Cyberpunk 2077 Grieving Thread

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Now that I've actually beaten the game, (the Aldecaldos ending is pretty kino, ngl), I have a few more observations to make.
  • The story is not bad. I'd say it's middle-of-the-road, somewhere between Bethesda and Obsidian quality. In some places, in some quests, it's downright brilliant. This is a story that deserves a more polished game, without a doubt.
  • You basically never encounter enemies who use Monowire, Gorilla Fists, or the Projectile Launch System. You only encounter a small number of Cyberpsychos who have Mantis Blades.
  • I barely encountered any enemy Netrunners. They almost never spawned.
  • Unless you've decided to dump Intelligence for some reason, there is no reason to use a Sandevistan or Berserk instead of a Cyberdeck. Quickhacks are so fucking powerful, you're basically crippled without them. Netrunning is OP as fuck. You can literally play stealth with only 4 Cool through the entire game, like I did, by using Reboot Optics on everyone you see, blinding them, and then snapping all of their necks.
  • Mission with Mantis Blades and Sandevistan or Berserk; you get spotted by a camera right away, you flail your big bladed arm-dicks at everyone, and your fixer chides you for being a fucknut.
  • Mission with a Cyberdeck; you hack the first camera you see, toggle cameras a few times, kill or incapacitate everyone those cameras can see with your fucking mind, and then waltz through a building full of corpses and floppers.
The V build that I did was like 15 Body, 12 Reflex, 20 Tech, 20 Intelligence, 4 Cool. Gorilla Fists, Tech Weapons, and Netrunning. Basically, you can beat up whoever the fuck you want. Who you can't beat up, you can shoot through walls with deadly charged tech weapon crits. If that's not good enough, you can kill them with your mind. Through walls. I thought it was a fairly fitting build for a Nomad start. Netrunner, Techie, and melee fighter in one. Very versatile. The stun batons are fantastic and can fuck up anything very quickly with this build. By the end, I had a baton with extremely high DPS and could very casually beat entire infantry squads into unconsciousness in seconds while softening them up with quickhacks as I approached. Going with blunt makes it much easier to keep Cyberpsychos alive for Regina.
 
Hopefully the lawsuit at least gives us a better idea of what the fuck happened during development that led to the game being so broken and hollow.
really interested to see the Sony/MS side of things in all this.
 
In the list of things cut from the game, I remembered it listed that Jackie never actually uses his cyberware and they specifically mention the big jump he does as well as using a car as a shield trick in the 2018 gameplay demo.

Well, I'm stealing the Flathead in my replay and lo and behold I witness Jackie do the big jump from ground level to a catwalk to take a guy out. Didn't do the car shield thing during the Royce boss fight but I also went into it trying to stealth him so maybe it's really situational or they've added it back in with the update?
 
Hopefully the lawsuit at least gives us a better idea of what the fuck happened during development that led to the game being so broken and hollow.
We already know it. They lost their OG team, tried replacing it with hundreds of low cost failures from North America and we got this piece of trash as a result.

I'm of a mind to believe they hired people that would create a culture clash. That always kills momentum. You could build it up, but it's like trying to ride in a stick with someone who has only driven automatics and it's gonna stop, crank, go and stop again. I'm sure the faggot up top was in denial about the entire thing huffing his own farts and going on interviews repeating shit he was told because he was too stupid to look at the project himself. "How could the project fail with so many people?" he smugly chuckles. Everyone there was afraid of accountability and just admitting their work was trash because that's the fucking culture CDPR hired from.

Even Kojima at least goes back to look at the project -- for better or worse. This fucker probably had stars in his eyes and couldn't even do that much.
 
We already know it. They lost their OG team, tried replacing it with hundreds of low cost failures from North America and we got this piece of trash as a result.

I'm of a mind to believe they hired people that would create a culture clash. That always kills momentum. You could build it up, but it's like trying to ride in a stick with someone who has only driven automatics and it's gonna stop, crank, go and stop again. I'm sure the faggot up top was in denial about the entire thing huffing his own farts and going on interviews repeating shit he was told because he was too stupid to look at the project himself. "How could the project fail with so many people?" he smugly chuckles. Everyone there was afraid of accountability and just admitting their work was trash because that's the fucking culture CDPR hired from.

