Cyberpunk 2077 Grieving Thread

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Okay, so my only experience with cyberpunk was Ghost in the Shell, but wasn't the point of the genre that the system is so bad EVERYONE becomes a slave to it? Not just "Rich people bad, #FuckColonialism"?
Because they don't give a shit about the corpos. Any suit is an oppressor, regardless of how much in the filth they are. If you are employed, you are literally not human to the Left and their activists.
 
New hotfix patch is out https://www.cyberpunk.net/en/news/37214/hotfix-1-06

Fixes are:

Quests

  • Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.


Console-specific

  • Improved memory management and stability, resulting in fewer crashes.


PC-specific

  • Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.
 
There's this guy trying to promote his own game as "the real answer to Cyberpunk". I haven't played it but something tells me he's not exactly subtle...
View attachment 1807692View attachment 1807693
Okay, so my only experience with cyberpunk was Ghost in the Shell, but wasn't the point of the genre that the system is so bad EVERYONE becomes a slave to it? Not just "Rich people bad, #FuckColonialism"?
Yup. Cyberpunk has a lot of themes, but the main misconception is that Cyberpunk is "LOL FUK CAPATALISM BRO LOLOL". Its not. The whole point of Cyberpunk is you CAN'T escape it.

The two largest thrusts of the genre are Blade Runner and GitS. Cyberpunk's theme is, essentially, technology will not save you. Technology is not a savior to mankind. It will only bring out the excesses of mankind. It will bring about dehumanization and widen the gap between rich and poor. At its heart, Cyberpunk is the search of what it means to be human with mind altering technology. Cyberpunk essentially stresses that humanity, while there is a gulf between rich and poor, is universally the same. Those at the bottom would behave identical to those at the top. Cyberpunk protagonists are those that break this mode of thinking (Deckard and the Major), look at the society they serve critically and then begin to question their own humanity. CP 2077 gets it right that everyone of all strata will betray you, basically stepping on your head to drown you.

In Cyberpunk, its very difficult to find anyone with any morality or any belief system beyond their own selfishness. That's part of the dystopian element. Trust and love are rarer than gold in Cyberpunk settings. Because at its heart, Cyberpunk says we're all wretched and technology will not save us from that state.

Basically you can look at Cyberpunk as humanity has original sin. And it doesn't matter whether you are poor or rich. We're all sinners, and the better the technology, the worse we are to each other. That's where the dystopian element comes in. Humanity is drowning, and all we're interested in doing is pushing each other under the water. While we can fashion tech as a life raft, we choose to fashion it as an albatross, to drown each other. That's primarily it. We can save each other, but we choose to drown each other instead.

Even Deckard and the Major, aware of the system, can't escape. The Major is fully cyberized, worried and terrified of losing her humanity. Deckard begins to wonder if he's a replicant himself, as the replicants he's hunting are more human than most of the humans he encounters. They're both aware of the system and despite their attempts to escape it, their victories are only momentary. They are unsure if they'll ever escape, or if they'll succumb to the system. And to fight against such a thing, huge sacrifices must be made. So large, it makes them wonder if they should just live in the system in the first place. That's what its all about.

Cyberpunk isn't a happy genre. There is no #RESISTANCE in Cyberpunk.
 
New hotfix patch is out https://www.cyberpunk.net/en/news/37214/hotfix-1-06

Fixes are:

Quests

  • Dum Dum will no longer go missing from Totentanz entrance during Second Conflict.


Console-specific

  • Improved memory management and stability, resulting in fewer crashes.


PC-specific

  • Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.
That's all they did? wow what a let down.
 
That's all they did? wow what a let down.
It's a hotfix patch, and the 8mb save file limit being removed is a big deal for the PC version of the game, and so is the improved memory management and stability for the console versions of the game. A big proper patch is due sometime in January. Oh and hotfix patch 1.05 already addressed a lot of issues not that long ago, too.
 
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Speaking of the 8 mb save bug. Imagine being this much of a smug cunt:
View attachment 1806269
"just don't play it bro lmao"
The one guy who never understood why people were laughing at the doctor joke.

It's basically impossible to max out the crafting skill without hitting the save size cap. They made a certain kind of character build basically impossible to attain by default.

But not to worry. Someone on the Nexus figured out that this could be fixed by raising the limit using a fucking custom .ini setting.


It's not that the game can't handle 8+ megabyte saves. It can, very easily. They're just arbitrarily capped at that size by the MaxSaveSize setting in the engine.

