Now that I've actually beaten the game, (the Aldecaldos ending is pretty kino, ngl), I have a few more observations to make.
- The story is not bad. I'd say it's middle-of-the-road, somewhere between Bethesda and Obsidian quality. In some places, in some quests, it's downright brilliant. This is a story that deserves a more polished game, without a doubt.
- You basically never encounter enemies who use Monowire, Gorilla Fists, or the Projectile Launch System. You only encounter a small number of Cyberpsychos who have Mantis Blades.
- I barely encountered any enemy Netrunners. They almost never spawned.
- Unless you've decided to dump Intelligence for some reason, there is no reason to use a Sandevistan or Berserk instead of a Cyberdeck. Quickhacks are so fucking powerful, you're basically crippled without them. Netrunning is OP as fuck. You can literally play stealth with only 4 Cool through the entire game, like I did, by using Reboot Optics on everyone you see, blinding them, and then snapping all of their necks.
- Mission with Mantis Blades and Sandevistan or Berserk; you get spotted by a camera right away, you flail your big bladed arm-dicks at everyone, and your fixer chides you for being a fucknut.
- Mission with a Cyberdeck; you hack the first camera you see, toggle cameras a few times, kill or incapacitate everyone those cameras can see with your fucking mind, and then waltz through a building full of corpses and floppers.
The V build that I did was like 15 Body, 12 Reflex, 20 Tech, 20 Intelligence, 4 Cool. Gorilla Fists, Tech Weapons, and Netrunning. Basically, you can beat up whoever the fuck you want. Who you can't beat up, you can shoot through walls with deadly charged tech weapon crits. If that's not good enough, you can kill them with your mind. Through walls. I thought it was a fairly fitting build for a Nomad start. Netrunner, Techie, and melee fighter in one. Very versatile. The stun batons are fantastic and can fuck up anything very quickly with this build. By the end, I had a baton with extremely high DPS and could very casually beat entire infantry squads into unconsciousness in seconds while softening them up with quickhacks as I approached. Going with blunt makes it much easier to keep Cyberpsychos alive for Regina.