Even Kojima at least goes back to look at the project -- for better or worse. This fucker probably had stars in his eyes and couldn't even do that much.
The only part we actually *know* is that they lost staff from TW3. Beyond that everything's an assumption. I'm hoping for something more in-depth and fact-based. In particular I'm curious as to whether or not we'll get a scapegoat. This has quickly crossed over from "They were just too incompetent to make a proper game" into "They defrauded people and fucked up so badly it might have actually been criminal", hence the lawsuit.
 
The only part we actually *know* is that they lost staff from TW3. Beyond that everything's an assumption. I'm hoping for something more in-depth and fact-based. In particular I'm curious as to whether or not we'll get a scapegoat. This has quickly crossed over from "They were just too incompetent to make a proper game" into "They defrauded people and fucked up so badly it might have actually been criminal", hence the lawsuit.
Well, they fucked up not letting the investors actually know what was going on and that is much easier to claim as fraudulent. They didn't defraud the customers so much, not legally anyways or not until the EU decides they did... which they might to punish Poland. Who knows?

I get what you mean, though, you want written words and affidavits. That would be nice.

I'm basing this mostly off of Polaks translating articles about how they hired Digital Scapes or whatever which is made up of failed studios behind the likes of Mass Effect Andromeda. They also hired a lot of community managers and producers from North America if I remember right. Producers are the ones that probably fucked everything up because their job is to relay the status of the project to the heads of the company. They are the middle man. They likely didn't want to admit they were doing badly because again that seems to be the culture of North America these days, no one wants to admit they're stuck and get help so they just derp until something works at minimum. They're taking "fake it till you make it" to a literal sense. I dunno if it's arrogance or what, but if those articles are true that's likely the source of why nothing got fucking done. I'm thinking they were stuck with a bunch of pissants and couldn't do anything about it because they're presently protected in some fashion, be it cost effective, they got friends or some minority status.

As you said, it's speculation, but it's the horse I'm betting on.
 
I'm no lawyer but ... false advertising?
Doubt it will stick. They always stick the "might be subject to change" or "may not reflect the final product" below, which is juuuust enough to not fuck them over. We see companies like Ubisoft do this all the time.

On the other hand, it is a Polish company in the EU, maybe their standards are stricter than in the US.
 
Speaking of first person shooter rpg hybrids, was Outer Worlds any good? I couldn’t find a decent consensus on /v/ and I don’t visit any other gaming forums.
 
you can actually use the map you can actually follow it and see where the road on that path should be in MGSV: TPP.
Pretty much all the roads are in the same locations. I think some of the riverbeds in MGSV are now highways in CP, too. And naturally the mountains are now the oceans/canals between districts. I kinda want to try to go out of bounds in that huge inaccessible area North/East of where you visit Johnny's grave since there's a bunch of roads there you can't reach and it'd seem to correspond with OKB Zero. But I'm too lazy

Edit: I'm not even sure it's inverted now. I realised the topology on both sides of the Da Shaggo Kallai valley are pretty much the same shape, so it's natural that a lot of the rivers/roads surrounding the central mountain features follow similar paths. You can get pretty convincing matches by overlaying the maps using either side as a reference, but I'm leaning towards it being a flooded version of literally the same map.

Seems like there's some nomad shit out by Eastern Communications Point and the drive-in might be the ruins where you first arrive on horseback with Ocelot, but I'm so sick of this shit that I'm not gonna bother trying to find concrete landmarks. I care less about this ARG bullshit than it probably sounds like I do.

Or is this just the largest goddamn coincidence in the world. Even I refuse to believe CDPR is that lazy.
Hey, reverse psychology was my bit.
 

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Speaking of first person shooter rpg hybrids, was Outer Worlds any good? I couldn’t find a decent consensus on /v/ and I don’t visit any other gaming forums.
Plot wise? It's pretty much if r/latestagecapitalism wrote it.

Game wise? It's... you know, Bethesda-ish? I guess? People get bored with it in the later half because it's just on repeat at that point.
 
The first planet of Outer Worlds is really solid. The story/setting is more nuanced at that point as well, dykeship notwithstanding. You can tell it was their vertical slice to secure funding or whatever. Everything after that is a lot less tight.
It doesn't feel like it was made by the same people. Worth pirating but quit if you get bored, it doesn't suck but it doesn't improve after you cross that threshold.
 
Speaking of first person shooter rpg hybrids, was Outer Worlds any good? I couldn’t find a decent consensus on /v/ and I don’t visit any other gaming forums.
IMO no.