:story:
>the mod you were looking for could not be found

Someone at the writing team at Project Red just got a little pissed off at a hit piece who compared the game he work on to a infamous dictator from world war II
https://twitter.com/PhiWeber/status/1341820670192316423

View attachment 1806359
Imagine being so retarded that you compare a video game to Hitler.
Then take a deep breath and imagine being so retarded that you get genuinely upset over that comparison.

I should amend that, though. I hear people are having issues where their saves are corrupted after crafting or looting 65,536 items. That's a hard limit and there's absolutely no way around it. You know why? Because they decided to store item IDs in people's saves as 16-bit integers. If you go over 65,536 items, you literally run out of ID numbers. Item 65,537 cannot exist. The game cannot generate an ID for it. It's impossible. The "corrupted save" in that instance is just the game detecting an integer overflow of the item IDs and deciding not to load that save at all.


Fucking around with Stellaris mods is a good way to watch integer overflows happen, especially the ones that give you super-powerful weapon and engine tech. At a certain point, that extreme firepower and range rolls over to zero and you literally can't attack anymore with that fleet. A lot of numbers in Stellaris are stored as 32-bit integers and can't go over 2,147,483,647 as a result.
If that is the case they'll have to update the code to use a bigger data format. Sorry, I know, I'm being Mr. Obvious.
It's quite baffling that they have decided to use such a limit in the first place. Like wtf, this is taught in the fucking first "Basics of programming" course in Computer Science to never use fixed numbers, no matter how large, for anything that even theoretically can exceed the fixed number - because it always backfires on you in unexpected ways. What the fucking kind of coders they have in that company? Did they really believe that 16-bit integers would be enough? That every second gamer is not autistically looting every useless piece of trash they encounter? On the other hand, it also begs the question of why on the fucking earth the item ID's aren't removed from the save file if you get rid of the item; that alone would fix the problem.
I mean, completely limitless isn't really doable probably. Worst case you hit a hard limit at a 64 bit integer because there's no way to address memory/arrays beyond that. But 16-bit integer is pretty darn low for sure. But hey, it's probably fair to assume that a save file limit of a few petabyte (wild guess, probably wrong lol) is okay.
 
At first, I thought, damn, that's insane, but then I did some more digging, and apparently, CD Projekt Red claimed in the v1.05 hotfix patch notes that the file in question doesn't actually do anything, even though there were hundreds of people who basically hallucinated having a performance improvement after modifying it. :story:




What are the chances CDPR lied about the file?

Yup. Cyberpunk has a lot of themes, but the main misconception is that Cyberpunk is "LOL FUK CAPATALISM BRO LOLOL". Its not. The whole point of Cyberpunk is you CAN'T escape it.

The two largest thrusts of the genre are Blade Runner and GitS. Cyberpunk's theme is, essentially, technology will not save you. Technology is not a savior to mankind. It will only bring out the excesses of mankind. It will bring about dehumanization and widen the gap between rich and poor. At its heart, Cyberpunk is the search of what it means to be human with mind altering technology. Cyberpunk essentially stresses that humanity, while there is a gulf between rich and poor, is universally the same. Those at the bottom would behave identical to those at the top. Cyberpunk protagonists are those that break this mode of thinking (Deckard and the Major), look at the society they serve critically and then begin to question their own humanity. CP 2077 gets it right that everyone of all strata will betray you, basically stepping on your head to drown you.

In Cyberpunk, its very difficult to find anyone with any morality or any belief system beyond their own selfishness. That's part of the dystopian element. Trust and love are rarer than gold in Cyberpunk settings. Because at its heart, Cyberpunk says we're all wretched and technology will not save us from that state.

Basically you can look at Cyberpunk as humanity has original sin. And it doesn't matter whether you are poor or rich. We're all sinners, and the better the technology, the worse we are to each other. That's where the dystopian element comes in. Humanity is drowning, and all we're interested in doing is pushing each other under the water. While we can fashion tech as a life raft, we choose to fashion it as an albatross, to drown each other. That's primarily it. We can save each other, but we choose to drown each other instead.

Even Deckard and the Major, aware of the system, can't escape. The Major is fully cyberized, worried and terrified of losing her humanity. Deckard begins to wonder if he's a replicant himself, as the replicants he's hunting are more human than most of the humans he encounters. They're both aware of the system and despite their attempts to escape it, their victories are only momentary. They are unsure if they'll ever escape, or if they'll succumb to the system. And to fight against such a thing, huge sacrifices must be made. So large, it makes them wonder if they should just live in the system in the first place. That's what its all about.

