+ megabyte saves. It can, very easily. They're just arbitrarily capped at that size by the MaxSaveSize setting in the engine.

:story:
Similarly there are basic settings to change in one of the .inis that increase the memory budget for the game. Things load about 5x faster once you do. The original values were... Basically what the limits would need to be for console. So sloppy.
 
Similarly there are basic settings to change in one of the .inis that increase the memory budget for the game. Things load about 5x faster once you do. The original values were... Basically what the limits would need to be for console. So sloppy.
At first, I thought, damn, that's insane, but then I did some more digging, and apparently, CD Projekt Red claimed in the v1.05 hotfix patch notes that the file in question doesn't actually do anything, even though there were hundreds of people who basically hallucinated having a performance improvement after modifying it. :story:


Hey all, I had no intention to jebait anybody in any way. I even asked two friends to try this fix before posting it, because it seemed unreal to me a file like this could change ANYTHING. After they confirmed this, I went to post it on reddit and people's responses were huge. I expected this to ONLY maybe help in niche-cases. Only after hundreds of people allegedly confirming that it made noticable diffferences, stability being the most common, reflecting purposefully increased memory pools, I started to collect data and tried to draw a better picture since some characteristics seemed very distinct (for example new Ryzens seeming to be totally unaffected). Maybe I got hit with placebo, but how the hell is it possible thousands of people appearantly did too? This bugs me quite a bit. If I really spread misinformation, I am sincerely apologizing. Obviously it's hard to argue with patchnotes most likely backed by developers or a member of QA, but for me my personal changes were far beyond any deviation that would fall in within placebo limits. (Yes, I am very aware that a game restart can fix a common memory leak issue or can get the game the chance to reorder itself, therefore giving you a few perceived temporary extra fps gains) I am still positive my game ran way more stable (even on higher settings and better resolution) and it recovered a lot better from fps drops. A prominent point were definite improvements in load times. I am not trying to pull something out of thin air for the sake of defending myself, I am being honest.

To the people calling me out for allegedly farming awards or having ill intentions: If there is any way I can refund the awards, for example via staff, I will do so asap. If I can refund Platinum / Gold 1:1 I will immediately do that if I am asked for a refund. I have zero interest in keeping any undeserved rewards. The one person who actually has donated me 4.69$ via PayPal has already been promptly refunded after reading the 1.05 patchnotes. --> https://i.imgur.com/DY6q0LR.png

I only had good intentions, sharing around what I found to get back feedback on, waiting for people to either tell me this is only in my head and that I am a muppet or responses confirming my assumptions. And I got a lot more from the later.

I would appreciate it if a CDPR dev can reach out to me personally so I have first hand confirmation, but It's definitely hard to argue with an official set of patchnotes claiming this file does nothing.

Again, sincere apologies if I indeed sold you the biggest snake oil barrel in 2020 on accident. It's just hard to grasp for me atm that this thread has tons of posts backing up my assumptions while an official statement states the complete opposite.


Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
 
I did some research into those free dlcs people have been :optimistic: about, and what sort of timeframe (if any) we should be expecting news of them. Short answer is it doesn't look good.

Witcher 3's 16 free dlcs were announced 3 months before the original release date of February 2015 (the game actually released May 2015.) We haven't heard hide nor hair from them regarding CP2077, even after release. By this point in time relative to release date, a quarter of them were already out.


It also gave me this juicy bit from a kotaku article by Patrick Klepek, emphasis mine:
It’s true The Witcher 3 did look different in trailers, but it’s also true most people forgot about it when they started playing the game—which was still gorgeous. Still, Iwiński called the debacle a learning experience.

“If we’re talking about this, the nature of development is something what needs to be considered,” he said. “The game is constantly changing and what could have worked in a smaller area of the game early on in the development process, might not work at all when you put the whole game together. Looking back at the past, yes we’ve made a mistake, but it was never intentional. Next time, we will triple check what we show at expos and make sure what we release in trailers can be achieved in the full game.

I suspect the trailer detectives will hold you to that, Iwiński.
Oh you bet they did, Patrick.


(Also, this means either this was baked in the CDPR's earlier efforts or they are shit at making good vertical slices.)

Simply put: There's no way this is getting free dlc unless it's un-cutting content.
 
At first, I thought, damn, that's insane, but then I did some more digging, and apparently, CD Projekt Red claimed in the v1.05 hotfix patch notes that the file in question doesn't actually do anything, even though there were hundreds of people who basically hallucinated having a performance improvement after modifying it. :story:




These people need to remember that Alien Colonial Marines' AI was fixed with an ini modification. Cyberpunk is on the same level as Alien Colonial Marines.
 
At first, I thought, damn, that's insane, but then I did some more digging, and apparently, CD Projekt Red claimed in the v1.05 hotfix patch notes that the file in question doesn't actually do anything, even though there were hundreds of people who basically hallucinated having a performance improvement after modifying it. :story:




Huh, confirmation bias is a powerful thing, I guess.
 
There's this guy trying to promote his own game as "the real answer to Cyberpunk". I haven't played it but something tells me he's not exactly subtle...
wp_ss_20201224_0003 (2).png
wp_ss_20201224_0004 (2).png

Okay, so my only experience with cyberpunk was Ghost in the Shell, but wasn't the point of the genre that the system is so bad EVERYONE becomes a slave to it? Not just "Rich people bad, #FuckColonialism"?
 
Back