Its story and the overall writing is a confused mess. it tries and fails to replicate Fallout's blend of seriousness and comedy but just off as a poor man's Boarderlands, which is fucking saying something. The corporations are stupid and evil to a ridiculous level and yet the game want's you to see them as a threat and almost all the heroes come off like they are Redditors trying to farm karma with witty and smirky posts.

The gameplay is a meh at best. It has some light RPG elements in the form of attributes, skills, and the most boring perks you have ever seen (they are all just; do x% more damage with y or you can carry xlbs more weight). The gunplay is fine, not bad or good; The loot is really boring with hardly any unique weapons and the ones that are unique aren't very good and don't open up new play styles.

I couldn't finish the game myself. I kept waiting for the moment that the game would click for me and it never came. The final straw for me was when I got to Byzantium, which is supposedly the seat of the corporation's power, and NPC's keep talking about how amazing and how grand it is throughout the game. I got there and suddenly realized that there are like 4/5 buildings that you can enter, the rest being conveniently closed or blocked off and I just dropped it. I went in really wanting to enjoy it but I just couldn't continue.
1608893408621.png

I could go on but a ton more but I have already written an essay. I would rate Outer Worlds in a list of popular RPG-lite games list as such:

1 Fallout 4
2 Cyberpunk 2077
3 Outer Worlds
 
The first planet of Outer Worlds is really solid. The story/setting is more nuanced at that point as well, dykeship notwithstanding. You can tell it was their vertical slice to secure funding or whatever. Everything after that is a lot less tight.
It doesn't feel like it was made by the same people. Worth pirating but quit if you get bored, it doesn't suck but it doesn't improve after you cross that threshold.

My favourite quest of OW is "I'm a non-romantic trans-neutonian electrolesbo, help me get laid". It really ties the adventure together.
 
IMO no.

Its story and the overall writing is a confused mess. it tries and fails to replicate Fallout's blend of seriousness and comedy but just off as a poor man's Boarderlands, which is fucking saying something. The corporations are stupid and evil to a ridiculous level and yet the game want's you to see them as a threat and almost all the heroes come off like they are Redditors trying to farm karma with witty and smirky posts.

The gameplay is a meh at best. It has some light RPG elements in the form of attributes, skills, and the most boring perks you have ever seen (they are all just; do x% more damage with y or you can carry xlbs more weight). The gunplay is fine, not bad or good; The loot is really boring with hardly any unique weapons and the ones that are unique aren't very good and don't open up new play styles.

I couldn't finish the game myself. I kept waiting for the moment that the game would click for me and it never came. The final straw for me was when I got to Byzantium, which is supposedly the seat of the corporation's power, and NPC's keep talking about how amazing and how grand it is throughout the game. I got there and suddenly realized that there are like 4/5 buildings that you can enter, the rest being conveniently closed or blocked off and I just dropped it. I went in really wanting to enjoy it but I just couldn't continue.

I could go on but a ton more but I have already written an essay. I would rate Outer Worlds in a list of popular RPG-lite games list as such:

1 Fallout 4
2 Cyberpunk 2077
3 Outer Worlds
I literally just got Outer World for Christmas
 
One of the things I hated most about Outer Worlds was that it offered the choice of being pro- or anti-corporation but it spends the entire game length screaming in your face about how incompetent, corrupt, and worthless those corporations are. Obsidian managed to make the almost cartoonish Caesar's Legion in New Vegas an interesting faction whose content you want to explore and maybe think they're not a completely awful option... but couldn't manage to make a pro-corporation path the least bit enticing because the writers were too obessed with "lol corporations r dum am i rite guiz".
 
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Outer Worlds is like the opposite side of Cyberpunk 2077. When I played it it was certainly polished and I don't recall even dealing with any animation bugs.

But everything about it is just bland, repetitive or annoying. Story is bland, the "jokes" get old really quick. Maps are very small and just seem like copies of Borderland environments. The characters get to be pretty annoying (don't get me started on the Ashley Burch character holy shit).

See this chick?

Outer-Worlds-Romance-1024x576.jpg

You have just seen 3/4 of all of the women in The Outer Worlds. They just have different color hair and one wears an eyepatch. Someone definitely had some weird fetish and it showed.

A year later and I'm still amazed at all the heaps of praise the game got. It wasn't bad just so so soooooo mediocre especially from the original Fallout guys.
 
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