Cyberpunk isn't a happy genre. There is no #RESISTANCE in Cyberpunk.
I wonder why this particular association should exist though. All these elements are part of human existence already now. Is it maybe a kind of coping mechanism to imagine this oppression and suffering in a futuristic setting in an attempt to convince oneself that it is still okay now when it isn't? These stories sound to me like stories from today, except with cybershit.
 
I wonder why this particular association should exist though. All these elements are part of human existence already now. Is it maybe a kind of coping mechanism to imagine this oppression and suffering in a futuristic setting in an attempt to convince oneself that it is still okay now when it isn't? These stories sound to me like stories from today, except with cybershit.
Because many cyberpunk creations have an over the top "corporations control everything" message. You saw it in Neuromancer, you see it in Blade Runner, you see it in every cyberpunk game, movie, and tv show. It's always only a surface level basic bitch socialist style critique of "the system", and it always skips or ignores the parts where it goes from $Current_Year to $Future_Year with maybe an apocalyptic event to handwave a lot of worldbuilding.
 
Weird how the coastline lines up perfectly with the mountain topology and "The Whale" is docked right where Lamar Khaate Palace would be, though.
CDPR are so fucking lazy they didn't even make their own terrain; they just inverted the heightmap from MGSV.
Wait, what the fuck they did?
1608818160572.png

1608818048016.png

1608818082868.png

Oh my God they did.

I was actually curious so I decided to look into this further: if you invert the whole Night City map and follow the topography, you can actually use the map you can actually follow it and see where the road on that path should be in MGSV: TPP.

Is that why they were sucking Kojima's dick so hard and even got a crossover with him in DS? Because they were like mates stealing each other's work. Or is this just the largest goddamn coincidence in the world. Even I refuse to believe CDPR is that lazy.
 
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Wait, what the fuck they did?
View attachment 1808012
View attachment 1808010
View attachment 1808011
Oh my God they did.

I was actually curious so I decided to look into this further: if you invert the whole Night City map and follow the topography, you can actually use the map you can actually follow it and see where the road on that path should be in MGSV: TPP.

Is that why they were sucking Kojima's dick so hard and even got a crossover with him in DS? Because they were like mates stealing each other's work. Or is this just the largest goddamn coincidence in the world. Even I refuse to believe CDPR is that lazy.
It's not lazy ... it's a homage

If that sounds like homo because they are sucking each other's dicks, that's just because you are not a true artist like CDBRAAAP and could never understand.
 
Someone at the writing team at Project Red just got a little pissed off at a hit piece who compared the game he work on to a infamous dictator from world war II
https://twitter.com/PhiWeber/status/1341820670192316423

View attachment 1806359
LOL at that article.



6. It was clear years ago that it would have a low-brow sense of humor that routinely punched down, with rampant misogyny and transphobia, and the kind of vulgar and juvenile jokes that only seem “mature” to those weird middle school kids who like to carve naked women onto their school desks.

PUNCHAN DOWN! MUH-SOGGY-KNEES! VOOLGAR AND JUVENEEL!

f16.jpg

What do you wanna bet the author of the article didn't even play the game?

>the mod you were looking for could not be found
The v1.06 patch made the same change, so I guess that mod is no longer necessary.
If that is the case they'll have to update the code to use a bigger data format. Sorry, I know, I'm being Mr. Obvious.

I mean, completely limitless isn't really doable probably. Worst case you hit a hard limit at a 64 bit integer because there's no way to address memory/arrays beyond that. But 16-bit integer is pretty darn low for sure. But hey, it's probably fair to assume that a save file limit of a few petabyte (wild guess, probably wrong lol) is okay.
They could stand to raise item IDs to 32-bit. That would solve the problem. However, it might also probably break previous saves, and there's no way to tell how many other things it would break, too. It depends on how they implemented it.
What are the chances CDPR lied about the file?
It's possible. The v1.05 hotfix did seem to improve performance a bit, so maybe getting rid of that file uncapped the memory allocation, or they did something else in the patch that helped with performance?

I sense that this game is going the same way as ME: Andromeda. Such a massive financial hit for the company and such a failure on launch, it gets put on life support. Patches only. No DLC, no expansions, nothing. Maybe a few months to a year later, after the customers essentially served as QA testers that entire time, the game reaches a somewhat more acceptable state. Still no chance of it running correctly on eighth-generation consoles from 2013, though. No way in hell.
 
LOL at that article.





PUNCHAN DOWN! MUH-SOGGY-KNEES! VOOLGAR AND JUVENEEL!

View attachment 1808081

What do you wanna bet the author of the article didn't even play the game?


The v1.06 patch made the same change, so I guess that mod is no longer necessary.

They could stand to raise item IDs to 32-bit. That would solve the problem. However, it might also probably break previous saves, and there's no way to tell how many other things it would break, too. It depends on how they implemented it.

It's possible. The v1.05 hotfix did seem to improve performance a bit, so maybe getting rid of that file uncapped the memory allocation, or they did something else in the patch that helped with performance?

I sense that this game is going the same way as ME: Andromeda. Such a massive financial hit for the company and such a failure on launch, it gets put on life support. Patches only. No DLC, no expansions, nothing. Maybe a few months to a year later, after the customers essentially served as QA testers that entire time, the game reaches a somewhat more acceptable state. Still no chance of it running correctly on eighth-generation consoles from 2013, though. No way in hell.
Why does no one close their mouths in photos anymore? It makes you look like a fucking downy.
 
Finally a good comparison of RTX off and RTX on:

I'm gonna be honest, it's pretty darn impressive and in hindsight NVIDIA did truly create a meaningful improvement and maybe even milestone in terms of video game graphics. I'd even go so far as to say that this is what makes Cyberpunk 2077 look as good as it does, as honestly I don't find it all that overwhelming in rasterized mode. Tho I haven't played it myself yet to be completely fair.

That's not the achievement of CDPR of course, but still pretty cool. Kinda ironic that we can have this level of moving towards photorealism combined with the most hilarious crazy glitches ever.
 
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Yup. Cyberpunk has a lot of themes, but the main misconception is that Cyberpunk is "LOL FUK CAPATALISM BRO LOLOL". Its not. The whole point of Cyberpunk is you CAN'T escape it.

The two largest thrusts of the genre are Blade Runner and GitS. Cyberpunk's theme is, essentially, technology will not save you. Technology is not a savior to mankind. It will only bring out the excesses of mankind. It will bring about dehumanization and widen the gap between rich and poor. At its heart, Cyberpunk is the search of what it means to be human with mind altering technology. Cyberpunk essentially stresses that humanity, while there is a gulf between rich and poor, is universally the same. Those at the bottom would behave identical to those at the top. Cyberpunk protagonists are those that break this mode of thinking (Deckard and the Major), look at the society they serve critically and then begin to question their own humanity. CP 2077 gets it right that everyone of all strata will betray you, basically stepping on your head to drown you.

In Cyberpunk, its very difficult to find anyone with any morality or any belief system beyond their own selfishness. That's part of the dystopian element. Trust and love are rarer than gold in Cyberpunk settings. Because at its heart, Cyberpunk says we're all wretched and technology will not save us from that state.

Basically you can look at Cyberpunk as humanity has original sin. And it doesn't matter whether you are poor or rich. We're all sinners, and the better the technology, the worse we are to each other. That's where the dystopian element comes in. Humanity is drowning, and all we're interested in doing is pushing each other under the water. While we can fashion tech as a life raft, we choose to fashion it as an albatross, to drown each other. That's primarily it. We can save each other, but we choose to drown each other instead.

Even Deckard and the Major, aware of the system, can't escape. The Major is fully cyberized, worried and terrified of losing her humanity. Deckard begins to wonder if he's a replicant himself, as the replicants he's hunting are more human than most of the humans he encounters. They're both aware of the system and despite their attempts to escape it, their victories are only momentary. They are unsure if they'll ever escape, or if they'll succumb to the system. And to fight against such a thing, huge sacrifices must be made. So large, it makes them wonder if they should just live in the system in the first place. That's what its all about.

Cyberpunk isn't a happy genre. There is no #RESISTANCE in Cyberpunk.
Cyberpunk is absolutely a grim setting. It's why raining and perpetual blackness of night are the favored themes.
Also, I've noticed there are similarities between cyberpunk and good kvlt black metal. As catchy as it is, this EDM shit doesn't really fit. It's not supposed to be a "gather friends together and go to the club all happy" atmosphere.
No it's a cold, dark, isolating existence, the grittier the better like kvlt. Also leather, face painting. I just think a lot of people have gotten the music and atmosphere wrong.

Okay I'll take my much-deserved puzzle pieces now.
 
I wonder why this particular association should exist though. All these elements are part of human existence already now. Is it maybe a kind of coping mechanism to imagine this oppression and suffering in a futuristic setting in an attempt to convince oneself that it is still okay now when it isn't? These stories sound to me like stories from today, except with cybershit.

I can replace 90% of my body to the point I'm a walking brain in an artificial body, looking and being whoever I want? I can upload my consciousness onto the web, literally converting myself into a digital version? or put it differently, how would you ask "what makes me me, or human to begin with" in a contemporary setting?

it's fiction, and depending on the point you want to make with your story your use certain settings and themes, that's why you don't see a lot of cyberpunk romantic comedies, or have the story set on some ranch in bumfuck montana.

Because many cyberpunk creations have an over the top "corporations control everything" message. You saw it in Neuromancer, you see it in Blade Runner, you see it in every cyberpunk game, movie, and tv show. It's always only a surface level basic bitch socialist style critique of "the system", and it always skips or ignores the parts where it goes from $Current_Year to $Future_Year with maybe an apocalyptic event to handwave a lot of worldbuilding.

it's not a message, it's just a backdrop. it doesn't make much sense trying to say MUH CORPS when everyone and everything is fucking shit. it's a dystopia for a reason, no one fucking cares how bad something is when everything sucks and you suck too (the protagonist, not anyone specifically).

Cyberpunk is absolutely a grim setting. It's why raining and perpetual blackness of night are the favored themes.
Also, I've noticed there are similarities between cyberpunk and good kvlt black metal. As catchy as it is, this EDM shit doesn't really fit. It's not supposed to be a "gather friends together and go to the club all happy" atmosphere.
No it's a cold, dark, isolating existence, the grittier the better like kvlt. Also leather, face painting. I just think a lot of people have gotten the music and atmosphere wrong.

Okay I'll take my much-deserved puzzle pieces now.

well, it makes sense when you see where cyberpunk comes from. most authors probably consumed quite a bit noir and hardboiled fiction growing up, then they just put a transhumanist philosophical spin on it. you certainly can make it work with sunshine and daylight (most people are prolly gonna suck at it), but it's much easier to go with bleak and high contrast during nighttime (which brings it's own assumptions/expectations with it). one of the reasons people gave cdpr shit for the "it doesn't have to be at night" marketing.

as for the music, it plays in the future and the future is more digital and electronic, is it not? and blade runner had a vangelis soundtrack, so there's that.
but seriously, from the top of my head they mostly have both, the "clean" corps on one side and the dirty underbelly of society on the other, so "clean" programmed, electronic impersonal music, contrary to the crassest loudest "free" shit you could imagine. heck even cp2077's own material follows that with the rockerboys etc, even if you don't see that much of it in the end.
not much self-expression when you're a corporate drone basically.
 
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Wait, what the fuck they did?
View attachment 1808012
View attachment 1808010
View attachment 1808011
Oh my God they did.

I was actually curious so I decided to look into this further: if you invert the whole Night City map and follow the topography, you can actually use the map you can actually follow it and see where the road on that path should be in MGSV: TPP.

Is that why they were sucking Kojima's dick so hard and even got a crossover with him in DS? Because they were like mates stealing each other's work. Or is this just the largest goddamn coincidence in the world. Even I refuse to believe CDPR is that lazy.

They do realize that they plagiarized a map design from an IP that Kojima doesn't own anymore right? I'll be amazed that Konami would put there foot down when they see this soon.
 
Light them dollar bills on fire and keep shazamposting boys CD Projeck is getting sued!

"CD Projekt SA, the Polish video-game publisher of Cyberpunk 2077, was sued by an investor who claims the company misled him about the potential of the error-plagued game whose botched release this month caused shares to dive.



Andrew Trampe sued Thursday in federal court in Los Angeles and seeks to represent other investors who bought the company’s securities.



CD Projekt failed to disclose that Cyberpunk 2077 was “virtually unplayable on the current-generation Xbox or Playstation systems due to an enormous number of bugs,” according to the complaint. As a result, Sony Corp. removed Cyberpunk 2077 from the Playstation store, and Sony, Microsoft Corp. and the company were forced to offer full refunds for the game, according to the complaint.

The company’s American depositary receipts fell 25% in the three days after Cyberpunk 2077 was released on Dec. 10. They fell another 16% after Sony removed the game from its Playstation store on Dec. 18.


CD Projekt representatives didn’t respond to an emailed request for comment, sent after regular business hours. "


A real Christmas present for everyone!
 
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